Hello everyone,
Today's Development Blog will allow us to give the community some insight on our next update, the long awaited Chambers of Xeric rework. We've been working on this update for the last couple of months as a side project, and we've now reached the point where we're close enough to release to give a sneak peak and tell you about what will change for those of you who raid often. We're thrilled to be able to release this for all of you to enjoy very shortly, and we hope you're just as thrilled as we are :)
Here is an overview of the upcoming changes:
- Layout randomization:
- Those of you who have raided on Alora know that there has only been one layout/map for the past few years, which gets repetitive very quickly. When we initially release CoX, we were the first RSPS to do so and releasing one layout allowed us to get the update out more quickly. Nearly three years later, and after many suggestions, we've decided to dive back into the code for this raid and rewrite it to support randomization of the layout.
- Following this update, every single raid will have a unique pattern.
- There are millions of possible layouts, so you're sure to be kept on your toes when raiding.
- Following this update, every single raid will have a unique pattern.
- Those of you who have raided on Alora know that there has only been one layout/map for the past few years, which gets repetitive very quickly. When we initially release CoX, we were the first RSPS to do so and releasing one layout allowed us to get the update out more quickly. Nearly three years later, and after many suggestions, we've decided to dive back into the code for this raid and rewrite it to support randomization of the layout.
- New chambers:
- A few of the chambers in the Chambers of Xeric were entirely missing, so we've made sure to add these rooms into the reworked version of CoX. The following chambers have been re-added:
- Vespula chamber:
- In the chamber will be Vespula herself (a parasitic wasp), four lux grubs and an abyssal portal. The portal must be destroyed to dispel Vespula and her offspring.
- Guardian chamber:
- Two Guardian statues are guarding a passageway deeper into the chambers. The statues must be destroyed, as they will shove players away from the passageway if they try to get past them. They can only be harmed through pickaxes, best set to the Smash attack style; all other sources of damage will not count.
- Jewelled crab chamber:
- This puzzle room will require you to use your wits to turn all of the colored crystals in the chamber white, by using the jewelled crabs to reflect the orbs that the sculpture in the room continuously emits. This will take some technique to figure out, but it will give a nice non-combat aspect to the raid.
- Resource chambers:
- A few resource chambers have been re-added, which will allow you to farm/hunt/fish more efficiently within the raid.
- You'll now be able to create your own potions by picking Gourd vials, farming the necessary herbs and mixing them yourself in a resource room.
- A few resource chambers have been re-added, which will allow you to farm/hunt/fish more efficiently within the raid.
- Vespula chamber:
- A few of the chambers in the Chambers of Xeric were entirely missing, so we've made sure to add these rooms into the reworked version of CoX. The following chambers have been re-added:
- RuneLite CoX plugin:
- The RuneLite plugin for the Chambers of Xeric will now work perfectly, allowing you to see the layout of the raid before you enter. This will allow you to decide whether you'd like to leave and attempt to obtain another layout before entering.
- The plugin will also track how long you've been in this raid, which will come in handy for those of you who strive to beat the raids time records.
There are also many miscellaneous changes on top of this overview, but these are the most important changes, particularly the layout randomization which required a near-full rewrite of the raids code. While we don't have an exact ETA as we are still testing and ensuring that this content meets your expectations before releasing, we will say that it is our primary focus at the moment and will be the very next update that Alora receives.
We hope you enjoyed reading this development blog! Let us know what your thoughts are on this update :)
Regards,
Omicron & Chad