Pushed some hotfixes, make sure to reload your client if you are still experiencing any issues:
[28/7/21] Hotfixes:
- Bug Fixes:
- Vasa's rock attack will now longer hit players who are in a room on a plane directly above/below Vasa's chamber.
- The Sanguinesti Staff/Blood fury/Guthan's set healing effects will no longer kick in/consume charges if the player's hitpoints are full or overhealed.
- This also means that these effects will no longer reduce a player’s overhealed hit points back to their hitpoint level.
- Added a potential fix for an issue with not being able to pick empty gourds off of Gourd trees.
- Fixed a bug with the Salamander trap setting animation.
- Amethyst Darts are now tradable.
- Fixed an issue where the Mark of Darkness spell was splashing on players when it should have been landed and vice versa.
- Fixed a bug where the Sraracha pet did not have the Metamorphosis option.
- All NPC's can now walk through/past thralls as if they were pets, so they can no longer be used as a safespot.
- Adjusted the spawn of Dagannoth Rex to be more towards the back of the dagannoth kings area, rather than the middle.
- Corrected the Ash scattering animation to match OSRS.
- The Collector will now accept the Sanguine and Holy ornament kits to add to the collection log.
- The vine exits in the Catacombs of Kourend will now take players to the proper exit areas.
- Fixed a bug where players could not summon thralls while fighting the Nightmare.
- Fixed a bug where the Skotizo area was not properly creating the landscape in the instance.
- Fixed a bug where players could change the scaling of their raids by logging members out to show less players.
- The scaling will now be fixed after a raid has begun, so if a team of 7 joins, and 3 of them DC or log out and choose not to rejoin, the raid will be scaled for 7 people no matter what.
- Curse spells will now properly have 20% boosted accuracy against players and npc's if the player is using a charged tome of water.
- Fixed a bug where gilded square shields would be rewarded from clue scrolls as noted items, therefore not allowing them to count towards the collection log.
- The Mole locator will now track the Giant mole for the duration of the kill, and constantly update the position of the location hint for players so they know where it is at all times.
- If a player logs off/leaves the area then the locator will disappear.
- Thrall damage will now properly count as damage done by the player who summoned the thrall.
- RuneLite fixes:
- Fixed a bug where loot beams wouldn't change colors on different planes.
- Fixed a bug where Runelite overlays couldn't be dragged onto the inventory/minimap/chatbox frames in fixed mode.
- Raid fixes:
- Fixed a bug where the raid session in Chambers of Xeric would sometimes bug out during the Vanguard stage, and not allow you to proceed even after completing the room.
- Using a multi-combat ice spell on the small Muttadile in CoX near the larger Muttadile in the water would sometimes cause the large Muttadile to walk over towards players, but not be attackable.
- This will no longer occur, and the large Muttadile will not take any damage from multi-spells while it is in the water.
- In the Sotetseg ToB phase, there will now be a few extra ticks after exiting the maze where Soteteseg cannot launch the red ball projectile at players.
- Fixed a bug where elite clue scrolls would tell you that your raid booster enhanced your loot, even if the player didn't have a raid booster active.
- Giants Den:
- Players can now access the giant’s den near the Catacombs of Kourend.
- To get there, players can either climb the Vine near the Skeletons in the Catacombs of Kourend, or go through the cave entrance on the beach near Kourend Castle.
- Inside this cave, there will be various giant spawns, including Hill Giants, Fire Giants, and Moss giants.
- These giants share the Catacombs of Kourend drop tables, so players can kill these on Konar tasks, and earn totem pieces/shards from them.
- The dungeon is a single-combat area, but unlike the Catacombs, a cannon may be placed in this area.
- Players can now access the giant’s den near the Catacombs of Kourend.
[25/7/21] Hotfixes:
- Fixed being unable to kill Xarpus in the Theatre of Blood.
- Fixed some areas having broken textures or blackscreen (eg. God wars for black screen, Dag kings broken textures).
- Fixed lap count for Shayzien agility course + "Nothing interesting happens" message at end.
- Fixed using Dark lure spell on Implings.
- Fixed the Giant Present animations.
Hello everyone,
We've got a huge update that we're excited to share with you all today! We've been hard at work to push out new content, and we're confident that this update will bring plenty of new content to explore. Firstly, we've added the Arceuus spellbook which has been long overdue. This spellbook brings many new features, including the ability to summon Thralls which can aid you in combat. We've also overhauled the Gauntlet rewards, bringing the all-new Bow of Faerdhinen into the game, as well as adding many recolours to both the bow and the Blade of Saeldor. The cosmetics don't end there, though, as we've also added Sarachnis pet recolours and new-to-Alora pirate clothing into Cosmetic mystery boxes. We also managed to squeeze in Loot beams, released just a few days ago on RuneLite! There are many more content updates, QoL and bug fixes, so we'll let you get to reading the entire update below:
- Runelite changes:
- Loot beams:
- Loot beams have been added! These can be toggled within the Ground Items Plugin.
- You can set which item tier will toggle loot beams (eg. High value items only).
- The loot beam colors can be customized to your preference, depending on the colors you have set for each loot tier.
- Loot beams have been added! These can be toggled within the Ground Items Plugin.
- Miscellaneous:
- Players now have the option to display the Idle time on the report button using the Report Button Plugin.
- An option has been added to the Status Bars plugin to hide them while outside of combat
- Players can now customize the width of their ground marker tiles.
- Players can now select an option to outline an NPC using the NPC indicator plugin.
- Players can also now change the width of highlights/outline in this plugin, as well as control the outline feather, which determines the fading of the outline.
- Loot beams:
- Sarachnis recolours:
- We've added orange and blue recolours of the Sarachnis (Sraracha) Pet.
- You can try them out by finding Egg Sacs in the Grubby Chest in the Forthos Dungeon.
- The chance of obtaining either the Orange of Blue egg sac is 1/25.
- You can try them out by finding Egg Sacs in the Grubby Chest in the Forthos Dungeon.
- We've added orange and blue recolours of the Sarachnis (Sraracha) Pet.
- The Gauntlet reward changes:
- The Enhanced crystal weapon seed will now replace the Blade of Saeldor in the loot table (same drop rate).
- This item, alongside 100 Crystal shards, can be used to create the Blade of Saeldor as well as the all-new Bow of Faerdhinen at the Singing bowl.
- You'll need to have level 82 Smithing and Crafting to create either of these weapons.
- The Blade will now start charged with 10,000 charges when created.
- This item, alongside 100 Crystal shards, can be used to create the Blade of Saeldor as well as the all-new Bow of Faerdhinen at the Singing bowl.
- Bow of Faerdhinen:
- The newest bow from the Elven region requires 75 Ranged and 70 Agility to wield, and has the same attack range as the Crystal Bow. The Bow will work best with a full set of Crystal Armour.
- The bow provides +128 Ranged accuracy, +106 Ranged Strength, and has an attack speed of 5 (4 if on rapid), which is the same speed as the Crystal bow.
- Each piece of Crystal armour provides a significant damage and accuracy boost when used in conjunction with the bow.
- When created, the bow starts with 10,000 charges and will need to be charged with Crystal shards. Each shard adds 100 charges, up to a maximum of 20,000.
- If you are wearing an Elven signet, there is a 10% chance of not consuming a charge when firing the bow.
- Corrupted bow:
- You may upgrade the bow to the corrupted version by taking it to the Singing bowl with 1,000 Crystal shards.
- The corrupted version stays charged permanently, and does not consume any crystal shards.
- You can now recolour the corrupted version of the bow into 8 different colors using crystals purchased from Lliann's Wares.
- The newest bow from the Elven region requires 75 Ranged and 70 Agility to wield, and has the same attack range as the Crystal Bow. The Bow will work best with a full set of Crystal Armour.
- Blade of Saeldor:
- You can now recolour the corrupted version of the blade into 8 different colors using crystals purchased from Lliann's Wares.
- The Enhanced crystal weapon seed will now replace the Blade of Saeldor in the loot table (same drop rate).
- Crystal armour changes:
- The accuracy bonuses from wearing Crystal armour with the Crystal bow (or Bow of Faerdhinen) have been changed:
- Platebody:
- Accuracy bonus increased from 6% to 15%.
- Damage bonus increased from 3% to 7.5%.
- Platelegs:
- Accuracy bonus increased from 6% to 10%.
- Damage bonus increased from 3% to 5%.
- Helm:
- Accuracy bonus decreased from 6% to 5%.
- Damage bonus decreased from 3% to 2.5%.
- Platebody:
- The accuracy bonuses from wearing Crystal armour with the Crystal bow (or Bow of Faerdhinen) have been changed:
- Cosmetic mystery box additions:
- Pirate gear has arrived just in time for summer!
- You can now obtain the following items from Cosmetic Mystery boxes (normal rarity items):
- Pirate outfit (Bandana, stripy shirt, leggings, minus the boots which can be obtained from Kraken)
- The set is available in four colors:
- Blue, brown, red and beige/white
- The set is available in four colors:
- Pirate's hook
- Crab claw
- Pirate outfit (Bandana, stripy shirt, leggings, minus the boots which can be obtained from Kraken)
- You can now obtain the following items from Cosmetic Mystery boxes (normal rarity items):
- Pirate gear has arrived just in time for summer!
- Ash Sanctifier:
- Players can now purchase the Ash Sanctifier from the Achievement shop after completing the Kourend & Kebos medium diaries.
- This item, when held in the inventory, will automatically sanctify any demonic ashes that the player receives as a drop.
- The experience providing by this is only half of the amount obtained from manually sanctifying the ashes, similar to the Bonecrusher.
- If a player has the Kourend & Kebos Elite diaries completed, they will then receive full experience for the ashes.
- The experience providing by this is only half of the amount obtained from manually sanctifying the ashes, similar to the Bonecrusher.
- Similar to the bonecrusher, and unlike OSRS, this item does not need to be charged with death runes.
- Amethyst darts:
- These new darts will require 50 Ranged to equip (now reflected in the Skill Guide).
- The darts will have an Accuracy of +0 and a Strength of +28, making them slightly more powerful than Rune darts (+26), but not as powerful as Dragon darts (+35).
- You are also able to make Amethyst Darts. Up to 8 Dart Tips can be created by using a Chisel on each gem (with 89 Crafting), which will award the player 60 Crafting XP per Amethyst. These Tips can be fletched into a full Dart using Feathers along with 90 Fletching. You’ll gain 21 Fletching XP per dart created.
- These new darts will require 50 Ranged to equip (now reflected in the Skill Guide).
- Equipment rebalancing:
- Crystal armour:
- Crystal armour bonuses have been buffed across the board, especially the platebody. (See image below)
- The helmet's magic defensive bonus has been nerfed.
- Shayzien armour:
- The Shayzien Platebody has been renamed the Shayzien Body. In order to allow the Shayzien Armour to better function as Ranged Armour, we’ve given all of the pieces Ranged accuracy but lowered the Melee defences of the Shayzien Body. (See image below)
- Armadyl crossbow:
- The cost of the Armadyl Crossbow's special attack has increased from 40% to 50%. The base chance for the Bolt activation has been doubled on the special attack and may differ from Bolt to Bolt (the bonus from Kandarin Diary does not increase this).
- Crystal bow changes:
- The Ranged strength on the Crystal bow has been increased to +78 from +70.
- Crystal bow drawback graphics has been fixed.
- Dragonhunter Crossbow:
- The Dragonhunter Crossbow’s Ranged strength bonus has been reduced from 30% to 25%.
- Other changes:
- Odium Ward's Ranged Strength has been increased to +4.
- Dragonfire Ward's Ranged Strength has been increased to +8.
- Twisted Buckler's Ranged strength has been increased to +10.
- Toxic blowpipe:
- The blowpipe strength/accuracy have been adjusted to match OSRS' latest bonuses.
- Crystal armour:
- Inferno changes:
- The Rangers in the Inferno (Jal-Xil) have had their hitpoints reduced by 5 (from 130 to 125).
- Achievement diary change:
- The 10% increase bolt special effect was incorrectly applying to the Lumbridge hard diary, rather than the Kandarin hard diary
- Demonic Creature Changes:
- The following NPC’s are now considered as demons:
- Bloodvelds
- Insatiable Bloodvelds
- Mutated Bloodvelds
- Pyrelords
- Pyrefiends
- Waterfiends
- Reanimated Demons
- Reanimated Abyssals
- Reanimated Bloodvelds
- The following NPC’s are now considered as demons:
- Status Bar Plugin Changes:
- Players can now toggle a setting in the Status bar plugin to disable the status bars X number of ticks after combat.
- Setting this value to 0 will make the status bars stay permanently.
- This setting will only take effect when the player is fighting/interacting with another NPC/Player, so it will not show up if the player is simply being attacked, but not attacking.
- Status bar modes:
- We’ve added the ability to change your status bar to one of the following modes:
- Run energy:
- This mode shows the run energy the player has left.
- Special attack energy:
- This mode shows the special attack energy the player has left.
- Disabled:
- This mode will show no status bar.
- Run energy:
- With this change, players will also be able to manually select the left/right status bars, with the ability to disable one or the other if they wish.
- We’ve added the ability to change your status bar to one of the following modes:
- Players can now toggle a setting in the Status bar plugin to disable the status bars X number of ticks after combat.
- Inventory Viewer Plugin Changes:
- Players can now add a hotkey to toggle the inventory viewer on and off from the stroke of a key.
- Players can now toggle a setting to only show the inventory viewer if the inventory tab is not open.
- Roof Removal Plugin:
- Players can now use the Roof Removal plugin on Runelite to change the way they view Roofs on Alora!
- The plugin boasts 4 toggleable settings that the player can select, assuming that their roofs are turned ON.
- If a players roofs are turned off in their client settings, all roofs will be invisible no matter what, so this plugin will not do anything.
- Settings:
- Between camera & Player:
- By default, the client will hide roofs if the camera angle would be block a line of sight to the player.
- By toggling this setting on, it will no longer do this, and will always show the roof regardless of camera angle.
- By default, the client will hide roofs if the camera angle would be block a line of sight to the player.
- Destination Tile:
- This setting will make it so that the roof of your destination tile (where your character is currently running to) will be rendered invisible.
- Hovered Tile:
- This setting will make it so that the roof (if present) above the tile that your mouse is currently hovered over will be rendered invisible.
- Player’s Position:
- By default, the client will hide roofs that are above a player’s current location, for example, standing in Edgeville bank will automatically hide the roof above you so that you can see inside of the building.
- By toggling this setting on, it will always draw the roof, even if the player is in the building (unless the destination tile or hovered tile settings kick in).
- By default, the client will hide roofs that are above a player’s current location, for example, standing in Edgeville bank will automatically hide the roof above you so that you can see inside of the building.
- Between camera & Player:
- Shayzien Agility Course:
- Players can now use the Shayzien Agility course that has recently been added with the Shayzien area re-work.
- This course has 2 sections, the basic section and the advanced one.
- The basic obstacle course requires an agility level of 5 to complete.
- The advanced obstacle course requires an agility level of 48 to complete.
- More details on the course base experience rates can be found here:
- Players can now use the Shayzien Agility course that has recently been added with the Shayzien area re-work.
- Inventory Presets Plugin Changes:
- This plugin now supports the ability to sort through the presets in Alphabetical or Chronological order.
- This plugin now supports a search functionality for looking up presets quickly.
- Collection log changes:
- The new Theatre of blood ornament kits have been added to the collection log.
- The Tzhaar-Ket-Om has been added to the Tzhaar collection log.
- The following items have been added to the Msicellaneous collection log:
- Dragonstone arbor set pieces
- Hespori seeds (from seed packs and harvesting)
- Eternal teleport crystal
- Mask of Ranul
- Autocast overhaul:
- We have updated which autocast spells are shown depending on the staff you are wearing.
- The following spells can now autocast Magic dart, Crumble Undead, and Surge spells.
- Slayer's staff (normal and (e)), Staff of the dead, Toxic staff of the dead, Staff of light and Staff of balance.
- The following spells can now properly autocast their god spells as well:
- Staff of the dead, Toxic staff of the dead, Staff of light, Staff of balance, Void Knight's mace
- Iban's blast can now be autocasted with Iban's staff (as well as the upgraded staff).
- Void knight's mace can now cast crumble undead.
- Unlimited rune items:
- When wearing certain items that provide unlimited runes (tome of water, fire, etc) they would sometimes not properly highlight spells on the Autocast interface. This has been fixed.
- The following spells can now autocast Magic dart, Crumble Undead, and Surge spells.
- We have updated which autocast spells are shown depending on the staff you are wearing.
- Tome changes:
- Players can now unlock unlimited charges on their Tome of Fire for 350 Burnt Pages.
- The cost to unlock unlimited charges with the Tome of Fire is 100 pages higher, since there’s more than 1 way to obtain these pages (Vote shop), making it easier to obtain.
- Players can now unlock unlimited charges on their Tome of Water for 250 Soaked pages.
- Players can now unlock unlimited charges on their Tome of Fire for 350 Burnt Pages.
- Player Owned House Room Adjustment Interface Changes:
- Fixed an issue where moving a room that had another room on the floor above it would not move that room, causing issues in a player’s house when trying to go upstairs.
- When players move a room with a room above it, the room above it will also be moved to the new spot.
- Players can no longer delete a room on the ground floor through this interface if there’s a room above it.
- Players can now click the “Upstairs” option on this interface to move/rotate/delete rooms on the top floor of their house.
- Any Rooms that are moved/swapped will have the same moves/swaps carried over to the rooms on the ground floor.
- For example, if you move your portal room on the top floor to a new spot, and there’s a combat room below it, the combat room will also be moved to that same spot on the first floor.
- If there was a room on the ground floor, it will be moved to where the old room was, effectively swapping it.
- For example, if you move your portal room on the top floor to a new spot, and there’s a combat room below it, the combat room will also be moved to that same spot on the first floor.
- Any Rooms that are moved/swapped will have the same moves/swaps carried over to the rooms on the ground floor.
- Arceuus Spellbook:
- Players can now access and use the Arceuus spellbook!
- To use this spellbook, simply use the Occult altar at home, or the Dark altar in Arceuus to switch to this spellbook.
- Autocasting:
- Players can autocast some of the combat spells with the following staves:
- Ahrim’s Staff
- Master Wand
- Kodai Wand
- Skull sceptre
- Slayer’s staff
- Staff of the dead
- The following spells can be autocast:
- Ghostly Grasp
- Skeletal Grasp
- Undead Grasp
- Inferior Demonbane
- Superior Demonbane
- Dark Demonbane
- Players can autocast some of the combat spells with the following staves:
- Spells:
- Thralls:
- Players can now use the Arceuus spellbook to summon Thralls, which will aid in combat in most areas around the game.
- There are 3 types of Thralls, each with 3 levels of succession:
- Skeleton Thralls:
- These thralls use the Ranged attack style.
- Ghost Thralls:
- These thralls use the Magic attack style.
- Zombie Thralls:
- These thralls use the Melee attack style.
- Skeleton Thralls:
- There are 9 spells in total, broken into 3 groups:
- Lesser Thralls:
- These require level 38 Magic to cast, as well as 2 prayer points, and deal anywhere from 0 - 1 damage.
- Superior Thralls:
- These require level 57 Magic to cast, as well as 4 prayer points, and deal anywhere from 0 - 2 damage.
- Greater Thralls:
- These require level 76 Magic to cast, as well as 6 prayer points, and deal anywhere from 0 - 3 damage.
- Lesser Thralls:
- A thrall’s attack will always ignore accuracy checks, and simply deal damage from 0 - maxHit on each attack.
- Thrall’s can attack Npc’s that their summoners are attacking, regardless of if the player is in single combat or not.
- Thrall’s cannot be used to attack players.
- Thrall’s cannot be summoned in most areas that the Dwarf Multicannon cannot be placed, with a few exceptions that are combat areas (Slayer tower, Dagannoth caves, Godwars, raids, etc….).
- The thrall will last for the following amount of time:
- (0.6 * Y seconds), Where Y is the player’s Magic level at the time of casting.
- There are 3 types of Thralls, each with 3 levels of succession:
- Players can now use the Arceuus spellbook to summon Thralls, which will aid in combat in most areas around the game.
- Ward of Arceuus:
- This spell, requiring level 73 Magic to cast, will provide a ward status effect that has the following benefits:
- Players are immune to corruption.
- If a player is corrupted when they cast this spell, the corruption effect will be removed.
- If Successfully bound by grasp spells, the freeze will only last for 1 tick (0.6 seconds).
- Damage done from demonic creatures is reduced by 10%.
- Players are immune to corruption.
- This spell’s effect lasts 1 tick for each magic level the player has at the time of casting.
- For example, at 99 magic, the effect will last for 99 ticks (~1 minute).
- This spell, requiring level 73 Magic to cast, will provide a ward status effect that has the following benefits:
- Corruption spells:
- Players can now cast Greater Corruption (85 Magic required) and Lesser Corruption (64 Magic required), which will give the player a chance (33% for Lesser, 66% for Greater) to corrupt their opponent on their next successful (more than 0 damage) hit.
- Corruption is a status effect that causes the player to lose 2 prayer points every 6 seconds, for a total of 18 seconds (6 prayer points lost per corruption).
- Players can now cast Greater Corruption (85 Magic required) and Lesser Corruption (64 Magic required), which will give the player a chance (33% for Lesser, 66% for Greater) to corrupt their opponent on their next successful (more than 0 damage) hit.
- Mark of Darkness:
- This spell, when cast on an opponent, will put a mark of darkness on them that has the following effects:
- Corruption hits occur twice as often.
- Grasp spells are twice as effective (both success % chance and duration are doubled for the freeze effect).
- Demonbane spells deal an additional 25% damage against demons.
- Demonbane spells have an additional 25% accuracy against demons (45% total).
- This spell requires level 59 magic, and provides 70 base Magic experience on a successful cast, and 68 on a splash.
- This spell, when cast on an opponent, will put a mark of darkness on them that has the following effects:
- Demonbane Spells:
- Demonbane spells are a group of combat spells in the Arceuus spellbook that can only be cast on Demons.
- Inferior Demonbane:
- Players with level 44 magic can now cast Inferior Demonbane, which is a combat spell with a base max hit of 16, and provides 20% magic accuracy boost.
- Superior Demonbane:
- Players with level 62 magic can now cast Superior Demonbane, which is a combat spell with a base max hit of 23, and provides a 20% magic accuracy boost.
- Superior Demonbane:
- Players with level 82 magic can now cast Superior Demonbane, which is a combat spell with a base max hit of 30, and provides a 20% magic accuracy boost.
- Grasp spells:
- Grasp spells deal damage and provide a chance to stop the target from moving for a short time.
- Ghostly grasp:
- Players with level 35 magic can now cast Ghostly grasp, which is a combat spell with a 10% chance to freeze the opponent for 2 ticks.
- Skeletal grasp:
- Players with level 56 magic can now cast Skeletal grasp, which is a combat spell with a 25% chance to freeze the opponent for 3 ticks.
- Undead grasp:
- Players with level 79 magic can now cast Undead grasp, which is a combat spell with a 50% chance to freeze the opponent for 4 ticks.
- Dark Lure:
- Players with level 50 Magic can now cast Dark Lure, which is a spell that causes a monster to be lured towards the caster.
- This spell can only be cast on attackable NPC’s, as well as Implings.
- This spell can only lure npc’s to locations that are within their natural roaming area.
- Players will be notified if they are too far away from an npc’s spawn point to lure it.
- Players with level 50 Magic can now cast Dark Lure, which is a spell that causes a monster to be lured towards the caster.
- Death Charge:
- Players with level 80 Magic can now cast Death Charge, which allows players the ability to restore 15% of their special attack energy after dealing the killing blow to any monster within a certain period of time.
- The effects of the spell last for the following amount of time:
- (0.6 * Y seconds), Where Y is the player’s Magic level at the time of casting.
- This spell can only be cast once every 60 seconds.
- After the player has recover their special attack energy once, the effect will be removed.
- Players cannot use this spell to obtain special attack energy over 100%.
- The effects of the spell last for the following amount of time:
- Players with level 80 Magic can now cast Death Charge, which allows players the ability to restore 15% of their special attack energy after dealing the killing blow to any monster within a certain period of time.
- Degrime:
- Players with level 70 Magic can now cast the Degrime spell, which cleans all of the un-noted grimy herbs in a player’s inventory.
- On OSRS, players require the proper herblore level to clean the herb to be able to use the Degrime spell to clean it, however we’ve waived that requirement on Alora, since Zahur does not require the player to have a Herblore requirement when cleaning herbs.
- Cleaning herbs with this spell will provide half of the normal Herblore experience that cleaning them would.
- Players with level 70 Magic can now cast the Degrime spell, which cleans all of the un-noted grimy herbs in a player’s inventory.
- Vile Vigour:
- This is a spell that allows players who cast it to convert all of their remaining prayer points into Run energy at a 1:1 ratio.
- This spell can only cast every 10 seconds.
- This spell requires 66 magic to cast, and provides 76 base Magic experience.
- This is a spell that allows players who cast it to convert all of their remaining prayer points into Run energy at a 1:1 ratio.
- Shadow Veil:
- This is a spell that allows players who cast it to have a 15% chance to ignore damage/stuns from being caught whilst pickpocketing.
- This spell can only be cast every 30 seconds.
- The effects of the spell last for the following amount of time:
- (0.6 * Y seconds), Where Y is the player’s Magic level at the time of casting.
- This effect stacks with the Dodgy Necklace.
- This is a spell that allows players who cast it to have a 15% chance to ignore damage/stuns from being caught whilst pickpocketing.
- Teleports:
- All of the Arceuus spellbook teleports have been properly implemented, and can be used given that the player has the correct amount of runes/magic level.
- Reanimation:
- Players can now use the reanimation spells on the Ensouled heads that they’ve gathered from various monsters around Gielinor.
- Casting this spell on an ensouled head will cause a weak reanimated form of the npc to spawn, and killing it will provide the caster with the appropriate amount of Prayer experience.
- These reanimation spells can only be cast within close proximity to the Dark altar.
- Basic Reanimation:
- This spell requires level 16 Magic to cast, and provides 32 Magic experience.
- Basic Reanimation can be cast on:
- Goblin heads for 130 base Prayer experience.
- Monkey heads for 182 base Prayer experience.
- Imp heads for 286 base Prayer experience.
- Scorpion heads for 364 base Prayer experience.
- Bear heads for 454 base Prayer experience.
- Unicorn heads for 494 base Prayer experience.
- Adept Reanimation:
- This spell requires level 41 Magic to cast, and provides 80 Magic experience.
- Adept Reanimation can be cast on:
- Dog heads for 520 base Prayer experience.
- Chaos Druid heads for 584 base Prayer experience.
- Giant heads for 650 base Prayer experience.
- Ogre heads for 716 base Prayer experience.
- Elf heads for 754 base Prayer experience.
- Troll heads for 780 base Prayer experience.
- Horror heads for 832 base Prayer experience.
- Expert Reanimation:
- This spell requires level 72 Magic to cast, and provides 138 Magic experience.
- Expert Reanimation can be cast on:
- Kalphite heads for 884 base Prayer experience.
- Dagannoth heads for 936 base Prayer experience.
- Bloodveld heads for 1,040 base Prayer experience.
- Tzhaar heads for 1,104 base Prayer experience.
- Demon heads for 1,170 base Prayer experience.
- Master Reanimation:
- This spell requires level 90 Magic to cast, and provides 170 Magic experience.
- Expert Reanimation can be cast on:
- Aviansie heads for 1,234 base Prayer experience.
- Abyssal heads for 1,300 base Prayer experience.
- Dragon heads for 1,560 base Prayer experience.
- Offering Spells:
- Demonic Offering:
- Players can cast this spell with level 84 Magic, providing 175 Magic experience.
- This spell will offer up to 3 types of Demonic Ashes, providing 3x the normal amount of Prayer experience from Scattering them.
- It will also provide 1 prayer point for each ash offered, and 2 prayer points for any infernal ashes scattered.
- This spell will offer up to 3 types of Demonic Ashes, providing 3x the normal amount of Prayer experience from Scattering them.
- Players can cast this spell with level 84 Magic, providing 175 Magic experience.
- Sinister Offering:
- Players can cast this spell with level 92 Magic, providing 180 Magic experience.
- This spell will offer up to 3 types of Bones, providing 3x the normal amount of Prayer experience from burying them.
- It will also provide 1 prayer point for each bone offered, and 2 prayer points for any Dagannoth/Ourg/Hydra/Superior dragon bones offered.
- This spell will offer up to 3 types of Bones, providing 3x the normal amount of Prayer experience from burying them.
- Players can cast this spell with level 92 Magic, providing 180 Magic experience.
- Demonic Offering:
- Thralls:
- Players can now access and use the Arceuus spellbook!
- Ash Changes:
- Many NPC’s that previously dropped normal ashes will now drop special ashes which can be used to provide prayer experience.
- Fiendish Ashes:
- These ashes can be scattered for 10 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Pyres/Fiends
- Imps
- These ashes can be scattered for 10 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Vile Ashes:
- These ashes can be scattered for 25 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Bloodvelds (superiors and other variants)
- Greater demons
- Hellhounds
- Lesser demons
- These ashes can be scattered for 25 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Malicious Ashes:
- These ashes can be scattered for 65 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Balfrug Kreeyath
- Black demons
- Demonic gorillas
- Nechryaels
- Tstanon Karlak
- Zakl’n Gritch
- These ashes can be scattered for 65 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Abyssal Ashes:
- These ashes can be scattered for 85 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Abyssal Demons
- Abyssal Sire
- These ashes can be scattered for 85 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Infernal Ashes:
- These ashes can be scattered for 110 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Cerberus
- K’ril Tsutsaroth
- Zalcano
- These ashes can be scattered for 110 base Prayer experience, and the following npc’s now drop them instead of normal ashes:
- Bug Fixes:
- Fixed a bug where Iorwerth Warriors would attack with Ranged and Iorwerth Archers would attack with Melee.
- Slightly increased the time required to light logs when firemaking.
- Fixed a bug where players could claim the daily login rewards on multiple accounts.
- Fixed a bug where The Nightmare's Flower Power attack petals would sometimes disappear or not show up at all if there were other players fighting it in other instances.
- The Collector will now add the Chambers of Xeric metamorphic dust to the player's collection log if they had already used the dust on their Olmlet pet.
- Fixed a bug where players could not get the Holy Ornament Kit from the Hardmode Theatre of Blood.
- Fixed a bug where players would get a notification saying they lacked inventory space when trying to stash items in STASH units.
- Players can now open rune/arrow/feather packs if their inventory is full, assuming the pack only provides 1 type of stackable item (100 chaos runes, for example).
- Players can now alch a single item if their inventory is full and they don't have any cash.
- Previously, if a player had no gp in their inventory, and no empty slots, they would not be able to cast low/high alchemy.
- Armadyl GWD npc's will now be able to attack players that are standing under them.
- Fixed a bug where the hitmarkers when attacking the spirit pool would show up as dark red, rather than the regular red, indicating that the hitmarker belonged to that player.
- Fixed an issue (LD only) where various textures would show as black.
- For example, being in the Hosidius or Miscellania area, the floors inside of houses would be black.
- Some other textures now properly match OSRS, such as Edgeville walls, which were slightly different.
- Fixed a bug where the players current instance would sometimes be closed if they had manually closed their previous instance.
- Decreased the Skeletal Mystics accuracy by 33%.
- Fixed an issue where fishing spots while aerial fishing wouldn't update if no players were nearby.
- The infernal pickaxe will no longer have it's effect activated on Pay-dirt in the motherlode mine.
- Fixed a bug where players would run over air when doing one of the obstacles during the Seers’ agility course.
- Fixed a bug where completing a regular Theatre of Blood would output that it was the hardmode version.
- Fixed a bug with the Explorer's ring teleport causing players to be stuck in a bugged animation for for a few minutes after teleporting.
- Fixed a bug with the Ahrim's robeskirt drops sometimes not dropping correctly when looting the Supply Chest.
- Fixed a bug where players could not use the home teleport when going through the beginner tutorial.
- Fixed a bug where the roof visibility client setting was not working properly, and would always ignore roof rendering.
- Toggling roofs visible will now show all the roofs except for the buildings a player is in or near.
- Fixed a bug where the Theatre of Blood metamorphic dust would not be added to the collection log if a player took it to The Collector.
- Item requirement fixes:
- Oak shields now require level 10 Defence.
- Willow shields now require level 30 Defence.
- Snakeskin shields now require level 30 Ranged and Defence.
- Maple shields now require level 40 Defence.
- Yew shields now require level 40 Defence.
- Magic shields now require level 40 Defence.
- Green d'hide shields now require level 40 Ranged and Defence.
- Blue d'hide shields now require level 50 Ranged and 40 Defence.
- Blue d'hide shields now require level 60 Ranged and 40 Defence.
- Barbarian icons (all four) will no longer show up on 2010 mode as a "picture" item, and can now properly be equipped.
- Stripy pirate shirts will no longer have missing arms.
- Removed the 55 Defence requirement for the Preserve prayer.
- Corrected the animation when fletching Bruma roots at Wintertodt.
- Fixed a bug with the seaweed/sand deliveries not toggling on and off properly.
- Fixed a bug where the clue scroll plugin would not properly take players to/highlight the correct emote to use for that step.
- Fixed a bug where The collector would not accept golden prospector pieces for the collection log.
- Fixed a bug where the Tempoross fire objects would never show up and would not be able to be put out.
- Gauntlet bundles will now properly include Ice gloves.
- Fixed the message in Theatre of Blood that tells you that your Raid booster enhances your loot, even though it was on normal loot.
- This message would spam if you already got a rare item, when it should have only shown up once.
- The guthan's armour set now has a 1/4 chance to trigger the healing effect, rather than 1/8.
- Replaced the “Drop” option with “Dismantle” on the Holy Scythe of Vitur, Sanguine Scythe of Vitur, and Holy Sanguinesti staff.
- This will now allow players to dismantle the items to their base form, and be returned the ornament kit.
- Replaced the “Charge” option on the Holy Sanguinesti staff with “Uncharge”.
- To charge it, players can simply use the blood runes on the staff.
- Fixed a bug where the Wiki banner would flash on the Vanilla client in fixed mode.
- Added Varrock/Lumbridge/Falador/Camelot teleport tablets to the ironman supplies shop.
- Players can now cross the stepping stone on the fairy ring island near Zul-Andra.
- Fixed a bug where players could not properly remove the adventure log from their player-owned homes.
- Fixed a bug with the Inventory Grid plugin not working properly, and made the color of the grid/highlight customizable.
- Quality of Life:
- Added a 3 tick delay when notifying a player that their target used the bounty hunter teleport to get to them, since this was being sent far too early.
- Reduced the cost of purchasing donator rank skins for restricted game modes (Ironmen/realism), since the flow of gold is far lower for these modes.
- Players will now be guaranteed at least 3 demi bosses to spawn in the Gauntlet.
- Demi Bosses in the gauntlet will now only spawn on the non-corner outer edges of the gauntlet.
- The game will now notify players that they require a valid watering can to build theme spaces in their PoH gardens.
- Players can now use any type of watering can (except for empty) to build the theme space in their PoH gardens.
- Adjusted the Nightmare gear table drop rates so that the Nightmare Staff is more common than the inquisitor set pieces.
- Adjusted the clickboxes of all NPC's larger than 1 tile in size, and most game objects to match more closely to the clickboxes of OSRS.
- Vastly improved the performance of object markers using the Runelite client.
- Previously, this would use immense resources, and sometimes drop FPS to very low rates.
- An example of this would have been to simply highlight the furnace in edgeville, which could cause a 30+ FPS drop.
- This will now cause no noticeable FPS drop.
- An example of this would have been to simply highlight the furnace in edgeville, which could cause a 30+ FPS drop.
- Previously, this would use immense resources, and sometimes drop FPS to very low rates.
- Added numbers denoting the key shortcuts when using the spirit tree to travel.
- The fence shortcut at the tree gnome village can now be used by any players.
- Elkoy will now guide players through the tree gnome village maze if they interact with him.
- Trading post QoL:
- When searching for players with 1 or 2 letter usernames, it will no longer bring up results for other players, only exact matches.
- Using the Weaken spell while wearing the Tome of water will now provide a 50% buff to accuracy.
- Players can now hold control to run to a specific destination that they’ve clicked to move.
- Players can now switch to the Arceuus and Normal spellbooks at the Dark altar.
- Adding a setting to the Menu entry swapper plugin to swap the "Enter" option with "Enter (hard-mode)" as the primary left click option.
- Players can now hang their Mythical cape on the Cape hanger in their Player owned house.
- XP drops now support an option to override the standard client xp drop color allowing you to use any color, not just the select few client choices, for your xp drops.
- Wintertodt supply crate loots are now tracked in the Loot Tracker plugin.
- Replaced the dead mushroom ring near Arceuus with a real fairy ring.
- The item stats plugin will now show that stamina potions restore 40 run energy if the ring of endurance is equipped.
- The Screenshot plugin can now be configured to take screenshots of collection log unlocks.
- This will not take effect when adding items through The Collector.
- The spec counter plugin now counts special attacks on Alchemical Hydra.
- The spec counter plugin now resets the amount of special attacks done when players leave a hydra/vorkath instance.
- Usernames on the "Character summary" tab (quest tab) will now be properly centred if there is an icon next to the name (eg. Staff, Ironman, Donator, etc) whereas they were previously pushed too far to the right.
- The speed at which darts are thrown at enemies now looks smoother.
- Theatre of Blood changes:
- Sotetseg:
- Upon returning from the maze realm, you will be immune for a few ticks from Sotetseg's attacks.
- This should prevent the situation where an invisible red ball would hit you.
- Upon returning from the maze realm, you will be immune for a few ticks from Sotetseg's attacks.
- Verzik:
- Sometimes, the spawned exploding Nylocas would not follow any players (especially on smaller teams). This should no longer occur.
- Sotetseg:
As always, please report any bugs that you encounter as soon as they are found. We hope you guys enjoy this update!
Regards,
Omicron & Chad