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PVP Updates



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Posted 10 July 2020 - 10:16 AM #1

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I've noticed in the three years I've been playing Alora that i can almost count the amount of PVP update's that have happened on one hand. I realize fully that Alora is mostly PVM sided but that isn't fair to the portion of the server that enjoys PVP as well even if its not comparable to the PVM side. So, I've put together a small list of ideas that could really help the PVP side of Alora.

 

 

1. Fix barrage distance - I suggested this a while ago and it got positive feedback so I'm not sure why it wasn't implemented into the game. Currently it's nearly impossible to pk solo as any person can simply freeze you and run away. Any person who's pked on OSRS knows it's not the same there. Once a person gets a set number of tiles away from you you're unfrozen therefore able to still catch a freeze on that person.

 

2. Magic Defensive and Offensive Stats - Coming from someone who has pked in full max ancest and full max arma, but also has pked in bare minimum mystic set with barely any bonuses... Alora isn't correct when it comes to these items. Where the server currently stands, a 300k Mystic Set out DPS's a almost 400m Ancest set. If I'm the only person who sees a problem with that then so be it. BUT, I know i'm not alone when I say on MULTIPLE occasions I have splashed on black d'hide or even mystic 7+ times while in max mage. Just for them to turn around and catch the first freeze WHILE WEARING BLACK DHIDE. I've pked in max on OSRS and can speak from experience that if im in max gear and someone is in mystics, I'm out DPS'ing them 100% of the time IF i get prayers correct ect, talking just gear wise.

 

3. More wilderness events - Currently there are skotizo, bloody chest, and supply chests. Even with all three of these combined it isn't enough to give more than 2 people a reason to enter the wilderness. I have some more idea's on events that could take place in the wilderness but will discuss those privately.

 

4. Ranged Defensive and Offensive Stats - This goes back to the same issue as Magic.. I can be in full arma and bolt twenty 0's in a row on someone NOT praying ranged and wearing robes. (I have done this exact thing) The bonuses here are obviously not correct and is a major issue for anyone trying to pk.

 

As I said before I do realize that Alora is mostly PVM side, BUT, a good PVP community portion on any server will keep it healthy. Alora's numbers are great currently BUT I know for a fact they could grow even more if PVP updates were done and things were fixed. I've invited ton's of fellow pkers to Alora just to get the same "Can't pk on here, dont ever hit anything and getting out worked by a mystic set while in max". 

 

I truly do enjoy Alora and would love to see it grow even more.

 

Feedback is welcome, just don't be toxic. Like it or not, the wilderness is just that, a place to die.


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Posted 10 July 2020 - 10:19 AM #2

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Even though I'm not an active pker on Alora I would like to see it pker friendly as its part of the game as well, I vote in favor of this one.


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Posted 10 July 2020 - 10:37 AM #3

99 and a pet
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im in favour of this, i dont pk or go in the wildy but with extra events i would be more inclined to go to do them, hope some of these's get looked at



Posted 10 July 2020 - 11:40 AM #4

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As someone that doesn’t participate in the PK scene much I still see great advantages to the server with these suggestions.

Posted 10 July 2020 - 11:51 AM #5

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I don't pvp but I support your suggestions.


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Posted 10 July 2020 - 12:33 PM #6

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For not being much of a pvp'er for  OBVIOUS reasons, i think alot of what u posted about magic/range reflects alot on pvming also and would really like to see it fixed/adjusted when possible.

I like the fact that you have ideas in terms of events that you would like to discuss and rather than saying "we need more stuff" without contributing your ideas!

 

great work.


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Posted 10 July 2020 - 02:29 PM #7

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Good post, support



Posted 10 July 2020 - 03:28 PM #8

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I'm not a pvp player but i think that could be could to fix that. I Support.


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Posted 10 July 2020 - 04:43 PM #9

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Hell yes. Make it harder for the spoonfed PvMers to tank because of balancing issues. Big green light from me. Support



Posted 10 July 2020 - 09:47 PM #10

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Though the player base predominantly seems to be focused on pvm, the pvpers should not be neglected. You have my support.


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Posted 11 July 2020 - 02:33 AM #11

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has my support, i agree with the fact pking is definitely unbalanced 


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Posted 11 July 2020 - 06:11 AM #12

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I've seen many pvp update attempts but it never really worked out for the pvp scene on Alora, I hope these suggestions will get implemented nonetheless.


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Posted 11 July 2020 - 08:10 AM #13

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I definitely support 100% due to that of us pvpers still do a share of pvm/pvp. I think these suggestions should be implemented to keep PvP alive and much more enjoyable. I'm looking forward to PvP scene of alora being worked on for a change, perfect suggestions.

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Posted 12 July 2020 - 01:57 PM #14

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Would be cool to see some efforts to restore activity in the wilderness. Support.


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Posted 15 July 2020 - 07:55 AM #15

fwb
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Support..



Posted 15 July 2020 - 08:06 AM #16

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Not a pker, but support if better pvp balancing can bring in and retain new players


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Posted 15 July 2020 - 08:13 AM #17

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Not much of a PvPer but you've got my support. Would be nice to see it more active and in a balanced way. 


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Posted 15 July 2020 - 08:15 AM #18

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I haven't ever been much of a pker, But I understand it's part of the game and it would be awesome to see the wild be more active instead of mainly pvmers out there. 

 

Can definitely say I agree with you on the "it doesn't matter what gear you have" in terms of magic and range, would be cool to see that fixed in terms of it will help PvM out too.  Support this 100%.



Posted 15 July 2020 - 08:21 AM #19

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You're speaking to a wall pretty much when it comes to getting PvP reworked.

 

So MANY suggestions have been posted in the past with things like smithing mithril crossbows taking priority instead. From my understanding, the underlying code is what's broken so more then likely won't see any changes to combat.


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Posted 08 August 2020 - 09:34 AM #20

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Good suggestions brother, Support.

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