Hello everyone,
This update is just a small clarification to the previous accuracy rework. A few days ago, we significantly boosted the accuracy over the original OSRS formula according to player feedback (without a server reboot). Since adjusting this, we haven't heard too many complaints, but we've worked out a precise formula and a way to check what your accuracy is (while in combat) and be able to compare it directly with what it would be in OSRS. We hope that this information will help players to better understand accuracy with different weapons, and the advantage that they have on Alora as compared to OSRS. In most cases, as players have already noticed, it will be more difficult to hit monsters if you're not using the correct style.
With that being said, we feel that we've given purpose to many neglected weapons, and using different styles on certain bosses (including popular ones, such as Zulrah) now actually matters, which is something that we think will benefit the game longterm and provide a more interesting gameplay for our community. Still, we've given a significant boost to the original OSRS accuracy, and we've made that transparent with the ;;maxhit command. Here's a table to show an approximation of what you can expect from the new accuracy formula:
Of course, the easiest way to see the difference is to type ;;maxhit while in combat with an NPC. You can also then see what weapons provide higher accuracy, and how much of an effect different potions & prayers have on your accuracy. One thing to keep in mind is that at the moment, your special attack accuracy boost is not factored into the ;;maxhit command. Certain special attacks, such as the Armadyl godsword, provide a huge accuracy boost (Double accuracy for the AGS), so you will have to take that into account manually for the time being. A few examples of this command printing out your accuracy depending on your combat style:
For those of you who are interested in the nitty-gritty of it, we start with the exact OSRS accuracy formula (tested against multiple online calculators/sources) and we perform the following modifications on your chance to hit:
- We take your initial accuracy (eg. 40% chance to hit), and we subtract it from 100%. This gives us 60%, or 0.6, and we multiply that by 75%.
- 75% * 0.6 = 45%, and this will be your accuracy multiplier.
- Then, we take your chance to hit (40% in this case, or 0.4) and simply multiply it by 10%
- 10% * 0.4 = 4%, and this will be the final amount added to your percentage chance.
- Final step:
- We take our initial chance to hit which was 40%, and we will multiply it by 1.45 to make it 45% higher.
- Then, we add the second value (4%) to get our final number:
- In this particular case, we take a 40% chance to hit on OSRS, and turn it into a 62% chance to hit on Alora.
- 40% * 1.45 = 58% (multiply by the multiplier from step 1)
- 58% + 4% = 62% (Add the amount we calculated in step 2)
- In this particular case, we take a 40% chance to hit on OSRS, and turn it into a 62% chance to hit on Alora.
- Then, we add the second value (4%) to get our final number:
- We take our initial chance to hit which was 40%, and we will multiply it by 1.45 to make it 45% higher.
Hopefully this thread was able to shed some light on the new changes, and also to provide some accurate in-game information to help you set up your loadout when PvMing.
Regards,
Omicron & Chad