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Development Blog #11: Chambers of Xeric Rework


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Posted 23 August 2020 - 03:40 PM #1

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Hello everyone,

 

Today's Development Blog will allow us to give the community some insight on our next update, the long awaited Chambers of Xeric rework. We've been working on this update for the last couple of months as a side project, and we've now reached the point where we're close enough to release to give a sneak peak and tell you about what will change for those of you who raid often. We're thrilled to be able to release this for all of you to enjoy very shortly, and we hope you're just as thrilled as we are :)

 

 

Here is an overview of the upcoming changes:

  • Layout randomization:
    • Those of you who have raided on Alora know that there has only been one layout/map for the past few years, which gets repetitive very quickly. When we initially release CoX, we were the first RSPS to do so and releasing one layout allowed us to get the update out more quickly. Nearly three years later, and after many suggestions, we've decided to dive back into the code for this raid and rewrite it to support randomization of the layout.
      • Following this update, every single raid will have a unique pattern.
        • There are millions of possible layouts, so you're sure to be kept on your toes when raiding.
  • New chambers:
    • A few of the chambers in the Chambers of Xeric were entirely missing, so we've made sure to add these rooms into the reworked version of CoX. The following chambers have been re-added:
      • Vespula chamber:
        • In the chamber will be Vespula herself (a parasitic wasp), four lux grubs and an abyssal portal. The portal must be destroyed to dispel Vespula and her offspring.
      • Guardian chamber:
        • Two Guardian statues are guarding a passageway deeper into the chambers. The statues must be destroyed, as they will shove players away from the passageway if they try to get past them. They can only be harmed through pickaxes, best set to the Smash attack style; all other sources of damage will not count.
      • Jewelled crab chamber:
        • This puzzle room will require you to use your wits to turn all of the colored crystals in the chamber white, by using the jewelled crabs to reflect the orbs that the sculpture in the room continuously emits. This will take some technique to figure out, but it will give a nice non-combat aspect to the raid.
      • Resource chambers:
        • A few resource chambers have been re-added, which will allow you to farm/hunt/fish more efficiently within the raid.
          • You'll now be able to create your own potions by picking Gourd vials, farming the necessary herbs and mixing them yourself in a resource room.
  • RuneLite CoX plugin:
    • The RuneLite plugin for the Chambers of Xeric will now work perfectly, allowing you to see the layout of the raid before you enter. This will allow you to decide whether you'd like to leave and attempt to obtain another layout before entering.
    • The plugin will also track how long you've been in this raid, which will come in handy for those of you who strive to beat the raids time records.

 

There are also many miscellaneous changes on top of this overview, but these are the most important changes, particularly the layout randomization which required a near-full rewrite of the raids code. While we don't have an exact ETA as we are still testing and ensuring that this content meets your expectations before releasing, we will say that it is our primary focus at the moment and will be the very next update that Alora receives.

 

 

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We hope you enjoyed reading this development blog! Let us know what your thoughts are on this update :)

 

Regards,

Omicron & Chad



Posted 23 August 2020 - 03:44 PM #2

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wow looks good!


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Posted 23 August 2020 - 03:44 PM #3

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nice work



Posted 23 August 2020 - 03:53 PM #4

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Very nice, can't wait for release.


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Posted 23 August 2020 - 03:56 PM #5

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So excited! Thank you @Omicron!


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Posted 23 August 2020 - 04:06 PM #6

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Looks interesting but I'm going to miss Cox easy mode. 



Posted 23 August 2020 - 04:31 PM #7

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Super fucking excited! :wub:


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Posted 23 August 2020 - 04:33 PM #8

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Sounds exciting, good looks Omicron!

 

Following up, will you reset the fastest CoX time, since you will now have randomize rooms or no?


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Posted 23 August 2020 - 04:40 PM #9

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@Chance The CoX time records will certainly be reset given the vast differences in the old and new versions of the raid. We’re also thinking of holding a small competition to see who can get the best time in the first week :)

Posted 23 August 2020 - 04:54 PM #10

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I am so stoked for this, been pushing grinding CoX alot since I've had alot of other goals and this sure makes me hyped for it!


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Posted 23 August 2020 - 04:55 PM #11

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Very interesting and looks great so far. Looking forward to it. :)



Posted 23 August 2020 - 05:18 PM #12

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Looks sick! I can't wait for raids to have some variation.


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Posted 23 August 2020 - 06:00 PM #13

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Looks interesting but I'm going to miss Cox easy mode.


Shouldve grinded tbow before this .. Rip

Posted 23 August 2020 - 06:08 PM #14

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Looks good mate!

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Posted 23 August 2020 - 06:15 PM #15

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Well let's just take the privat server feeling away from another server -.-


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Posted 23 August 2020 - 06:57 PM #16

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Looks very nice Dan =D can’t wait to try it out

Posted 23 August 2020 - 07:18 PM #17

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Dan, dont change the way we run the head. 



Posted 23 August 2020 - 11:17 PM #18

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Nice work, also cool to see a possible competition the first week.


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Posted 24 August 2020 - 01:21 AM #19

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when half this thread is either happy or sad. 


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Posted 24 August 2020 - 03:37 AM #20

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do you have an idea on what a solo raid will take time wise from the old cox? looks very interesting!


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