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Re-sip potions before timer runs out



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Posted 18 June 2020 - 05:50 PM #1

Joe
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What is your suggestion?: Let us re-sip antifires etc before timer reaches 0 instead of telling us there is no need to re-pot.. seems like a weird thing to micro-manage if we want to waste our own pots.. even non runelite users get potion timers i believe.

Is this in OSRS?: i believe so

Has this suggestion been accepted already?: i dont think so

How would this benefit Alora?: QOL... at least make it so we can re-sip antifire etc when the 30 second warning comes up



Posted 18 June 2020 - 05:54 PM #2

GIM Calcuim
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+1 Hate that feature, hope this gets added



Posted 18 June 2020 - 05:54 PM #3

BuccScratchr
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I support this would be a nice QoL addition. 


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Posted 18 June 2020 - 06:09 PM #4

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I defintely support this. very small detail, but would be very appreciated it this was implemented. +1 


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Posted 18 June 2020 - 06:31 PM #5

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Had alot of problems with this & the timer being there without it active . Support .
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Posted 18 June 2020 - 06:42 PM #6

Real Alan
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Support!  I had lot and lots of fun getting 1 hit koed by KBD the tick my super antifire ran out


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Posted 18 June 2020 - 11:31 PM #7

MT
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Support, makes sense to be able to re-sip when there's at least 30 seconds left.


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Posted 18 June 2020 - 11:41 PM #8

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If im not mistaken, this is not micromanage, if ur talking about anti fire pots, believe they worked like this is in osrs, cannot sip antfi till you are clear of it. "Players will get a warning in their chatbox when the potion is about to wear off after approximately 5 minutes, 45 seconds: "Your antifire potion is about to expire." Then they will get another message when it has worn off, approximately 6 minutes in total: "Your antifire potion has expired." This allows you to keep track of how long you have until you have to drink again." per the osrs wiki..don't have any issues re sipping even super attack with 1 tick off it and it going up 1.


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Posted 19 June 2020 - 03:18 AM #9

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Yes, only is coded like that for antifires oorc. Maybe antivenoms too btw.

Still big sipport (pun intented)

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Posted 19 June 2020 - 05:44 AM #10

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I support this, in that 1 second you can get hit very high, not good for HC's.


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Posted 19 June 2020 - 01:01 PM #11

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Big fat SUPPORT!! Would love to see this changed honestly. 


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Posted 22 June 2020 - 10:23 AM #12

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This is more of a bug, rather than a suggestion. A player reported this for staminas/anti-fires and it has been fixed in the next update.


Your suggestion has been accepted.






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