What is your suggestion?:
- Lower Each Zulrah Phase
* Range Phase - 4-5 attacks before switch
* Magic Phase - 4-5 Attacks
*Melee Phase - 2 Attacks (Should be able to hide behind pillars to avoid any damage and attacks while still being able to attack Zulrah)
As of this moment these phases last a very long time and I would personally like to see them a little more like OSRS so there is a challenge as well as prayer switching experience with F Keys.
- Add Jad phase
*Will help with prayer switching for players. Since Jad phase is like Jad people will learn to switch back and forth efficiently in preparations for end game like Olm/Inferno
*Every attack switches from Mage/Range for a total of 8-10 attacks
-Add Range Defense to Range/Melee Phase
*In OSRS it is more efficient to use Trident/Toxic Trident while wearing optimal magic gear. This will help with switching gear faster for those wanting to learn end game content like Raids.
- Make Sanfew Serum work as intended
*3 Minutes of Venom Resistance (currently just get revenomed by the next few attacks after sipping)
*Completely cures Poison and Venom (Currently have to sip 2 doses to remove both)
*Anti-Poison kicks in after 3 minutes is up (Doesn't make immune to venom)
Is this in OSRS?: Yes this is all in OSRS
Has this suggestion been accepted already?: No it has not
How would this benefit Alora?:
PROS:
- Increased pr:ice of Zulrah Drops
- More Challenging
- Increases experience in Prayer Switching and Gear Switching which is a benefit to Raiders as well as Pkers
- Increase of Magic Gear such as Tridents/Ahrims/Ancestral Ect.
- A closer "Unique" feel to how Zulrah operates on OSRS
- Would become Mid game content in prep for End game content
CONS:
- Players would have to relearn Zulrah
- Ironmen such as EIM/GIM as well as Realism/Classic will have to grind a little stats/gear to gain the ability to kill efficiently (But could be done with mystics and trident if done right)
- May cause unstable prices at first
- Would take a bit more skill