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[28/2/20] The Nightmare Is Here!



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Posted 28 February 2020 - 12:19 PM #21

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Interesting set of updates, especially Nightmare and the drop searcher. Thanks!


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Posted 28 February 2020 - 01:15 PM #22

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Thank you @Omicron but you didn't fix the master clue loot? :( Still only 3/4 rewards instead of 5-7?


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Posted 28 February 2020 - 01:24 PM #23

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such a sick update, thanks omi


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Posted 28 February 2020 - 01:25 PM #24

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Who was it?

 

@GIM Hellish @God @Kharyrll @Mack

 

https://gyazo.com/b5...f20ccdbcb2bf779


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Posted 28 February 2020 - 01:30 PM #25

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Definitely sounds like something @Mack would say.
 


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Posted 28 February 2020 - 02:13 PM #26

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Definitely sounds like something @Mack would say.
 

Hmm.. that looks like Omicron to me. :PeepoFuck:



Posted 28 February 2020 - 08:38 PM #27

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Fantastic update! Thanks for all the hard work to make this happen!

Posted 28 February 2020 - 09:03 PM #28

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Should make the drops viewable for normal accounts instead of just delete them.
Why remove more incentive to pk? At least if they get a max kill give them a chance to loot on a normie. We have iron men in our clan that sometime come focus on their account so if they get the kill we should still be loot able for normal accounts.

Nightmare looks cool, although is the staff item value raised so that people will protect over stuff like ags, arcane etc. since it will most likely be too high to sell through tp?


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Posted 29 February 2020 - 09:34 AM #29

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Great work, thank you for the amazing update!


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Posted 29 February 2020 - 09:17 PM #30

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Please revert the mole change @Omicron. Although I'm not sure how often it digs on OSRS, it seems like it's digging every second hit, and not having the shield perk to track it makes me feel like I'm just running in circles. Definitely doesn't feel like a QoL update. Pls omi!!


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Posted 29 February 2020 - 09:36 PM #31

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Great update the new boss will be good for the high even PvM hunters!

I really think the equipment stats tab and the drop searcher updates are under-rated and brilliant especially for ironmen/realism or those who don't trade alot.

Also massive agree with the giant mole update, that boss is suppose to be like that digging is its unique 'annoying' feature since the monster barely hits or has high HP for a boss... Also no boss should ever be completely safespottable.



Posted 02 March 2020 - 03:34 AM #32

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Updated with some fixes:

 

Hotfixes [1/3/20]

  • Nightmare changes:
    • Fixed bugs:
      • Parasites/Sleepwalkers spawning at respawn point at home (Edgeville).
      • Totems and other monsters in the room can no longer be poisoned/venomed.
      • The instance will no longer bug out, with no players inside and nobody able to enter.
      • The instance will no longer scale for more players than there actually is inside.
      • The instance will no longer start with no players inside.
      • The Nightmare would turn and face different players very often, even if it did not attack them. This made it hard to tell which direction she was doing her melee attack in, and she will now only turn to face players she intends on attacking (less frequently).
    • Combat changes:
      • The Nightmare's max hit for primary attacks have been increased.
      • The Nightmare's offensive combat bonuses have been increased.
      • The Nightmare's defensive bonuses have been increased, particularly against range/mage.
    • Other:
      • The waiting room time between fights has been increased by from 21 to 45 seconds to allow more time to bank.
      • Right-clicking the floating Nightmare outside of the instance will now tell you what phase she is on (1, 2 or 3) to gauge how much time you have before the next fight.
  • Bug fixes:
    • Fixed a bug where negative prayer bonuses would shows "+-" instead of "-" on the equipment stats interface.
    • Fixed a bug where the "Fletch a rune dart" sherlock step was not working.
    • The Zalcano shard on the dragon pickaxe can now be removed.
    • Added Twisted slayer helmet and Twisted slayer helmet (i) to the reclaimables shop upon death.


Posted 02 March 2020 - 08:47 PM #33

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can you make the falador shield work for giant mole? it is gonna be a pain to kill it now, and most likely will kill the activity for this boss.






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