- [9/6/22] Hotfixes:
- Fixed a bug in the main Dagannoth kings area where the Dagannoth kings would lose aggression if the player stepped a few tiles away.
- Fixed a bug where Verzik's first phase 2 attack did not have an animation.
- Fixed a bug where players could not properly change the sound effect volume.
- Fixed a bug where some interface resizing was not working properly (world map, GOTR flash interface).
- Fixed a bug where Nylocas would sometimes walk into pillars after being spawned.
- Fixed a bug where Xarpus would put poison on 2 tiles in front of the entrance in Hard Mode.
- Thralls can now attack attack verzik in phase 1.
- Overhealed players will no longer have their hitpoints reset when entering ToB and CoX.
- Fixed a bug where the dragon spear special attack would sometimes not move the target.
- [7/6/22] Hotfixes:
- Fixed a bug with the last obstacle on the Prifddinas course not working.
- Logging out during an obstacle will no longer teleport players home if they are in the wilderness.
- Fixed a bug where the bounty hunter overlay wouldn’t remember if the user closed it when they left the wilderness or reloaded.
- Fixed a bug where the attack sounds at the Nightmare got quieter as the player got further away.
- The teleport wizard search interface will now show the description on the right side.
- Verzik will now automatically put up her shield and start phase 1 after 7 minutes rather than 2 if the team does not start it themselves.
- Players can now talk to Verzik before the fight has begun from anywhere in the room.
- Verzik will now do a power-up animation for 3 attack cycles (16 ticks) when the fight begins.
- During this time, she will not attack, but can be attacked.
- Players can now use protect from magic to negate all the damage from Verzik's phase 2 red magic attack.
- Fixed a bug where the previous teleport option on the Jewellery box was not working.
- Adjusted the graphic of the red mage attack during Verzik phase 2 to be the proper projectile.
- The Blacksmith's helm and tribal masks no longer make your head invisible.
- The pool of nightmares to access Phosani's nightmare will now open up after killing the nightmare once, rather than requiring the player to relog after their first kill.
Hello everyone,
Today's update brings a number of Theatre of Blood changes, with a big thanks to @Mack for compiling a list of the current bugs and inconsistencies with ToB. We've also made plenty of other QoL changes, particularly with interfaces such as adding a search button to the Teleport Wizard's interface, as well as sorting the list alphabetically. We've also updated the House list, using the proper interface and full functionality to view other players' homes. The Wilderness Bounty Hunter interface has also received some love, and is now more similar to the OSRS interface, allowing it to be docked/minimized.
Additionally, any players who had the Barbarian Assault icons (custom donations) will now be able to equip those items in the "jaw slot" which is an invisible slot so that the items do not replace your cape. With this jaw slot functionality, we've also introduced Soul wars red & blue icons, as well as an interface to toggle these items on your character. All 6 "jaw-slot" cosmetic items (4 Barbarian Assault icons, and 2 Soul wars icons) are available in our store. Keep in mind that they are not tradable, and once unlocked they will always be on your account! The added benefit of this is that they will not be lost on death, either.
- Shop Changes:
- Custom Icons:
- We’ve expanded the in-game icons to include more icons and apply the cosmetic effect more conveniently for players.
- When a player tries to equip one of their icons from now on, it will prompt them with an option to permanently bind the icon to their account, allowing them to show off the cosmetic icon without needing to take up an equipment slot (previously the cape slot would be used for icons).
- Players can change their icons by speaking to the donation manager.
- When a player tries to equip one of their icons from now on, it will prompt them with an option to permanently bind the icon to their account, allowing them to show off the cosmetic icon without needing to take up an equipment slot (previously the cape slot would be used for icons).
- We’ve also added 2 new icon types, being the blue icon and red icon.
- Players can purchase these new icons, along with the old barbarian assault icons from the shop’s cosmetic section.
- We’ve expanded the in-game icons to include more icons and apply the cosmetic effect more conveniently for players.
- Icon prices:
- Attacker icon
- Defender icon
- Collector icon
- Healer icon
- 575 tokens
- Red icon
- Blue icon
- 1,000 tokens
- Custom Icons:
- Theatre of Blood Rework:
- Stat boosts will no longer be removed when entering the Theatre of Blood.
- A Vyre Orator will now appear at the beginning of the Theatre of blood just before the Maiden barrier.
- Players can speak to this Vyre to end the raid for the entire team.
- The Maiden of Sugadinti:
- The blood spawns will now spawn permanent blood splats in hard mode.
- Bloat:
- Players can now attack bloat at any point throughout the fight.
- Nylocas:
- Fixed a bug where Nylocas would sometimes spawn into the pillars when the Large variants were killed.
- Sotetseg:
- Sotetseg will now attack potentially attack using a relatively inaccurate Melee attack if it’s target is in melee range.
- Players who protect from melee will have this damage reduced by 50%.
- The max hit of this attack is 45.
- Sotetseg will now only attack with it’s mage ball attack, rather than both the range and mage ball.
- The range ball will be from rebounds, rather than the primary attack.
- The damage of these 2 attacks has been increased from 45 to 50.
- Sotetseg will now attack potentially attack using a relatively inaccurate Melee attack if it’s target is in melee range.
- Xarpus:
- Fixed a bug where xarpus would continuously face the same corner in his defensive stage sometimes.
- Verzik Vitur:
- Phase 1:
- Players will now be able to speak to Verzik to start the fight when they enter the phase.
- The fight will officially begin when players speak to verzik and start the fight, or 2 minutes elapse.
- Players can now deal damage to Verzik in Phase 1 without the Dawnbringer.
- Accuracy is reduced, and damage is vastly reduced as well.
- Range/Magic attacks can do 0-3 damage at most.
- Melee attacks can do 0-10 damage at most.
- Accuracy is reduced, and damage is vastly reduced as well.
- The dawnbringer special attack now works properly, dealing between 75-150 damage on Verzik in the first phase.
- Rocks will now fall around the pillar that Verzik attacks in Phase 1 in Hard Mode.
- These rocks will deal between 5-35 damage, and stun the player for 5 ticks.
- Players will now be able to speak to Verzik to start the fight when they enter the phase.
- Phase 2:
- Verzik will now be unattackable for a slightly longer period when transitioning from phase 1 to phase 2.
- The exploding crabs in the Theatre of Blood will now do the correct amount of damage.
- If the player is in any of the occupied tiles (4 tiles that the crab occupies), they’ll take 63 damage.
- If the player is 1 tile away from the crab (any perimeter tile), they’ll take 26 damage.
- If the player is 2 tiles away from the crab, they’ll take 8 damage.
- The damage of the explosion will also be scaled down based on the ratio of the crab’s remaining hit points.
- For example, if a crab with 50% hp explodes and the player is within 1 tile of it, the player will take 13 damage, rather than 26.
- Verzik will no longer use the red magic ball attack in phase 2 until she is at 35% hp or less.
- Verzik now has a Bounce attack that she uses during phase 2.
- If a player is within 1 tile of her when she is about to attack, she will instead use a bounce attack on that player, dealing between 0-45 damage, and stunning that player for 8 ticks.
- This guarantees that the player will have to tank a second hit if Verzik decides to use the poison orb attack.
- If a player is within 1 tile of her when she is about to attack, she will instead use a bounce attack on that player, dealing between 0-45 damage, and stunning that player for 8 ticks.
- Once Verzik has reached 35% hitpoints in this phase, she will begin to alternate attacks between the red magic attack and the range bomb attack.
- She will also begin by spawning 2 Nylocas Matomenos, who will wander around, and then eventually explode healing Verzik for their remaining hit points.
- She will spawn these once she reaches 35% or less hitpoints, and then every 8 attacks after that.
- She will also begin by spawning 2 Nylocas Matomenos, who will wander around, and then eventually explode healing Verzik for their remaining hit points.
- Phase 1:
- Client Settings Changes:
- A new setting has been added to show dead npc’s context menu options.
- This means that when an npc is dying, their context menu options will now be hidden by default.
- The setting to re-enable the context options is only available on the runelite client, and is permanently disabled on Vanilla.
- This means that when an npc is dying, their context menu options will now be hidden by default.
- All of the “Coming soon” and un-used options in the extra settings list have been hidden.
- A new setting has been added to show dead npc’s context menu options.
- Boss Killcount Interface Changes:
- The Boss/Monster killcount interfaces have now been separated.
- In the Server statistics tab, players will notice there is now a “View Monster Killcounts” option, and a “View Boss Kills/TImes” option.
- We’ve given the boss killcounts/killtimes it’s own custom interface that is more aesthetically pleasing, and can also show bow kill times and killcounts at the same time.
- The Monster killcounts interface will remain the same, due to the larger capacity of the scroll interface, and the search functionality.
- The Ring of Wealth “Boss Log” option will now work properly.
- These changes will also be reflected in the Adventure log in a player’s POH.
- The Boss/Monster killcount interfaces have now been separated.
- Wilderness Overlay Improvements:
- We’ve adjusted the wilderness overlay, particularly the bounty hunter overlay, to match OSRS more closely.
- This new overlay can be minimized or docked to different sides of the screen, and will adjust it’s positioning depending on if the KDR overlay is opened, or if the xp counter is visible.
- We’ve adjusted the wilderness overlay, particularly the bounty hunter overlay, to match OSRS more closely.
- Teleport Wizard Changes:
- The Teleport Wizard search button has now been made far easier to recognize.
- The Teleport wizard interface is now sorted alphabetically.
- This new change may take a bit of getting used to for our veteran/dedicated players, however we think it’ll be a lot easier for new players to quickly and easily find what they’re looking for.
- Equipment Rebalance Tier Changes:
- A few end-game items have had their level requirements adjusted to more suitably match their tier.
- The full changes can be found in the link below:
- A few end-game items have had their level requirements adjusted to more suitably match their tier.
- House List Changes:
- The House list interface has received a huge upgrade, which will now allow players to see all houses opened to the public, along with their features.
- This new house list will show the following information for any open homes:
- If the owner has a guilded altar
- The tier of the owner’s Portal nexus (if they have one)
- The tier of the owner’s Rejuvenation pool (if they have one)
- The tier of the owner’s Jewellery box (if they have one)
- The tier of the owner’s magic Altar (if they have one)
- If the owner has an armour stand
- Players will also have an option to directly enter the houses of any user listed on the interface.
- This new house list will show the following information for any open homes:
- Home owners who have their house open to the public and are not in build mode will automatically show up on the house list interface if they are in their homes.
- To remove yourself from this list, you can right click the portal inside of your POH, or click the “add/remove house” button on the house list interface.
- The House list interface has received a huge upgrade, which will now allow players to see all houses opened to the public, along with their features.
- Collection Log Changes:
- Additions:
- Added the Dragonstone Gauntlets to the Miscellaneous category.
- Added the Abyssal Protector to the “All Pets” category.
- New Categories:
- Random Events:
- This category will track all of the possible items that players can obtain from random events specifically on Alora.
- Any new items obtained will automatically be logged.
- Players who already have these items will need to take them to The Collector npc to have him log the items.
- All items in this category can be logged after the fact through The Collector.
- Players who already have these items will need to take them to The Collector npc to have him log the items.
- Any new items obtained will automatically be logged.
- This category will track all of the possible items that players can obtain from random events specifically on Alora.
- Skilling Outfits:
- This category tracks all of the mainstream skilling related outfits obtainable on Alora.
- This includes the Angler outfit, Carpenter outfit, Farmer’s outfit, Graceful outfit, Lumberjack Outfit, Garments of the Eye, Prospector outfit, Pyromancer outfit, and the Rogue outfit.
- This log does not include variants, such as coloured graceful/ornamented prospector/angler equipment.
- All of the items in this log can be registered through The Collector if the player did not already have them in their log previously.
- Players who had the rogue outfit before these changes will need to bring it to The Collector to have it registered.
- This includes the Angler outfit, Carpenter outfit, Farmer’s outfit, Graceful outfit, Lumberjack Outfit, Garments of the Eye, Prospector outfit, Pyromancer outfit, and the Rogue outfit.
- This category tracks all of the mainstream skilling related outfits obtainable on Alora.
- Random Events:
- Additions:
- Armadyl GWD changes:
- Fixed a bug where Flight Kilisa was not properly targeting players in the room.
- Kree’arra will now only use melee if her target is not focusing here when she’s about to attack.
- Larran’s Key Adjustments:
- Players will now have an extra 25% chance to get a Larran’s key per kill on Slayer tasks in the Wilderness.
- Players will now be guaranteed a Larran’s key after killing a superior slayer npc in the Wilderness Slayer Cave.
- Dwarf Cannon Changes:
- Nulodion:
- Nulodian will now hang out just outside of the Edgeville general store, waiting to help any player’s who’ve lost their Dwarf cannons.
- If a player logs out with a cannon active, or it decays, players will need to go speak to Nulodion to retrieve their cannon.
- Nulodion will charge a fee, 750k for classic/normal, 500k for ironmen/realism, to reclaim the cannon.
- Warning: this will only work with 1 cannon at a time, so if a player has 2 cannons, and they lose their second one while Nulodion is holding the first one, it will be permanently gone.
- Players will be notified that Nulodion is holding a cannon for them upon login, and immediately after the cannon decays.
- Nulodion will charge a fee, 750k for classic/normal, 500k for ironmen/realism, to reclaim the cannon.
- If a player logs out with a cannon active, or it decays, players will need to go speak to Nulodion to retrieve their cannon.
- Nulodian will now hang out just outside of the Edgeville general store, waiting to help any player’s who’ve lost their Dwarf cannons.
- The Dwarf cannons will now decay after 35 minutes if they are not repaired.
- After 25 minutes, dwarf cannons will not break down, requiring that the operating player repair it.
- Repairing it will reset the timer, meaning that the cannon won’t break down for another 25 minutes.
- If the cannon is left broken for 10 minutes, it will then decay and disappear, and players will need to reclaim the cannon from Nulodion.
- After 25 minutes, dwarf cannons will not break down, requiring that the operating player repair it.
- Any cannonballs in the dwarf cannon when it decays, or when the player logs out, will be removed and deleted, so make sure to empty your cannon before you logout with it.
- Nulodion:
- Gauntlet Changes:
- Players can now properly upgrade their weapons in the Gauntlet while they're equipped.
- The third weak monster killed will only give a weapon frame if the player hasn't obtained one already.
- Fixed a bug with players not properly receiving all 3 unique weapon upgrades within 3 demi-boss kills.
- Demi-bosses in the Gauntlet will now guarantee a weapon frame drop.
- Fixed a bug where the 3rd weak monster a player killed would sometimes not give a weapon frame in the Gauntlet.
- Strong monsters (unicorns, scorpions, wolves) will now guarantee a weapon frame in the Gauntlet if the player has not received one already.
- Corrupted Grimy roots will now be highlighted by the Gaunlet plugin.
- Players will now automatically cook the raw paddlefish in the gauntlet every tick instead of having to repeatedly click the range.
- Players will now automatically fill vials in the gauntlet every tick instead of having to repeatedly click the water pump.
- The skilling action interface will no longer pop up for making unfinished/finished egniol potions in the Gauntlet.
- Nightmare changes:
- Drinking a relicym's balm or sanfew to weaken the nightmare parasite will now return the status bar/hp orb to normal
- Players will no longer take 20% more damage for praying incorrectly against Phosani's range/magic/melee attacks.
- Quality of Life:
- Marble blocks and Gold leaves purchased from the Donation store will now be given in their noted form.
- Players will now have the option to revert the Tome of fire to the Tome of fire (empty) by clicking the “Pages” option on the Tome of fire if it has unlimited charges.
- This can reverted through the same process, but on the Tome of fire (empty) instead.
- The Kolodion imbued cape dialogue will now show the proper cape that was imbued.
- The sprite on the spellbook tab will now update to reflect the current spellbook that is in use.
- The health bars on the Guardians of the rift barriers will now always be visible.
- Players will no longer take any damage from the Zombified spawn after Vorkath has been killed.
- The Collector will no log hespori seeds (up to 1) in the collection log.
- The chambers of xeric points overlay now has a timer to track the total time of the raid from start to finish.
- Improved the look of the experience lamp interface.
- Players can now milk dairy cows using empty buckets to obtain buckets of milk.
- Skeletal mystics' magic attack will now land 1 tick later.
- The camera will now be more focused on the player, as opposed to having a slight offset.
- The repurchase price of the Salve amulet has been reduced from 25 Slayer points to 5.
- Players can now select the amount of bones they wish to unnote on at the Elder chaos druid.
- Removed the skilling interface when using bones on an altar.
- This means players can now train prayer faster by constantly using bones on the altar themselves.
- The Sanguine and Holy scythe of Vitur now have a "Check" option in the equipment interface.
- Players can now use jugs/buckets/pots of water on clay to make wet clay.
- Upgraded the Jewellery box interface to usqe the same one as OSRS.
- Replaced the "Coffer" option on the emblem trader with the "Toggle KDR" option to show/hide a player's KDR in the wilderness.
- The Trading post history will now properly differentiate between the realism and regular trading posts.
- This means realism players will only see item history for items purchased on the realism trading post, and vice versa.
- The ::home command will now use the player's preferred home teleport animation.
- Added some sound effects to a few of the nightmare attacks.
- Players will no longer be able to get a Grotesque guardians task until they've unlocked the Slayer Tower rooftop with a brittle key.
- Depositing the fish barrel/sack will now deposit all the raw fish within it as well.
- Added placeholders for the Tome of Water (Empty), Open fish barrel, and Open fish sack barrel.
- The Chat commands plugin “!kc” command will now add the player’s name to the message.
- Using the rejuvenation potion on pyromancers in Wintertodt will now use the lowest dose first rather than the highest dose.
- The Player Indicators plugin will now color the other player's name in the trade window if possible.
- Players now have a chance to get god egg and gold ring bird nests from Managing Miscellania.
- The Timers plugin now has a stun timer for failed pickpockets.
- The loot tracker plugin will now track loot keys.
- The damage will now immediately show up when being caught pickpocketting an npc.
- The withdraw amount players set when using the seed vault will now be remembered after logging out.
- Pressing “Tab” to respond to pm’s will now always default to the last person who pm’d you after closing the reply interface.
- Players now have the "Fill" option on their Colossal Pouch while banking.
- The "Tele to POH" option on the construction skillcape will now properly teleport players to their house, rather than trigger the scroll to teleport to any POH entrance.
- The list of POH entrances will still appear when clicking the “Teleport” option while the cape is equipped.
- Players will now have an option in the Character summary to click the “Collections logged” button to announce the total number of unique collectibles they’ve earned.
- Adjusted the projectile Id of the Craw's bow to match OSRS.
- Bug Fixes:
- Fixed a few bugged staircases in the Burthorpe games room.
- Fixed a bug with the Altar of the occult animation.
- Fixed a bug where players could walk into the Pool of Rejuvenation in Edgeville.
- Vorkath's zombified freeze attack will now freeze players in place for 18 seconds, rather than 18 ticks.
- Fixed a bug where thralls would sometimes not follow the owner to their new target if the target was too far away.
- This was particularly an issue at Nex, where the thrall wouldn’t attack the generals if it was too far away.
- Fixed a bug where marks of grace wouldn't be counted correctly in the collection log.
- Entering a POH for the first time will no longer spam the user with door opening sounds.
- Kandarin headgear will no longer make the player’s head invisible.
- Fixed a bug where some shortcuts would not show up on Runelite through the Agility plugin.
- No GWD minions or bosses will block each other anymore; all minions/bosses can now freely move in the chamber.
- Inventory tags will no longer highlight collection log items.
- Fixed a bug where Vasa nistirio had a talk-to option.
- Fixed a bug where the "Steal a gem from the Ardougne market place" sherlock step was not working properly.
- Fixed a bug where the run energy plugin would sometimes cause run energy to not visually drain.
- Fixed a typo with the Glouph's experiments collection log.
- Added a 2 tile safe zone in front of the wilderness ditch near the mind altar that faces east.
- Fixed a bug where the small wilderness ditch near the mind altar that faces east was not working properly.
- Fixed a few bugged trapdoors on Ape Atoll.
- Fixed a bug with the title of the Wilderness supply chest on the Loot tracker being incorrect.
- Crystal/Dragon implings will now give clue boxes rather than scrolls.
- Fixed the issue where some newer interfaces were misaligned towards the left side of the screen on resizable.
- Players can now destroy the Ash Sanctifier.
- Fixed an issue where the home area in edgeville would get too bright on 117 HD.
- Fixed an issue where the POH plugin would sometimes cause lumbridge teleport icons to appear on the map.
- The Saradomin sword textures on 2010 mode have been fixed.
- Fixed a bug with the Skills progress bar plugin not working properly.
- Players now require 75 defence to equip guardian boots.
- Fixed a bug where dying with an Open Gem Bag would cause it to become the wrong item version.
- Fixed a bug that may have caused players to lose their initial Jar when using a new one on their Boss display for the first time since the recent boss display update.
- The bonus timers should now be more synchronized between the server/runelite.
- Fixed a bug where regular trailblazer skilling tools would be labeled as infernal.
- The Chat Commands plugin should now properly track/update kills/personal bests after each boss kill.
- The !pb and !kc chat commands will now properly read the killcounts of bosses from the Boss log.
- Fixed a bug where some patches would not disappear if the player picked the last herb but had a full inventory.
- This would cause the player to stop the action and not properly clear the herb patch.
- Fixed a bug where the chat commands plugin would not properly track some kill counts (ex: Wintertodt).
- Fixed a bug where the rainbow skin color would sometimes not change colours for a period of time.
- Fixed a bug where players would get elite clue scrolls rather than clue boxes from Managing miscellania and the Gauntlet.
- Fixed a bug where players would not get a streak bonus for daily tasks after the 7th day.
- Players will now get 15 bonus points for every day after the 7th that they continue the streak.
- Fixed a bug where Kingdom of Miscellania items would sometimes drop to the ground, mistaking the player's bank for being full.
- The "Preview" option will no longer work if the Vote shop is not open.
- Players should no longer take any damage after teleporting away.
- There was a bug that would (under rare circumstances) cause a hit to persist after a player teleported out of combat.
- Players will now properly be placed back in Edgeville if they attempt to logout during an agility obstacle.
- This does not apply to the Wilderness agility course obstacles.
- Waterfiends magic attack will now properly trigger auto-retaliate.
- Chambers of Xeric items (potions, seeds, etc...) can no longer be listed on the Trading Post.
- Fixed a bug where the lower Revenant cave entrance would take players to a tile where they would get stuck.
- Fixed a bugged staircase in Ardougne.
- Fixed a bug where some NPC's (Banshees in the catacombs) would create respawn timers when they moved.
- Fixed a bug where Revenant maledictus was not attackable by multiple players.
- Fixed a bug where swapping the use-option using the menu-entry swapper would cause the client to crash.
- Fixed a bug where fire/infernal cape textures would break when switching GPU/117 HD off if the player had the low detail plugin enabled.
We hope you enjoy this update! We've got another announcement coming very soon that we're eager to share, so stay tuned and keep an eye out for a post later this weekend :)
Regards,
Omicron & Chad