Jump to content


Photo

Chambers of Xerics suggestions



  • This topic is locked This topic is locked
28 replies to this topic

Posted 17 April 2021 - 02:02 PM #1

Patta
Realism

Patta
Posts: 373
Likes: 328
Location: Netherlands



  •  Member since:
    07 Jun 2019

    • Time spent:
      42d 10h 17m 58s

  •  Previous username:
    Lets Funk

  •  Total level:
    2,101
    Awards

  •  3 bugs found

Olm changes:
- When having the red circle at olm it should only hit the player underneath not next to you.

I'll leave Olm as it is for the rest for now since players wanted to keep this as it is.

Skeletal mystics changes:
- Way too accurate even through prayer, and also hit too much.


Tekton changes:
- Rather than tekton instantly throwing sparks at the start of the room he just waits at the anvil until you wake him up.
- When tekton is hitting the anvil the sparks are just too random, while when you walk 2 tiles each sparks you shouldn't get hit.
- Make Elder maul / Scythe / Lance / Rapier / Inquisitor's mace BIS again at Tekton rather than just blowpiping the boss.

Vasa changes:
- When vasa throwing rocks players should be able to evade them by moving 2 tiles. this is currently not possible.

Ice demon changes:
- Make Fire surge BIS at Ice demon.

- It could also be a fun idea to see the Arclight being used at Ice demon since it is a demon.

Prep room:
- When choosing the right click option to take a specific farming tool it still gives a new dialogue. Should just give the tool instead of a new dialogue.
- Make it possible to split potions. For example 4 dose overload, use it on the empty vial from raids to make 2 2-dose overloads.


Potions:
- Make elder / kodai / twisted potions boost to 120 without the perk of it staying at 120 (like ovls). It would just go down like regular potions but give an actual use throughout the raid.
- Make overload potions reboostable before timer ends, however if you boost before the timer ends, it will cancel the 50 heal hitpoints at the end of the timer and will damage you a total of 50 hitpoints for the new overload.
- The use of raid potions should give points, ofcourse with cap, like OSRS.

- Any raid potion (4), (3), (2), (1) should be insta visible upon dropping so potions like overloads can be properly shared.
- A little QoL for bigger raids would be that Vanguards/Tekton/Muttadiles would drop OvL's equal to players in raid. Split potions / insta visible pots will fix

Experience:
- Thieving room, experience per chest


Optional:
- Rather than already displaying the received drop in the chatbox, display:
[playername] has received a unique drop!


That way it would make opening the chest a little bit more fun after seeing the unique light, and when in teams, team mates know you have unique drop. After chest have been opened the current dialogue should come, which will reveal the drop.

This could also be added in the form of a plugin function.


Contributions:


Sinning, on 29 Apr 2021 - 10:28 AM, said:
Also not sure if you have done vespula but that portal has way to much defense whether you use blowpipe sang or tbow. As well as the fact you will not survive using the redemption method seeing vespula hits you 15+ pretty consistently. Give me any other room and it can be done but sometimes vespula with rng just makes you restart.


Maybe after the rework is done, a Challenge mode would be fun content to enjoy as end-game players to set world records for specific group sizes. CM would be a full raid with increased damage, monster hp, points and better chance for loot as well as world records.

If you have any additions feel free to post below, so I can add them to this post.


Posted Image

Credits: @Dumbshit




Posted 17 April 2021 - 02:19 PM #2

War
Veteran

War
Posts: 786
Likes: 1,582
Clan: Wu-Tang Clan
Location: Texas


  •  Member since:
    13 Aug 2020

    • Time spent:
      51d 9h 32m 39s

  •  Previous username:
    99War

  •  Total level:
    2,277
    Awards

  •  5 bugs found

I will never be against COX reworks. Although I am against the increased rates for party raids. Though I'm not against incentive to party with clanmates and friends. As a solo player, I think I speak for a lot of the community that a lot of people do prefer solo gameplay and activities. Since you don't need to rely on others to properly perform well, etc. Skeletal Mages always felt like an annoyance to me, and lately they have felt very powerful and wouldn't mind them being looked at. I Support most of these changes. And I am always down for a raid rework any time it's brought up.


Posted Image
Posted Image


Posted 17 April 2021 - 02:28 PM #3

Patta
Realism

Patta
Posts: 373
Likes: 328
Location: Netherlands



  •  Member since:
    07 Jun 2019

    • Time spent:
      42d 10h 17m 58s

  •  Previous username:
    Lets Funk

  •  Total level:
    2,101
    Awards

  •  3 bugs found

I will never be against COX reworks. Although I am against the increased rates for party raids. Though I'm not against incentive to party with clanmates and friends. As a solo player, I think I speak for a lot of the community that a lot of people do prefer solo gameplay and activities. Since you don't need to rely on others to properly perform well, etc. Skeletal Mages always felt like an annoyance to me, and lately they have felt very powerful and wouldn't mind them being looked at. I Support most of these changes. And I am always down for a raid rework any time it's brought up.

I understand some players would like to play solo. And that's okay. I just think there should be taken a look at, because doing CoX in teams is worthless if you compare it to solos at the moment. About the skeletal mages, haha they should be one of the easiest rooms at CoX. If you have any additions, feel free to add.

 


Posted Image

Credits: @Dumbshit




Posted 17 April 2021 - 04:23 PM #4

Lerak
Elite Ironman

Lerak
Posts: 141
Likes: 145
Clan: Aftermath



  •  Member since:
    29 Aug 2018

    • Time spent:
      28d 21h 33m 54s

  •  Total level:
    2,277
    Awards

  •  5 bugs found

Support on everything you mentioned in this topic. Especially the last one, there should be an incentive to do team cox.


g23.png

Spoiler

Posted 17 April 2021 - 04:41 PM #5

strudelle

Veteran

strudelle
Posts: 1,620
Likes: 1,617


  •  Member since:
    02 Nov 2018

    • Time spent:
      96d 2h 3m 14s

  •  Total level:
    2,277
    Awards

  •  18 bugs found

i do agree with most of the things you said, especially with the skeletal mystic part. they are way to op.

 

i am mostly a solo player in cox, but i wouldnt mind bringing back the team cox if they worth doing. 

 

and as you said, atm solo is the best way to run it, so it would need a great bonus rate or idk what to worth doing in team

 

i will wait for more comments on your topic and see how it goes :)



Posted 17 April 2021 - 07:25 PM #6

Omicron

Founder

Omicron
Posts: 1,460
Likes: 13,931



  •  Member since:
    18 Jul 2016

    • Time spent:
      424d 7h 22m 52s

  •  Total level:
    2,473
    Awards
The fixes/changes are all great and make a lot of sense except for the last one. The CoX reward system is based on points, not team size, so if solo’s want to grind and do more work for a better chance at a reward, then it should be allowed, as each raid will take longer to do. If larger teams would like a better chance at a reward, they can right click the entrance to the chambers and set the layout to a larger one so that the team can farm more points by the end of the raid, but otherwise your last suggestion would require adding artificial boosts for larger teams which isn’t something we’re willing to do, since it would punish smaller teams even though their raids take longer/require more effort. I’m going to leave this suggestion open for now since it’s still new and we won’t be able to squeeze it in this update, but the changes will most likely be accepted as they would only improve the experience for all players.

Posted 17 April 2021 - 10:01 PM #7

Extremedanny
Veteran

Extremedanny
Posts: 871
Likes: 1,812
Clan: Paragon



  •  Member since:
    08 Jan 2017

    • Time spent:
      217d 16h 41m 18s

  •  Total level:
    2,277
    Awards

  •  5 bugs found
I feel like cox got enough attention. Its fine as it is. No support.
Posted Image

Posted 18 April 2021 - 12:58 AM #8

Real Cheese
Realism

Real Cheese
Posts: 49
Likes: 89



  •  Member since:
    17 Nov 2020

    • Time spent:
      71d 15h 36m 18s

  •  Total level:
    2,277
    Awards

  •  7 bugs found

@Omicron 

 

The fixes/changes are all great and make a lot of sense except for the last one. The CoX reward system is based on points, not team size, so if solo’s want to grind and do more work for a better chance at a reward, then it should be allowed, as each raid will take longer to do. If larger teams would like a better chance at a reward, they can right click the entrance to the chambers and set the layout to a larger one so that the team can farm more points by the end of the raid, but otherwise your last suggestion would require adding artificial boosts for larger teams which isn’t something we’re willing to do, since it would punish smaller teams even though their raids take longer/require more effort. I’m going to leave this suggestion open for now since it’s still new and we won’t be able to squeeze it in this update, but the changes will most likely be accepted as they would only improve the experience for all players.

 

Would you be willing to elaborate more on the CoX reward system? A common question asked by many is do points matter/how much do they matter? I think having some information released by yourself on this will really help the community better choose what room size/layout to scout for as well as the benefits of using a raid booster to earn more points. There have been many updates to CoX over time which is great, but I have not been able to find much information posted on how the reward system works in relevance with points.



Posted 18 April 2021 - 01:41 AM #9

Arosa
Veteran

Arosa
Posts: 617
Likes: 2,389





  •  Member since:
    29 Jan 2020

    • Time spent:
      587d 1h 24m 49s

  •  Total level:
    2,277
    Awards

  •  5 bugs found

I'm with Extremedanny on this one! CoX has been reworked not that long ago and with the PvM system rework it got basically "changed" again, so NO SUPPORT. If you want to have OSRS, go play OSRS



Posted 18 April 2021 - 03:11 AM #10

Amica
Veteran

Amica
Posts: 326
Likes: 634
Location: UK



  •  Member since:
    26 Aug 2020

    • Time spent:
      68d 20h 36m 41s

  •  Total level:
    2,277
    Awards

  •  1 bugs found
No support from me on this one.

Community Awards

Spoiler


Posted 18 April 2021 - 09:39 AM #11

Patta
Realism

Patta
Posts: 373
Likes: 328
Location: Netherlands



  •  Member since:
    07 Jun 2019

    • Time spent:
      42d 10h 17m 58s

  •  Previous username:
    Lets Funk

  •  Total level:
    2,101
    Awards

  •  3 bugs found

The fixes/changes are all great and make a lot of sense except for the last one. The CoX reward system is based on points, not team size, so if solo’s want to grind and do more work for a better chance at a reward, then it should be allowed, as each raid will take longer to do. If larger teams would like a better chance at a reward, they can right click the entrance to the chambers and set the layout to a larger one so that the team can farm more points by the end of the raid, but otherwise your last suggestion would require adding artificial boosts for larger teams which isn’t something we’re willing to do, since it would punish smaller teams even though their raids take longer/require more effort. I’m going to leave this suggestion open for now since it’s still new and we won’t be able to squeeze it in this update, but the changes will most likely be accepted as they would only improve the experience for all players.

So bigger parties should mean more chance for a drop... Because the team is getting more team points for the raid. 

Either way maybe it's fun to add a slight bonus % rate for bigger parties to benefit from teamplay.


Posted Image

Credits: @Dumbshit




Posted 18 April 2021 - 10:04 AM #12

1
Veteran

1
Posts: 930
Likes: 1,807
Clan: Aftermath




  •  Member since:
    18 Nov 2016

    • Time spent:
      299d 6h 1m 39s

  •  Previous username:
    Monaco

  •  Total level:
    2,277
    Awards

  •  55 bugs found

Agree with all of this apart from the drop rate changes since it's based on the points at the moment, but also with the olm head turning it should stop things like the crystals and poison when you're running head.



Posted 19 April 2021 - 05:12 AM #13

Vespy
User

Vespy
Posts: 39
Likes: 78


  •  Member since:
    14 Apr 2018

    • Time spent:
      1d 21h 50m 30s

  •  Previous username:
    1in35rates

  •  Total level:
    2,129
    Awards
Please fix mystics at least lol they are way more op then on 07 lmfao olm changes would be nice. Fire surge on ice demon should be bis and tekton 100% agreed make crush bis blowpipe etc is far too busted lmao nice suggestion tbh

Posted 29 April 2021 - 06:26 AM #14

Patta
Realism

Patta
Posts: 373
Likes: 328
Location: Netherlands



  •  Member since:
    07 Jun 2019

    • Time spent:
      42d 10h 17m 58s

  •  Previous username:
    Lets Funk

  •  Total level:
    2,101
    Awards

  •  3 bugs found

Some new changes has been added to this post


Posted Image

Credits: @Dumbshit




Posted 29 April 2021 - 07:36 AM #15

Mufasa
Event Manager

Mufasa
Posts: 490
Likes: 1,183
Location: Belgium






  •  Member since:
    02 Apr 2021

    • Time spent:
      151d 23h 45m 53s

  •  Previous username:
    El Mufasa

  •  Total level:
    2,277
    Awards

  •  2 bugs found

Everything yes, no for increased drops for bigger groups.


test1.gif?fjkss=exp=1987470418~hmac=355f

 

Vote | Store | Rules | Play | Support | Appeal | 2FA

Donator Benefits | Bug Report | Suggestions | Discord

 

Promoted to Event Manager - 18/07/2024

Promoted to Administrator - 20/01/2024

Promoted to Global Moderator - 28/01/2023
Promoted to Forum Moderator - 26/12/2022
Promoted to Server Moderator - 19/11/2022
Promoted to Server Support - 30/10/2022

 

Community Award

Spoiler

Posted 29 April 2021 - 07:39 AM #16

Amica
Veteran

Amica
Posts: 326
Likes: 634
Location: UK



  •  Member since:
    26 Aug 2020

    • Time spent:
      68d 20h 36m 41s

  •  Total level:
    2,277
    Awards

  •  1 bugs found

I support everything apart from the increased drop rate for bigger groups. As long as any update to CoX is thoroughly tested as a previous update it received left it busted for weeks.


Community Awards

Spoiler


Posted 29 April 2021 - 07:41 AM #17

AmrH420
Super Donator

AmrH420
Posts: 20
Likes: 31
Clan: Paragon


  •  Member since:
    18 Nov 2020

    • Time spent:
      2d 17h 7m 45s

  •  Total level:
    2,277
    Awards

As most said, i also agree with basically all changes to the npcs especially mystics, as they are a pain rn. As for the increased drops for groups, i disagree.



Posted 29 April 2021 - 07:45 AM #18

Patta
Realism

Patta
Posts: 373
Likes: 328
Location: Netherlands



  •  Member since:
    07 Jun 2019

    • Time spent:
      42d 10h 17m 58s

  •  Previous username:
    Lets Funk

  •  Total level:
    2,101
    Awards

  •  3 bugs found

Everything yes, no for increased drops for bigger groups.

 

 

I support everything apart from the increased drop rate for bigger groups. As long as any update to CoX is thoroughly tested as a previous update it received left it busted for weeks.

 

 

Agree with all of this apart from the drop rate changes since it's based on the points at the moment, but also with the olm head turning it should stop things like the crystals and poison when you're running head.

Alright so I deleted the drop rate changes now.


Posted Image

Credits: @Dumbshit




Posted 29 April 2021 - 10:28 AM #19

Sinning
Group Ironman

Sinning
Posts: 38
Likes: 42
Clan: LMB



  •  Member since:
    12 Jan 2019

    • Time spent:
      21d 17h 39m 23s

  •  Previous username:
    123453241

  •  Total level:
    2,277
    Awards

  •  5 bugs found

Make CoX great again! SUPPORT

 

Also not sure if you have done vespula but that portal has way to much defense whether you use blowpipe sang or tbow. As well as the fact you will not survive using the redemption method seeing vespula hits you 15+ pretty consistently.  Give me any other room and it can be done but sometimes vespula with rng just makes you restart.


Spoiler

 

 


Posted 29 April 2021 - 12:14 PM #20

UIM Clappy
Ultimate Ironman

UIM Clappy
Posts: 5
Likes: 5



  •  Member since:
    28 Mar 2021

    • Time spent:
      13h 43m 30s

  •  Total level:
    2,273

Support for everything except the changed droprates!






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users


This topic has been visited by 105 user(s)