What is your suggestion?:
[All XP Rates are in GIM]
1. Dramatically increase XP rates inside Zalcano. Current XP rates are ~71k/hr mining, 15k/hr smithing, 7.5k/hr rcing, with comparable traditional training methods at 2-4m/hr, 3m/hr, 2-4m/hr respectively, it makes little sense why the current XP rates at zalcano wouldn't even be impressive in OSRS at x1. Zalcano provides a unique opportunity to dramatically improve XP per action as the meta strategy in groups or solos is to mine and refine 3-4 tephra and wait for the golem spawn to receive 15-20 refined tephra as a drop. XP buffs would create an incentive for players in groups/masses to not all be sitting idle waiting for golem spawns, and would reward playing mining/smithing/rcing actions.
2. Increase drop amounts of higher level rewards such as rune bars, crystal shards, combination runes, gems, etc. Improvements to unique drop rates aren't needed, but by improving the normal rewards it would encourage players to participate in Zalcano even when it isn't bonus. This could be done via a vote book boost, or as I've mentioned in previous suggestions a Skilling Minigames booster available in ::store.
3. Currently there is a bug where when trying to attack the golem your character faces it and follows it but does not attack, it is also possible to stand in the way of the golem preventing it from ever reaching Zalcano to heal it. This is so beneficial to abuse in solos or smalls teams that removing it without incentivizing the mining/refining aspect would be catastrophic to the minigame's limited activity already making it extremely difficult alone or in small teams.
Is this in OSRS?: In part, yes the drops are significantly better relative to the OSRS economy as they are currently relative to Alora's, but the XP rate increases would be unique to Alora.
Has this suggestion been accepted already?: No.
How would this benefit Alora?:
The XP rates aren't as desirable on OSRS but are largely ignored for how profitable it is. I think a healthy middle ground with comparable or slightly less xp rates to traditional training methods combined with some important skilling materials would create an audience for this content that is largely ignored except during events/masses. As mentioned in previous suggestions improvements to these minigames are crucial for them to have a niche that although may not make them active 24/7 would increase frequency of players participating in them beyond completing the log or going for the pet. This minigame is also a highly social one and would increase community engagement which we all love so much. I'd much rather spend my days in Zalcano with a few friends even if it came at the cost of 1m/hr xp less if it meant I wasn't sitting alone in the amethyst mine and I got some rewards from Zalcano that would compare to the value that we get from amethyst mining/crafting/fletching.