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[24/7/21] Loot beams, Arceuus Spellbook, Bow of Faerdhinen, Shayzien Agility Course & more!



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Posted 25 July 2021 - 06:14 AM #21

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Very nice work! Thank you so much for these amazing updates.

Posted 25 July 2021 - 06:40 AM #22

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Absolutely insane update as always! cant wait to test out some of the new stuff


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Posted 25 July 2021 - 06:52 AM #23

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Loot beams are very cool to see on here, well done. It will be interesting to see how the ranged meta changes now


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Posted 25 July 2021 - 06:57 AM #24

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Damn that's a lot in one update, good job!



Posted 25 July 2021 - 07:10 AM #25

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great update! love the loot beams! and ty for the construction fixes :)



Posted 25 July 2021 - 07:34 AM #26

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Loot beam <3



Posted 25 July 2021 - 11:00 AM #27

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Thanks for this dope ass update!

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Posted 25 July 2021 - 01:59 PM #28

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good update. Can finally do nightmare properly now.


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Posted 26 July 2021 - 01:15 AM #29

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Amazing job Omi. Thanks so much for the infernal pickaxe fix!



Posted 26 July 2021 - 06:54 AM #30

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Love the update. Can't wait to grind out another enhanced crystal weapon seed, and use the new spells! Also, the loot beams look nice. :3

Thanks @Omicron! <3



Posted 26 July 2021 - 05:37 PM #31

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This update was stacked. Thank you!



Posted 26 July 2021 - 06:04 PM #32

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I'm just super excited about the new bow! Really need to start grinding my realism so I can run the gauntlet now! Non the less you never seem to disappoint, JUCIY UPDATE!

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Posted 28 July 2021 - 11:04 AM #33

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Pushed some hotfixes, make sure to reload your client if you are still experiencing any issues:

[28/7/21] Hotfixes:

  • Bug Fixes:
    • Vasa's rock attack will now longer hit players who are in a room on a plane directly above/below Vasa's chamber.
    • The Sanguinesti Staff/Blood fury/Guthan's set healing effects will no longer kick in/consume charges if the player's hitpoints are full or overhealed.
      • This also means that these effects will no longer reduce a player’s overhealed hit points back to their hitpoint level.
    • Added a potential fix for an issue with not being able to pick empty gourds off of Gourd trees.
    • Fixed a bug with the Salamander trap setting animation.
    • Amethyst Darts are now tradable.
    • Fixed an issue where the Mark of Darkness spell was splashing on players when it should have been landed and vice versa.
    • Fixed a bug where the Sraracha pet did not have the Metamorphosis option.
    • All NPC's can now walk through/past thralls as if they were pets, so they can no longer be used as a safespot.
    • Adjusted the spawn of Dagannoth Rex to be more towards the back of the dagannoth kings area, rather than the middle.
    • Corrected the Ash scattering animation to match OSRS.
    • The Collector will now accept the Sanguine and Holy ornament kits to add to the collection log.
    • The vine exits in the Catacombs of Kourend will now take players to the proper exit areas.
    • Fixed a bug where players could not summon thralls while fighting the Nightmare.
    • Fixed a bug where the Skotizo area was not properly creating the landscape in the instance.
    • Fixed a bug where players could change the scaling of their raids by logging members out to show less players.
      • The scaling will now be fixed after a raid has begun, so if a team of 7 joins, and 3 of them DC or log out and choose not to rejoin, the raid will be scaled for 7 people no matter what.
    • Curse spells will now properly have 20% boosted accuracy against players and npc's if the player is using a charged tome of water.
    • Fixed a bug where gilded square shields would be rewarded from clue scrolls as noted items, therefore not allowing them to count towards the collection log.
    • The Mole locator will now track the Giant mole for the duration of the kill, and constantly update the position of the location hint for players so they know where it is at all times.
      • If a player logs off/leaves the area then the locator will disappear.
    • Thrall damage will now properly count as damage done by the player who summoned the thrall.
    • RuneLite fixes:
      • Fixed a bug where loot beams wouldn't change colors on different planes.
      • Fixed a bug where Runelite overlays couldn't be dragged onto the inventory/minimap/chatbox frames in fixed mode.
    • Raid fixes:
      • Fixed a bug where the raid session in Chambers of Xeric would sometimes bug out during the Vanguard stage, and not allow you to proceed even after completing the room.
      • Using a multi-combat ice spell on the small Muttadile in CoX near the larger Muttadile in the water would sometimes cause the large Muttadile to walk over towards players, but not be attackable.
        • This will no longer occur, and the large Muttadile will not take any damage from multi-spells while it is in the water.
      • In the Sotetseg ToB phase, there will now be a few extra ticks after exiting the maze where Soteteseg cannot launch the red ball projectile at players.
      • Fixed a bug where elite clue scrolls would tell you that your raid booster enhanced your loot, even if the player didn't have a raid booster active.
  • Giants Den:
    • Players can now access the giant’s den near the Catacombs of Kourend.
      • To get there, players can either climb the Vine near the Skeletons in the Catacombs of Kourend, or go through the cave entrance on the beach near Kourend Castle.
      • Inside this cave, there will be various giant spawns, including Hill Giants, Fire Giants, and Moss giants.
        • These giants share the Catacombs of Kourend drop tables, so players can kill these on Konar tasks, and earn totem pieces/shards from them.
      • The dungeon is a single-combat area, but unlike the Catacombs, a cannon may be placed in this area.


Posted 28 July 2021 - 11:10 AM #34

gim crohn
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huge update

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Posted 05 August 2021 - 12:10 AM #35

Trii
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Always love seeing a new agility course added to Alora.

Content packed update thanks for your effort and time!

Black Golem is my favorite pet.

'Love the night & it's stars, The moon is my witness.'

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