Another point for those who think that current ToA rates feels like playing OSRS:
Firstly, Alora has an overall boosted drop chance, which is like 1.2x or 1.3x, don't know the exact amount. That means that if a 150 invo in OSRS would have a 1/50 chance for a purple, it would become roughly 1/40 with the overall boost that the server has.
Secondly, the drop rates are calculated without any drop / raid boosters, so if we would use those aswell, the purple chance would improve by another 15%, becoming roughly 1/34. Also we hopefully do have a ToA 1.2x bonus loot event coming into the game, all the other endgame content has it, so would be fair for ToA to have it aswell, again improving the chance.
And finally, ToA runs in Alora are not nearly as complicated as they would be in OSRS. This is mostly caused by increased accuracy, which can make players brute-force the content without much consequences.
So all in all, I do not think that it's fair comparing current rates to the OSRS, when the content is easier and the drop loots are boosted anyways. Let the items have some value for once, we don't need fangs or masori armor become the new p scrolls and avernics which p much have no value opposed to other items you could obtain from previous two raids.
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