It doesn't makes sense to me why "chance for any team member to get a purple" goes down slightly (or stays the same) when you reduce your team size from 5 to 3.
Legendary : 10.1% -> 10.05%
Uber : 11.8% -> 10.65%
Imagine going whale hunting. Your chance of encountering a whale might be roughly the same regardless of team size, but the amount of work each person must put in varies.
In a smaller team, you'd have more responsibilities and be expected to pull more weight. You'd also have greater risk of failure from having less hands on deck.
As a result, you'd expect both a bigger cut and compensation. On Alora, a bigger cut comes in the form of increased individual drop rate.
From 2 to 3%, when you cut 2 people from the team and run a 3 man. Yes, your individual drop rate increases, but this is only from having a bigger split (3 way instead of 5 way).
Your team drop rate basically stays the same. Which is a major problem! There should be a small boost in team drop rates as compensation for essentially attempting TOB with 3 lives instead of 5.
The way it is now, a 5 man team running during TOB bonus would see roughly the same amount of purples as a 3 man team (assuming that they complete in the same time, which doesn't happen).
That's so broken!
This post provides data with 3 independent variables: donor (legendary/uber), booster (yes/no), and team size (5/3).
The variable donor should 100% include non-donors, since everyone starts as a non-donor. That's where the baseline should be. Just providing legendary data is not enough.
Number of deaths was not included as a variable, so a line stating all simulations were run assuming 0 deaths, would have sufficed.