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Regarding Rev Changes.



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Posted 02 March 2021 - 08:45 PM #1

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So recently there was a suggest for changing the rev caves to singles + combat. Which was obviously passed and put into the game. But I dont recall anyone mentioned reworking the entire cave and putting them all in separate rooms.

Obviously revs is the biggest pking spot on the server and splitting the player base killing revs into 5 different large areas just hurts pking even more. It also significantly slows the gp/h kills/h of killing revs.

Im suggesting that we keep the singles plus but revert the revs to stay in the main room like before.



Posted 02 March 2021 - 09:13 PM #2

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i did not go in rev after updates but i can undestand if you were farming them. but will stay neutral for now



Posted 03 March 2021 - 12:58 AM #3

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NEUTRAL on this one. The old rev cave or the new rev cave is both fine imo. Although I'm not a pker, only a "rev farmer" I don't mind how the cave looks.



Posted 03 March 2021 - 01:04 AM #4

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@Arosa You like only being able to attack 1-2 revs at most at one time? vses no down time at all attacking revs preciously.



Posted 03 March 2021 - 01:08 AM #5

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I was in the updated rev cave yesterday to try it out and just killed the imp. It has a 7-10s respawn time, which is okey for me to just camp this one rev monster, yes. I understand what you trying to say, pre-update rev cave was more efficient for killing / farming revs, but I feel "safer" in the new rev dungeon from pkers. You can quickly teleport if you see someone coming into the cave where in the old dungeon you had to "escape" to the south if you were killing revs on 30+ wilderness (north part of the old cave)



Posted 03 March 2021 - 02:43 AM #6

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Support.

Keep the cave single + but keep the location of the revs to where it used to be.

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Posted 03 March 2021 - 02:55 AM #7

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No support.  I don't really mind revenants being spread out, and I don't think it negatively affects the PVP community.

 

If anything, it makes it harder for clans to hold down and slows down the influx of coins/alchables into the game.

 

To be frank, I'm more bugged by the disappearance of slayer monsters from revenant caves than the reduced profit from killing revenants.


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Posted 03 March 2021 - 03:13 AM #8

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I personally think the Multi + revs change is just fine but spreading them out is extremely unnecessary considering OSRS did it because gold farmers were out of hand, Alora has 400 people and the rev drops yells so its not even close to overpowered as OSRS revs are, if anything maybe remove the yelled drops if you keep them spread out.



Posted 03 March 2021 - 02:58 PM #9

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No support.  I don't really mind revenants being spread out, and I don't think it negatively affects the PVP community.

 

If anything, it makes it harder for clans to hold down and slows down the influx of coins/alchables into the game.

 

To be frank, I'm more bugged by the disappearance of slayer monsters from revenant caves than the reduced profit from killing revenants.

That's why 07 added a seperate wilderness slayer dungeon after they removed the slayer monsters from revs.

 

no support btw its fine as it is


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Posted 03 March 2024 - 08:30 PM #10

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