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[22/05/21] Tempoross, Wilderness, Combat and CoX changes & more!



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Posted 22 May 2021 - 10:48 PM #1

Omicron

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Omicron
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Hello everyone,
 
Today's update brings some brand new content that was recently introduced to OSRS: the Fishing boss, Tempoross! This instanced boss, will require that you stay on top of your game to effectively take down the Spirit of the Sea. You'll have the chance to obtain some great rewards, including the elusive Tiny Tempor pet, Tome of water, Spirit Angler's outfit, Tackle box to store fishing equipment, and more! Additionally, we've taken some time to fix up some combat/wilderness mechanics and bring the PvP side of the game up to scratch. We've still got more work to do on that front, and we'll be introducing more PvP related updates in the near future. We'll let you have a look at the full list below:

  • Tempoross:
    • A very large thanks to @Classic for helping provide all the necessary information to help us make Tempoross an enjoyable experience.
    • Tempoross and the content that comes with it has come to Alora!
    • Players can join the fight against Tempoross by speaking to the Teleport wizard and going to the minigames section and teleporting to the Tempoross area.
      • Tempoross Minigame:
        • Players can start this mini-game by boarding the boat on the dock, and waiting a few seconds for the next game to start.
        • Games start every 30 seconds, and will take up to 40 people on the boat to an instanced Tempoross cove where they can take part in the fight against Tempoross.
        • Interface:
          • Upon entering, players will have an interface that shows 3 bars containing Tempoross’ essence, energy, and the storm intensity.
            • Players will also see their points during the fight, and a compass with 4 totems, which will update based on if the totems are damaged or have fires spreading nearby.
        • Once player’s arrive, Tempoross will begin to gain Energy, starting at 50%, and once it reaches 100%, Tempoross will rise and begin to fight back.
          • Players must load the ammunition crates with harpoon fish that can be fished at fishing spots around the island.
            • At some points while Tempoross is active, some fishing spots will provide a chance to obtain double Harpoonfish.
            • These fish are obtained as Raw Harpoonfish, and will provide the player with 5 points for each fish obtained.
              • Cooking these fish on the nearby shrine will provide 10 points, and deal greater damage to Tempoross.
              • Cooked harpoonfish deal 15 damage, while raw harpoonfish deal 8-12 damage.
            • Loading the harpoonfish into the cannon will provide 20 points for raw harpoonfish, and 65 points for cooked harpoonfish.
              • As long as Tempoross is active (energy = 100%), and the cannons are not stunned, they will be able to fire harpoonfish at Tempoross.
        • Throughout the cove, players will find crates filled with buckets/ropes/hammers/haroons, and taps to fill their buckets with.
        • Tempoross has 3 main attacks when active:
          • Wave attack: A huge wave covers the cove, and forces players to tether themselves to a nearby mast to avoid losing their harpoonfish/tools.
            • Surviving the wave attack will provide players with 10 points.
            • The wave attack will also put out any fires that are spreading throughout the cove.
          • Lightning attack: There are 6 storm clouds around the island, and occasionally they will blow over near totems/busy locations and release a bolt of lightning that will cause a fire in that area.
            • These fires will spread every so often, and for every game tick a player is inside of one, they’ll lose some common equipment (harpoonfish, buckets, ropes, harpoons, etc..).
            • Players can put out fires with buckets of water, obtaining 40 points for each fire they douse.
          • Torrent attack: While tempoross is active, he will sometimes sent torrents towards a random cannon to shock it, rendering it unable to fire harpoonfish for a certain period of time.
        • Once players take tempoross’ energy to 0%, he will retreat into the water, summoning spirit pools at the edge of both docks.
          • Players can harpoon these spirit pools, dealing damage to Tempoross’ essence, and receiving 55 points per hit.
          • After a short time, Tempoross will recover and rise again if his essence hasn’t been reduced to 0.
        • Once Tempoross’ essence is reduced to 0%, players will have successfully completed the mini-game, and receive reward permits based on their contribution.
          • The first reward permit is earned after achieving 2,000 points, and players can earn another permit for every 700 points after that.
            • Players will also have a chance to gain an extra permit for the extra points they have.
              • For example, if a player finished with 3,200 points, they will be guaranteed 2 permits (2,700 points), and have a chance to get another permit with their remaining points (500).
                • The closer the remaining points are to 700, the more likely it is for a player to get the extra permit.
    • Reward Pool:
      • Players can fish out of the reward pool just off the dock to receive the rewards from Tempoross.
        • Each reward fished consumes 1 reward permit.
      • Obtainable rewards:
        • Among many miscellaneous rewards, which can be found in the link below, Tempoross also has a chance to give the following unique rewards:
          • Soaked page:
            • These pages can be used to charge the Tome of Water.
          • Fish Barrel:
            • This barrel stores up to 28 raw fish, excluding harpoonfish and stackable fish.
              • Players can right-click this item to either open/close it.
                • If the barrel is open, raw fish that are picked up or fished will automatically be deposited into the barrel if it’s not full.
            • Players can also use this item on the Fish Sack, obtained from Aerial Fishing, to obtain the Fish Sack Barrel, which is an equippable version of the fish barrel.
          • Tackle Box:
            • This box provides players with the ability to store nearly all fishing related items, with a useful interface to track the items they have stored. 
            • Players can store up to 99,999 of each type of item.
            • There’s a total of 45 unique fishing related items that can be stored, including the angler set, spirit angler set, dragon harpoon, infernal harpoon, etc…
          • Big harpoonfish:
            • Players can hang this up in their Skill trophy room to be displayed.
          • Tome of Water:
            • This is a shield-slot item similar to the Tome of Fire, and requires 50 magic to wield.
              • It can be charged with soaked pages, with each page adding 20 charges, holding a maximum of 1,000 pages.
            • The tome, similar to the Tome of Fire, provides unlimited water runes when equipped.
            • A charged Tome of water will provide players with a 20% accuracy and damage boost to any water spells used (excluding ice spells in the ancient spell book).
              • Each cast that provides the effect will consume 1 charge from the tome.
            • The Tome of water can also be traded in for 25 soaked pages to the Retired sailor in the Tempoross area.
          • Dragon Harpoon
          • Tiny Tempor pet
          • Spirit flakes:
            • Players can use spirit flakes for 3 purposes:
              • 1.Recoloring the Heron pet:
                • If a player uses 3,000 spirit flakes on their Heron, they can turn it into a Great Blue Heron.
                  • To undo this, they can use a raw fish on the Great Blue Heron.
                  • Once the 3,000 spirit flakes have been consumed, players will only require 1 Spirit flake to change the Heron back to the Great Blue Heron in the future, rather than all 3,000.
              • 2.Fishing double fish:
                • Players who are fishing with Spirit flakes in their inventory will have a 50% chance to obtain a bonus fish upon each catch.
                  • 1 Spirit flake will be consumed after each catch, regardless of if a bonus fish was caught.
              • 3.Creating the Spirit angler outfit:
                • Players can use pieces of the Angler set on Gita Prymes on the Tempoross dock to turn it into the spirit angler outfit.
                  • Each piece costs 1,200 Spirit flakes to recolour.
                    • Players can use the pieces on Gita to freely trade back and forth between spirit/regular angler once the initial 1,200 Spirit flake fee has been paid for that piece.
                  • The spirit angler set is similar to the Angler outfit, providing a maximum 2.5% bonus experience in fishing.
                    • This set can also be stored in the Armour case in a players house.
                    • This set also provides the ability to tether to masts in Tempoross without requiring a rope in their inventory.
          • Tempoross casket:
          • Other rewards:
        • Players will also have higher chances to fish better loot out of the reward pool based on their donator rank and if whether or not they’re using a drop booster.
    • Client related changes:
      • Players can also now see the Tempoross kill counts on the Runelite Hiscore plugin in the Boss section.
      • The loot tracker plugin will now track Tempoross reward pool rewards, and the caskets that come from the reward pool.
  • Bug Fixes:
    • The xp drops from Blast Furnace will now be grouped together in 1 tick, rather than sending multiple xp drops for each bar.
    • Immortal donators or higher will now make 4-dose antidote and antidote+ potions.
    • Players will now need to wait 30 seconds to re-enter the kraken instance after leaving.
      • This is to firstly fix a bug where players could sometimes force 2 kraken’s to spawn, and also to stop players from leaving/re-entering instances to get around the respawn timer.
    • Spirit tree's will now have a "Check-health" option when they've fully grown, rather than an "inspect" option.
    • Players can no longer use the spear special attack on NPC's with a size larger than 1 tile.
    • Making Pegasian, Primordial, and Eternal boots will now provide 200 runecrafting and magic experience.
    • Fixed an issue where the group ironman kick timer would show 0 hours when there was less than 1 hour left.
      • It will now show the minutes left if there’s less than an hour until the team can kick another member.
    • The Ranger kit now requires 40 Ranged to equip.
      • The items included are:
        • Ranger boots
        • Ranger’s tunic
        • Ranger’s tights
        • Ranger gloves
        • Robin Hood hat 
    • Vengeance other can now only be cast on other players.
    • Potentially fixed an issue where the highest login streak would reset even if the player had kept their daily login streak.
      • Please let us know if this issue persists, and we’ll investigate it further.
    • The nightmare energy barrier will now remove players from the session the first time they select "Leave", rather than requiring it to be done twice.
    • NPC's in the Revenant cave will no longer PJ players when they're in combat.
    • Fixed a bug where the shift-click swap in the MenuEntrySwapper plugin was not properly allowing players to change their shift-click option to "Use" rather than "Drop".
    • Fixed a bug where inventory presets would not withdraw all the items/equipment in the preset if the player wasn't on the main bank tab.
    • Fixed a bug where the totem status indicators would be tracking the wrong totem.
    • Hopefully fixed an issue that was causing inconsistencies for saving 2FA devices on Linux.
    • Fixed a bug where some emoji's wouldn't show up in clan chat or yell.
    • Fixed a bug where the runelite stamina potion timer would only show 2 minutes rather than 4 even if the player had the ring of endurance effect active.
    • Fixed an issue with the winch animation at Cerberus on 2010 mode being broken.
    • Fixed a bugged animation with the Revenant cave teleport tablet on 2010 mode.
    • When removing/adding items to the Duel arena staking interface, the red chatbox messages sometimes showed the incorrect amount that were added or removed (If you right-clicked "Add-5" but only had 1, it would tell the opponent you added 5). This should no longer occur.
  • Quality of Life:
    • The Item Charge plugin will now show the Bracelet of Slaughter and Expeditious Bracelet charges
    • Players with 99 crafting who don't have the Falador Hard diary completed can now access the crafting guild bank chest.
    • The Ardougne hard diary task to "Harvest 9 Whiteberries" will now account for the fact that players now harvest 2 berries from bushes rather than 1.
    • Players can now kill Cyclops' as part of Hill giant slayer tasks.
    • The drop rate of the Elite clue scroll from Sarachnis is now 1/60, rather than 1/121.
    • Npc's will now wait 1 tick after the hit splat appears to attack a player when retaliating, rather than an instant attack.
    • The npc aggression plugin will now recognize ammonite crabs as permanently aggressive.
      • This would cause issues if players added their names to the npc aggression checker list, and it would consider them non-aggressive for players with a combat level over 50.
    • Added a "Check" option on the Bracelet of Ethereum when equipped.
    • The Bracelet of Ethereum will now properly try to add the ether player's receive into their bracelet if they have absorption toggled on.
      • The limit of charges on the bracelets is 16,000, so any charges over that limit will simply be added to the player’s inventory.
      • Players must still have enough room to receive the ether in their inventory for Absorption to work properly.
    • Players will now receive a message telling them to try again in a few seconds if they use the bounty hunter teleport when their target is crossing an obstacle.
      • This is to make sure the attacker doesn’t get stuck on an obstacle, and to make sure the attacker is on the proper side of the obstacle when they teleport in.
    • Nylocas can no longer deal any damage if they have 0 hitpoints.
      • Previously, Nylocas would return a retaliatory attack even if the hit killed them, but now if they have 0 hitpoints, the damage they deal will always be 0.
    • Players will now automatically cut dark essence blocks every 1.8 seconds.
      • Players can still spam cut the dark essence blocks for faster results if they choose to do so.
    • The odds of getting the Golden Tench from Aerial Fishing have been increased to 1/15000 rather than 1/20000.
    • Pressing the space key to repeat the last action in the skilling interface will now default to the first option if the previous action was greater than the current number of actions that are available.
      • For example, if you were glassblowing, using the 8th option, and then switched to crafting bows, and pressed space, previously nothing would happen, since there was no 8th option.
        • Now, it will default to the first option available.
    • Players can now decant potions into empty vials.
      • For example, using a 4 dose prayer potion on an empty vial will split the potion in half, producing 2 2-dose prayer potions.
    • Clicking on emoji's in the Emoji Panel will now properly add an emoji to the input text if a player's is private messaging someone.
    • Players can now build the mounted Mythical cape in their Quest Hall, which will provide unlimited teleports to the Myth's guild.
      • This requires 47 construction to build, and provides 370 base Construction experience.
        • To build the cape, players will require 3 teak planks and 1 Mythical cape.
    • The Ring of Endurance now has a right-click "Check" option when it is equipped.
    • Slightly increased the duration that ore veins in the upper level of the Motherlode mine will last.
    • Players will no longer fail to pickpocket the Master farmer if the following conditions are met:
      • The player has at least 94 Thieving and the Ardougne Hard diary completed.
      • The player has 99 thieving and the Thieving skill cape (or any equivalent) equipped.
    • Players can now trade in noted Ancient artefacts to the Emblem trader in the Revenant cave.
  • Gauntlet Changes:
    • The Hunllef will now perform an animation to indicate that it's switching attack styles after 4 hits.
    • The Hunllef's will now always start with it's range attack, rather than it's magic attack.
    • Added the proper music soundtrack when players are doing the Gauntlet Minigame.
  • Wilderness/combat changes:
    • Wilderness changes:
      • NPCs that are level 3 and under will no longer be aggressive (eg. Rats, Spiders, Men, etc).
      • Blighted sacks can now be used in the Edgeville PvP instance, and the area surrounding the Ferox enclave.
        • For the area surrounding the Ferox enclave, you can only use the blighted sacks if you are in a PvP situation. Usually that area is safe, but if you are teleblocked, or you are fighting a target who is teleblocked, you are considered to be in a PvP situation and can use blighted sacks.
      • Multi-combat line changes:
        • The south-east corner of the Ferox enclave now matches OSRS, as some areas around there were not intended to be multi-combat.
          • Skotizo's level 12 wilderness spawn has been moved slightly south to level 9 wilderness to account for these changes, as the original spot would have been close to a single-combat zone.
      • Wildy login graphics fixed:
        • The swirl that wraps around you when you log into the wilderness was broken, showing the entangle graphic rather than the blue swirls that should show up around you. This has been fixed.
      • Welcome screen removal:
        • When logging into Alora while you are in the wilderness, the welcome screen will no longer appear and you will immediately enter the game.
      • Logout time:
        • When a player would log out, it would sometimes take 3 or 4 ticks for the character to disappear. This was misleading in the Wilderness, as you could see them but not attack them.
          • Characters will now despawn as soon as the player logs out.
      • Wilderness agility course escape:
        • If you use the Bounty Hunter Teleport to reach your target and they are in the Wilderness agility course, it was possible to get stuck if you didn't have level 52 Agility.
          • The rocks at the end of the course no longer have an Agility level requirement, allowing players to leave the course and not get stuck there. The rocks do not give any experience unless you've completed the entire lap beforehand.
      • The recent kills board will no longer display a negative Wilderness level for kills in the Edgeville PvP instance, and it will now be stated that the kill took place in ;;edgepvp.
      • If your target is not in the Wilderness, the Bounty Hunter interface will now say that they are in a Safezone (rather than stating that they are in level 1-4 wildy).
      • Bounty hunter teleport will now place you closer to your target, within 6 steps rather than 8. This is important if your target was already running before you teleported to them, you might've previously teleported and they would not be in your line of sight at all.
  • Lunar spell changes:
    • All Lunar spells that can be cast on other players (eg. Vengeance other, potion share, etc) can no longer be used in single-combat Wilderness areas — only multi-combat Wilderness areas, or outside of the Wilderness.
  • Combat changes: (Big thanks to @Dreamland and @P0P SM0KE)
    • Prayer fixes:
      • As some of you have noticed, the prayer fixes from last update broke a few things. We're now confident that we've made the proper change so that prayer-protection is handled at the right time.
    • Ranged fixes:
      • Ranged accuracy fix:
        • We have tweaked Ranged accuracy slightly to be more in-line with OSRS after reports of Ranged attack accuracy being too low.
      • Bolt special attack fixes:
        • Dragonstone (e) bolt damage nerf:
          • Bolt special damage for dragon bolts (e) was incorrect and has now been corrected to add 20% of your visible Ranged level (Eg. Add 22 damage if your Ranged level is boosted to 112).
            • Previously, it was boosting damage without looking at the Ranged level, leading to higher boosts at times.
            • With that being said, it will also now land hits more consistently, where the previous bolt effects might hit only 1 damage at times, this bolt special now has a minimum hit based on your visible Ranged level (eg. 22 damage if you are boosted to 112 Ranged).
        • Craw's bow damage fix:
          • The damage boost on Craw's bow was incorrectly being applied in PvP situations, and will now only apply in PvM as intended.
        • ;;maxhit fix:
          • Previously, ;;maxhit would show your Ranged special max hit as a higher number when wearing a crossbow (Armadyl crossbow, for example), even though the Armadyl crossbow does not actually provide a boost to damage.
            • This is because it was showing the bolt special, but to prevent confusion, we've stopped including the max damage from the bolt special in the ;;maxhit command.
        • Morrigan's javelin special attack fix:
          • You will no longer see a message that you start to bleed from the special attack if you are already bleeding.
        • Bolt effect + Crossbow special stacking:
          • Previously, it was not possible to have a bolt special effect trigger when using the Armadyl crossbow or DHCB special attack. This has been changed, and the two can now stack, providing increased accuracy from the bow and increase damage from the bolt effect.
      • Ranged distance fix:
        • Longbows now have an attack range of 10 steps on both normal and long range attack styles (previously 9 on normal, 10 on long-range).
    • Granite maul fixes:
      • Previously, it was possible to do a Gmaul->AGS(or any other melee weapon) hit in the same tick. There is now a 1-tick delay, as intended.
      • Additionally, it was sometimes possible to hit get a free hit at the end of the Gmaul spec in the same tick, this should no longer occur.
    • Eldricht/Volatile Nightmare staff fixes:
      • When using the special attacks on either of the Nightmare staves, it would not put your target into combat, so someone else could quickly hop in after the spec and steal your target from you. This should no longer occur, and your target will be considered to be in combat after your spec.
      • Additionally, if you are not yet in combat and use the staff special on a target, it would pull you up to the player until you are one tile away before performing the special if you didn't have autocast set.
        • Instead, you can now cast the special attack from a distance, and if your next attack would be melee (no autocast) you will be forced to run up after it.
    • Target PJing mechanic fixes:
      • Fixed a bug where you couldn't hit your target back even if they were attacking you, because someone else was attacking them.
      • You can now properly PJ your target off of an NPC, even if you are both in combat with NPCs.
    • Revenant caves fix:
      • If a player is attacking another player in the Revenant caves, even if the target is not retaliating, they can no longer be attacked by any other player.
  • Castle wars changes:
    • Bandages can now be used without any delay whatsoever, and you can eat as many as you can click on in a tick (same as in OSRS). They also will no longer delay your combat or potion drinking as they used to.
  • Last Man Standing changes:
    • The number of players required to start a game has been reduced from 8 to 6.
  • Chambers of Xeric changes:
    • Skeletal mystics changes:
      • Reduced Skeletal mystic accuracy by 30% across the board.
    • Vasa Nistirio changes:
      • The rock projectiles will no longer lock onto players sometimes.
        • Previously there was a 33% chance that the boulder would lock onto a player and cause unavoidable damage.
      • Players will now received 40% reduced damage from the boulder attack if they have protect from missiles activated.
    • Ice demon changes:
      • The arclight 70% damage/accuracy boost will now apply to the Ice demon.
      • Fire spells now do 150% damage on the Ice demon.
    • Farming room:
      • Players can now right-click the tools to select an individual tool (rather than be prompted with a chatbox dialogue to select a specific tool).
      • Added a pickup sound and bend animation when grabbing tools.
    • Potion changes:
      • Players can now decant all raids potions, including decanting potions into empty gourds.
      • The Elder (+), Kodai (+), and Twisted (+) potions will now boost your corresponding stat by boost = 6 + 16% of your current level.
        • This means at level 99, players will be boosted to 120 rather than 112.
      • Players will no received a boost from the Elder/Twisted/Kodai potions outside of the Chambers of Xeric.
    • Creature keeper changes:
      • Players will now obtain 40 base Thieving experience when finding cave worms in the Creature Keeper puzzle room.
    • Tekton:
      • Magic and Ranged attacks are now ineffective against Tekton.
  • Collection Log Changes:
    • Fixed a bug where the Jar of Spirits from Corporeal Beast wouldn't show up in the collection log when a player received one.
      • Any player who received/receives one during this period will have their collection logs automatically updated to show that they’ve received it.
    • Wintertodt has been added as a collection log boss entry:
      • The items players previously obtained will not count towards this log.
    • Tempoross has been added as a collection log boss entry.

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We hope you enjoy this update! As it introduces some larger pieces of content, there are bound to be some bugs. Please report these as soon as possible so that we can patch them up accordingly :)

 

 

Regards,

Omicron & Chad



Posted 22 May 2021 - 10:51 PM #2

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ily omihorn  <3  :wub:  B)  great update and thanks to those dudes who helped with those pvp changes



Posted 22 May 2021 - 10:52 PM #3

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HUGE SHOUTOUT TO @P0P SM0KE FOR ALSO HELPING FIX THE PVP SCENE ON ALORA


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Posted 22 May 2021 - 10:56 PM #4

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Awesome update! thanks!



Posted 22 May 2021 - 11:01 PM #5

J oshh
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POG! was wondering when fishingtodt was coming to alora!



Posted 22 May 2021 - 11:03 PM #6

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Lots of good stuff in this update! Thanks Omicron <3

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Spoiler

 


Posted 22 May 2021 - 11:07 PM #7

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2FA on Linux still does not work, if you need any trouble shooting just shoot me a private message I'll do what I can. I removed my old address and everything it still will not remember the device. I also tried my work ubuntu laptop, it also does not remember the device or allow it to be remembered.

 

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No more baaaaaaad energyyyyy


Posted 22 May 2021 - 11:32 PM #8

Omicron

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2FA on Linux still does not work, if you need any trouble shooting just shoot me a private message I'll do what I can. I removed my old address and everything it still will not remember the device. I also tried my work ubuntu laptop, it also does not remember the device or allow it to be remembered.

 

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PM me your Discord and we can have a look at that to come up with a fix :)

 

HUGE SHOUTOUT TO @P0P SM0KE FOR ALSO HELPING FIX THE PVP SCENE ON ALORA

Very true, added you to the topic  ;)


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Posted 22 May 2021 - 11:34 PM #9

J oshh
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POG! was wondering when fishingtodt was coming to alora!



Posted 23 May 2021 - 12:45 AM #10

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Good stuff, thank you to everyone who helped out :). 


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Posted 23 May 2021 - 01:37 AM #11

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Thanks to all that were involved for the updates!  <3


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Posted 23 May 2021 - 01:42 AM #12

Kyle
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Excellent update thank you Omi! And a massive thank you to those that have assisted! Hopefully the pvp changes will encourage more pvping.
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Posted 23 May 2021 - 01:51 AM #13

Amica
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10/10 update and QoL
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Posted 23 May 2021 - 02:52 AM #14

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Lovely update and fixes. Well done!


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Posted 23 May 2021 - 03:01 AM #15

Reeke
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Amazing updates, can't wait to try the new content!


Amazing updates, can't wait to try the new content!


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Posted 23 May 2021 - 03:59 AM #16

jalapeno
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I love fish wintertodt
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Posted 23 May 2021 - 06:31 AM #17

Moe
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HUGE update, coming out with the new minigame & love the PVP updates! Thanks Dadicron. <3


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Posted 23 May 2021 - 06:36 AM #18

Livn Country
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Great looking update! Thanks for all the hard work Omi! :D


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Posted 23 May 2021 - 07:41 AM #19

Classic
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TY Omi! Amazing update as always <3


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Posted 23 May 2021 - 07:50 AM #20

Sagacious
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Tempoross nice. Was wondering if it was coming to Alora. Love the QoL updates.

 

Thanks for the updates, @Omicron. Keep it up! :3


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