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Boss Rework Poll


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Poll: Boss Rework (98 member(s) have cast votes)

Should Zulrah be re-worked?

  1. Yes (42 votes [42.86%])

    Percentage of vote: 42.86%

  2. No (56 votes [57.14%])

    Percentage of vote: 57.14%

Should the Kraken boss be re-worked?

  1. Yes (47 votes [47.96%])

    Percentage of vote: 47.96%

  2. No (51 votes [52.04%])

    Percentage of vote: 52.04%

Should Cerberus be re-worked?

  1. Yes (36 votes [36.73%])

    Percentage of vote: 36.73%

  2. No (62 votes [63.27%])

    Percentage of vote: 63.27%

Should the Abyssal Sire be re-worked?

  1. Yes (53 votes [54.08%])

    Percentage of vote: 54.08%

  2. No (45 votes [45.92%])

    Percentage of vote: 45.92%

Vote

Posted 29 July 2022 - 12:37 PM #1

Omicron

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Hello everyone, recently there has been some internal discussion regarding some older boss content, and the mechanics that are currently in place for them. The idea has been floated that some specific bosses should have their mechanics/attacks re-worked to match OSRS. We understand this may be a touchy topic, as this will likely make the bosses more difficult (albeit more predictable in many cases), which is why we've decided to poll these changes, so that you, the players, can decide if this is a necessary/worthwhile change for the game. The main bosses we're considering for the re-work would be the following:

 

 

Zulrah

One of the main issues with this boss is that it does not use the proper "rotations" that decide which phase will appear next. Re-working this boss will involved adding the phase rotations, along with fixing some minor issues, such as being able to attack Zulrah while it is phase transitioning.

 

 

Kraken

Kraken is not a very complex boss, and there isn't much missing from it, except for that at the moment all damage can be negated while fighting it. The changes being proposed involve making Kraken's attacks "Typeless", meaning that protection prayers do not help negate damage. We would also be adding the 4 Kraken tentacles that deal minor damage during the fight (if not killed). This may seem like a lot, however the Kraken's attacks are notoriously weak, and don't deal very much damage to begin with, given that the player is using proper defensive gear.

 

 

Cerberus

Cerberus is the next boss we want to propose re-working, as it is lacking some structure, and one of it's main special attacks. We're proposing making the lava pool attack more similar to OSRS, giving it a slightly longer delay before it erupts, and making the eruption a 3x3 AOE attack that does reduced damage the further you are away from it. We would also polish the summon ghost attack, and add the Triple Attack, where Cerberus will use a magic, ranged and then melee attack 2 ticks after one another. Lastly, we would make the special attacks occur in the proper pattern which is listed as follows:

 

"Cerberus has a special attack pattern that determines how she uses her attacks.

As mentioned in each attack section, Cerberus' mechanics are initiated after the following, quickly summarized here:

  • The triple attack is performed as the first attack, then after every ten normal attacks.
  • The summoned souls attack is performed every seventh attack, but only after Cerberus has under 400 hitpoints.
  • The lava pools are deployed every fifth attack, but only after Cerberus has under 200 hitpoints.

If the attacks end up overlapping with each other (e.g a triple attack and summoned souls on attack #21), Cerberus will instead prioritize the attacks in the following order:

  • Triple attack > Summoned Souls > Lava pools

There is also a small chance that Cerberus will not use the summoned souls or lava pools special attacks when she is supposed to, and will use a regular attack instead."

 

 

Abyssal Sire

The proposed changes for Abyssal Sire involve polishing the melee attacks during phase 2 to make them more similar to OSRS, adding minion spawns during Phase 3, and tweaking the Miasmi pool attack to match how it is on OSRS.

 

 

 

We look forward to hearing your feedback, and thank you for taking the time to read this post.



Posted 02 December 2022 - 03:44 PM #2

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Yes for all of the above, but if the bosses get reworked i'd like to see the kill time records of those bosses to be reset aswell to keep the competition for fastest kill times fair.


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Posted 02 December 2022 - 04:24 PM #3

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None of this bosses are challenging on osrs. 

 

And zulrah patterns will make that boss more convenient. So huge support

Kraken is not gonna change much anyway.  So why not

Cerberus is just really feeling weird now compared to on osrs. 

 

Abbysal sire, is just such an obnoxious boss that i never bothered to learn in osrs or on alora for that matter. I dont think it's really worth the effort trying to make it 1:1 with osrs. If its easy to achieve sure. But I dont know anyone on osrs or on alora that enjoys that boss or would be like "Ooh if its like osrs, let me start farming that xD"

 

Long story short, the more similar the bosses becomes on alora compared to osrs. The more people might actually try and learn bosses/pvm on alora. So it definately would be intresting marketing wise for server, while in reality making the server better for those already playing. I hope the fastest timers of the bosses will be reset after rework.

 

So support



Posted 02 December 2022 - 04:34 PM #4

Lunchy
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Adding Zulrah patterns would be a nice touch. I support this one.

I also support a Kraken re-work. I don't think it will change it much, but it's such an afk boss right now to the point where I'm falling asleep.

Agree with Mungard on Cerb.

 

The only thing I'm a little iffy about is the Sire rework. Sire was horrible on Alora before the recent additions (making you path correctly). It's not such a braindead boss, because you've gotta do some mechanics and whatnot. I'm scared that re-working Sire would make it shitty again like it was. One thing I would like to see on Sire is the ability to just stay in the instance and kill, instead of having to leave each time because he won't spawn back.



Posted 02 December 2022 - 04:35 PM #5

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Support for all from me. Mainly because they're relatively small changes and bringing the mechanics closer to those of the OSRS bosses makes sense.

However, I would prefer to see a KQ rework (nerf) and a rework of Olm's attack cycles than any of these.



Posted 02 December 2022 - 10:59 PM #6

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Zulrah is a free boss regardless of rotations

Kraken is harder on here than OSRS so +1

Cerb PLEASE FOR THE LOVE OF ALL THAT IS HOLY DO NOT MAKE THIS BOSS ANY CLOSER TO OSRS.

Sire idk what the difference is between here and osrs. Ive done on osrs and not much on alora :shrug: 


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Posted 05 December 2022 - 09:53 AM #7

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100% yes for sire, indifferent for others

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Posted 05 December 2022 - 10:18 AM #8

ferinlith
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I like the idea of making the boss mechanics closer to OSRS.  I still play there and it has been nice to be able to learn bosses with a max account here and then try them on OSRS with lower stats.  I support anything that will make it closer.

 

I also agree with the idea of resetting the stats after the rework.  Some of what you are describing will certainly make the existing fastest times hard to match.  



Posted 05 December 2022 - 10:41 AM #9

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Zulrah

I'd like the Zulrah rotations, makes it more interactive even if it's a free boss, it's free as it is either way, but if anything I hope pre and post nerf the kc times stay around the same duration. Neutral

 

 

Kraken

Kraken on here currently hits like a tank without protection prayers, IF it gets reworked I hope its damage output gets dropped significantly if it's going to be a typless attack.

 

 

Cerberus

Having a Cerberus nerf could be a good thing to add the ghosts, but imo that's all it really needs on Alora. Most aren't a fan of the OSRS Cerberus vs Alora as you can see in the comments above, the only reason I'd support adding the ghosts is due to the Spectral Spiritshield having more uses.

 

 

Abyssal Sire

I personally like Sire on here, never done on OSRS, but it's interactive enough in the first phase, 2nd phase is easy, and 3rd phase just avoid the poison pools. I may be bias since I'm stupid dry on an unsired, but making it any harder, or making the kills take longer, would make most want to avoid the boss even more than it is now. I can't think of anything I'd like nerfed on it so I won't support this one


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Posted 07 December 2022 - 03:51 PM #10

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Only two id like to see reworked are kraken and sire, other two fine as they are IMO.

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Posted 17 December 2022 - 01:00 PM #11

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I like stuff as it is, but I'm creature of habbit






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