Hotfixes [12/1/20]
- Bugs fixed:
- Achievements:
- Auto-completing achievements now work properly for the following:
- Complete Dragon slayer II
- Purchase Fancy stone for house
- Purchase house
- Complete the Inferno
- (Ironman only) Stake 50m
- The achievement which required you to make a Rune crossbow in Yanille bank was working in other areas and has been fixed to only work in Yanille.
- The Brimhaven mine 30 gold ore achievement now works at the north mine as well.
- Ava's accumulator achievement will now auto-complete if you have it already (or the assembler).
- Ironmen can now access the Achievement shop.
- Auto-completing achievements now work properly for the following:
- Entering a raid (CoX/ToB) said it required 1100 total level but would not work until you reached 1101 total level. This has been fixed.
- Achievements:
- Monkey removal:
- Monkeys that are equipped will now be unequipped on login unless you have all achievements completed.
Hello everyone,
We're extremely excited to announce that the new Achievement diaries are now live! As our first update of 2020, we made sure to make it worthwhile. Hop right in and start checking off the task lists on your diaries to enjoy the new rewards. There's a boatload of new perks and rewards to enjoy, so have a look below before you decide which diaries to tackle first.
We've also expanded the Costume room with Magic wardrobes and Armour cases, giving our UIM (and seasoned players) further storage convenience.
Aside from that, we've fixed some persistent bugs and added some QoL updates that we're sure will improve your gameplay.
We'll let you have a look for yourself:
- Achievements:
- Achievement Diaries:
- We've entirely removed our old achievement system and replaced it with one more similar to OSRS's Achievement Diaries, which contains region-based tasks.
- Of course, we've adapted the tasks to better fit Alora, as some simply wouldn't be applicable.
- There are 12 different regions, and each region contains 4 types of tasks (easy, medium, hard and elite) which each have their own rewards upon successful completion:
- Ardougne
- Easy:
- Ardougne Cloak 1:
- Offers unlimited teleports to the Monastery
- Easy Experience lamp
- Easy:
- Medium:
- Ardougne Cloak 2:
- Offers unlimited teleports to the Monastery
- Offers 3 teleports to Ardougne Farm each day.
- 15% more runes from ZMI
- Medium experience lamp
- Ardougne Cloak 2:
- Hard:
- Ardougne Cloak 3:
- Offers unlimited teleports to the Monastery
- Offers 5 teleports to Ardougne Farm each day.
- Hard experience lamp
- Ardougne Cloak 3:
- Elite:
- Ardougne Cloak 4:
- Offers unlimited teleports to the Monastery
- Offers unlimited teleports to Ardougne Farm each day.
- Elite experience lamp.
- 1 extra mark of grace from the Ardougne rooftop course
- Ardougne Cloak 4:
- Ardougne
- Desert
- Easy:
- Desert Amulet 1:
- 1 daily teleport to Kalphite Queen lair
- Desert Goat Horns drop noted
- Easy experience lamp
- Desert Amulet 1:
- Medium:
- Desert Amulet 2:
- 3 daily teleports to Kalphite Queen lair
- Medium experience lamp
- Desert Amulet 2:
- Hard:
- Desert Amulet 3:
- 5 daily teleports to Kalphite Queen lair
- Hard experience lamp
- Access to the shortcut in the Kalphite lair
- Ability to make unfinished potions from Zahur
- Desert Amulet 3:
- Elite:
- Desert Amulet 4:
- Unlimited teleports to Kalphite Queen lair
- Unlimited teleports to Nardah
- Easy:
- Falador
- Easy:
- Falador shield 1:
- Restores 25% prayer once a day
- Easy experience lamp
- Falador shield 1:
- Medium:
- Falador shield 2:
- Restores 50% prayer once a day
- Medium experience lamp
- Access to the motherlode mine shortcut
- Falador shield 2:
- Hard:
- Falador shield 3:
- Restores full prayer once a day
- Hard experience lamp
- Access to the crafting guild bank chest
- Ability to toggle noted mole skins/claws
- Falador shield 3:
- Elite:
- Falador shield 4:
- Restores full prayer twice a day
- Elite experience lamp
- The tree patch in Falador never gets diseased
- Slight increase in chance of obtaining higher level ores from cleaning pay-dirt
- Falador shield 4:
- Easy:
- Fremennik
- Easy:
- Fremennik sea boots 1:
- 1 daily teleport to Relleka
- Easy experience lamp
- Fremennik sea boots 1:
- Medium:
- Fremennik sea boots 2:
- 3 daily teleports to Relleka
- Medium experience lamp
- Fremennik sea boots 2:
- Hard:
- Fremennik sea boots 3:
- 5 daily teleports to Relleka
- Hard experience lamp
- Ability to use tan-leather and recharge dragontsone jewelry Lunar spells.
- Fremennik sea boots 3:
- Elite:
- Fremennik sea boots 4:
- Unlimited teleports to Relleka
- Elite experience lamp
- Noted Dagannoth bone drops when the noted-bones option is toggled
- 10% more rewards from Kingdom of Miscellania
- Fremennik sea boots 4:
- Easy:
- Kandarin
- Easy:
- Kandarin Headgear
- When equipped, chopping normal trees gives double logs
- This works with any headgear
- 15% chance for an extra mark of grace from the Seers rooftop course
- Easy experience lamp
- Medium:
- Kandarin Headgear 2
- 25% chance for an extra mark of grace from the Seers rooftop course
- 33% faster spinning at the Seers village spinning wheel
- Medium experience lamp
- Hard:
- Kandarin Headgear 3:
- 5 daily teleports to Seers bank
- 33% chance for an extra mark of grace from the Seers rooftop course
- Hard experience lamp
- Kandarin Headgear 3:
- Elite:
- Kandarin Headgear 3:
- Unlimited teleports to Seers bank
- 50% chance for an extra mark of grace from the Seers rooftop course
- 50% discount to convert a Zamorakian Spear to a hasta from Otto Godblessed
- Elite experience lamp
- Kandarin Headgear 3:
- We've entirely removed our old achievement system and replaced it with one more similar to OSRS's Achievement Diaries, which contains region-based tasks.
- Karamja
- Easy:
- Karamja Gloves 1(cosmetic)
- Easy experience lamp
- Medium:
- Karamja Gloves 2:
- These gloves provide a 10% experience boost to agility
- Medium experience lamp
- Karamja Gloves 2:
- Hard:
- Karamja Gloves 3:
- These gloves provide a 10% experience boost to agility
- Free access to Hardwood Grove
- Noted red dragon hide drops in Brimhaven Dungeon
- Ability to toggle metal dragon noted bar drops
- Hard experience lamp
- Karamja Gloves 3:
- Elite:
- Karamja Gloves 4:
- These gloves provide a 15% experience boost to agility
- One free resurrection in the Fight Caves each day
- Double Tokkul from the Fight Caves/Inferno
- Elite experience lamp
- Karamja Gloves 4:
- Easy:
- Kourend & Kenos
- Easy:
- Rada’s blessing 1:
- Unlimited teleports to Kourend woodland
- 2% chance to catch an extra fish
- 5% lower burn rate(total 15%) when cooking in the Hosidius kitchen while wearing any Rada’s blessing
- Easy experience lamp
- Rada’s blessing 1:
- Medium:
- Rada’s blessing 2:
- Unlimited teleports to Kourend woodland
- 3 daily teleports to Mount Karuulm
- 4% chance to catch an extra fish
- Free access to Crabclaw isle
- 5% chance to mine double dense essence blocks
- Medium experience lamp
- Rada’s blessing 2:
- Hard:
- Rada’s blessing 3:
- Unlimited teleports to Kourend woodland
- 5 daily teleports to Mount Karuulm
- 6% chance to catch an extra fish
- 10% more slayer points from completing Konar slayer tasks
- Hard experience lamp
- Rada’s blessing 3:
- Elite:
- Rada’s blessing 3:
- Unlimited teleports to Kourend woodland
- Unlimited teleports to Mount Karuulm
- 8% chance to catch an extra fish
- Protection from Karuulm dungeon burn effect(no blessing required)
- 10% more blood runes from runecrafting
- Slayer helmet works as Shayzien helmet(5)
- This perk is still automatically applied to Legendary donators
- Elite experience lamp
- Rada’s blessing 3:
- Easy:
- Lumbridge & Draynor
- Easy:
- Explorer’s ring 1:
- Players can replenish 50% run energy twice a day
- Players can cast low alchemy with the ring without using any runes
- Easy experience lamp
- Explorer’s ring 1:
- Medium:
- Explorer’s ring 2:
- Players can replenish 50% run energy three times a day
- Players can cast low alchemy with the ring without using any runes
- 5 daily teleports to the cabbage patch near Falador farm.
- Medium experience lamp
- Explorer’s ring 2:
- Hard:
- Explorer’s ring 3:
- Players can replenish 50% run energy four times a day
- Players can cast low alchemy with the ring without using any runes
- Unlimited daily teleports to the cabbage patch near Falador farm.
- Hard experience lamp
- Explorer’s ring 3:
- Elite:
- Explorer’s ring 4:
- Players can replenish 100% run energy 3 times a day
- Players can cast low alchemy with the ring without using any runes
- Unlimited daily teleports to the cabbage patch near Falador farm.
- Elite experience lamp
- Explorer’s ring 4:
- Easy:
- Morytania
- Easy:
- Morytania Legs 1:
- 1 Daily teleport to the Ectofuntus
- 2.5% bonus experience for slayer tasks in the slayer tower.
- Easy experience lamp
- Morytania Legs 1:
- Medium:
- Morytania Legs 2:
- 3 Daily teleport to the Ectofuntus
- 5% bonus experience for slayer tasks in the slayer tower.
- Medium experience lamp
- Morytania Legs 2:
- Hard:
- Morytania Legs 3:
- 5 Daily teleport to the Ectofuntus
- Unlimited teleports to Burgh de Rott
- 7.5% bonus experience for slayer tasks in the slayer tower.
- 15% more runes from barrows
- The Bonecrusher now provides the full prayer experience of burying the bone
- Hard experience lamp
- Morytania Legs 3:
- Elite:
- Morytania Legs 3:
- Unlimited teleports to the Ectofuntus
- Unlimited teleports to Burgh de Rott
- 30% more runes from barrows
- The Bonecrusher now provides the 1.1x the prayer experience of burying the bone
- 10% bonus experience for slayer tasks in the slayer tower.
- Elite experience lamp
- Morytania Legs 3:
- Easy:
- Varrock
- Easy:
- Varrock Armor 1:
- Grants 10% chance of mining double ore up to coal
- Grants 10% chance of smelting 2 bars up to steel
- Ability to purchase 15 battlestaves daily from Zaff for 7k each
- Easy experience lamp
- Varrock Armor 1:
- Medium:
- Varrock Armor 2:
- Grants 10% chance of mining double ore up to mithril
- Grants 10% chance of smelting 2 bars up to mithril
- Ability to purchase 30 battlestaves daily from Zaff for 7k each
- Medium experience lamp
- Varrock Armor 2:
- Hard:
- Varrock Armor 3:
- Grants 10% chance of mining double ore up to adamant
- Grants 10% chance of smelting 2 bars up to adamant
- Ability to purchase 60 battlestaves daily from Zaff for 7k each
- Hard experience lamp
- Varrock Armor 3:
- Elite:
- Varrock Armor 4:
- Grants 10% chance of mining double ore
- Grants 10% chance of smelting 2 bars
- Functions as a prospector top
- Ability to purchase 120 battlestaves daily from Zaff for 7k each
- Elite experience lamp
- Varrock Armor 4:
- Easy:
- Western Provinces
- Easy:
- Western Banner 1:
- 1 daily teleport to Piscatoris Fishing Colony
- Easy experience lamp
- Western Banner 1:
- Medium:
- Western Banner 2:
- 3 daily teleports to Piscatoris Fishing Colony
- Access to the tunnel entrance to Piscatoris Fishing Colony.
- Medium experience lamp
- Western Banner 2:
- Hard:
- Western Banner 3:
- 5 daily teleports to Piscatoris Fishing Colony
- Ability to upgrade to elite void.
- Access to the Red Chinchompa Hunting Ground
- Hard experience lamp
- Western Banner 3:
- Elite:
- Western Banner 4:
- Unlimited teleports to Piscatoris Fishing Colony
- 10% more slayer points from regular(non-Konar) slayer tasks.
- 1 free daily resurrection at Zulrah:
- This is a safe death for HCIM, and will restore your prayer/hitpoints to allow you to continue fighting Zulrah upon death.
- Elite experience lamp
- Western Banner 4:
- Easy:
- Wilderness
- Easy:
- Wilderness sword 1:
- All wilderness swords will always successfully slash webs.
- Easy experience lamp
- Wilderness sword 1:
- Medium:
- Wilderness sword 2:
- 15% higher success rate when chopping Ent trunks
- Access to the deep wilderness dungeon agility shortcut
- Medium experience lamp
- Hard:
- Wilderness sword 3:
- 5 daily teleports to the Fountain of Rune
- 2 extra lava scale shards when crushing lava dragon scales
- Access to the Lava Dragon Isle agility shortcut
- Hard experience lamp
- Wilderness sword 3:
- Elite:
- Wilderness sword 4:
- Unlimited teleports to the Fountain of Rune
- Wine of Zamorak spawns will be picked up in noted form in the wilderness
- All dragon bone drops in the wilderness will be noted
- Elite experience lamp
- Wilderness sword 4:
- Easy:
- Achievement Diaries:
- You can keep track of your tasks (and the progress on each diary) using the same button in the quest tab to switch to achievements, though the page has been completely redesigned and Color-coded to show a nice visual progress bar for each diary.
[/list][*]Achievement manager:
- The achievement manager can:
- Explain achievements to you
- Give you rewards (free) and XP lamps upon completing new diary sections
- Each section has it's own reward (see above list) and an XP lamp (see below)
- Open a shop that allows you to reobtain achievement items for a fee, although the first one is always free.
- Typically, the fee is between 100k (easy reward) and 400k (elite reward)
[/list][*]Experience lamps:
- Experience lamps are received from each achievement section completed. They grant a certain amount of XP to any skill you'd like, and there are four types of lamps depending on the difficulty of the section:
- Easy - 2,500 XP
- Medium - 7,500 XP
- Hard - 15,000 XP
- Elite - 50,000 XP
[*]Old Achievement system item changes:
- Due to the nature of this update, many rewards that were in other shops have now been removed. The following items have been removed:
- Old Achievement exchange removals (no reimbursements):
- Karamja gloves 4
- Ardougne cloak 4 (and max cape)
- Varrock armour 4
- PKP Exchange removals:
- Wilderness sword 4 (7,000 PKP)
- Daily Task Reward Shop removals:
- Full armour sets for 1 & 2
- These range from 100 to 350 points per piece.
- Explorer's ring 3 & 4 (200 and 250 points)
- Western banner 1 & 2 (2k & 5k points)
- Full armour sets for 1 & 2
- Vote shop removals:
- Rada's blessing 2 (600 vote points)
- Old Achievement exchange removals (no reimbursements):
- You will receive PKP, Vote or Task points for the items that were removed from your account, but not for old achievement store items.
[/list][*]Daily Task Reward shop changes:
- With the old achievement store being removed, we have moved many of those items into the Daily task shop:
- Amulet of nature
- Pyromancer set
- Lumberjack set
- Rock cake
- Bomber cap
- Bomber jacket
- Bonesack
- Ram skull helmet
- Chaos gauntlets
- Cooking gloves
- Tome of fire
- Bonecrusher
[*]Notable changes:
- With the addition of the new diary system and the rewards they provide, we’ve made some changes to a few pieces of content:
- The Kalphite cave shortcut now requires the Hard Desert Diaries to be completed to use.
- Zahur will now only make unfinished potions for players who have completed the Hard Desert Diaries.
- The Kalphite Queen teleport in the teleport wizard menu will now take players to the entrance of the Kalphite Lair.
- The crafting guild bank chest now requires the Falador Hard Diary to use.
- The shortcut in motherlode mine now requires the Falador Medium Diary to use.
- The auto-note mole skins/claws perk now requires the Falador Hard Diary to toggle.
- Dagannoth bones will now drop noted only if the player has completed the Fremennik Hard Diaries.
- The Tan Leather and Recharge dragonstone jewelry spells now require the Fremennik Hard Diaries to be done to cast.
- Noted bar drops from metal dragons now requires the Karamja Hard Diaries to be done to toggle.
- The bone crusher will only give half as much experience as normal unless the Hard Morytania diaries are done.
- The monkfish fishing spot has been removed from the fishing guild.
- The spots have been moved to Piscatoris fishing colony, where they normally should be.
- Players require the Western Provinces Hard diary to be complete to upgrade to elite void.
- Players require the Western Provinces Hard diary to be completed to enter the red chinchompa hunting grounds.
- This also means non-donators can now enter this cave, given that they have the diary completed.
- Dragon bones will only drop noted with the auto-note bones perk if the player is not in the wilderness.
[/list]
- Bug Fixes:
- Fixed a bug where using an item on elnock inquisitor would cause the wizard guild rune shop to open.
- Fixed a bug which caused you to run through a black wall when using the Revenant caves agility shortcut jump (near Revenants).
- Zooming with your mouse-wheel while on an interface no longer works.
- Previously, it would appear glitchy while scrolling through an interface (eg. A Quest journal) and also zooming in & out on the game screen.
- Fixed an interaction bug that let you interact with objects/NPCs from a distance.
- Fixed a bug where players were being assigned catacomb black dragon tasks from Konar without 77 slayer.
- The Fruit tree patch at the Gnome Stronghold is now functional.
- Previously, it would still be usable but you would never see the tree in the patch.
- The graphics of the cabbage teleport on the explorers ring is now the proper one.
- Players can now complete agility obstacles with boosted stats.
- Added Shantay Pass functionality.
- The rope in the Kalphite lair now takes you to the desert entrance.
- The Kalphite lair entrance in the desert now works when players use a rope on it.
- Spinning wheel delay was far too fast, and the delay has been increased to 3 ticks instead of 2.
- Fixed a bug where auto-noting mole skins/claws was being toggled when players toggle auto-note bones.
- You can no longer loot another Rune pouch if you already have one in your inventory or bank.
- Fixed a bug that caused the “craft a rune crossbow” daily task to only work when using a sinew on the unfinished crossbow.
- Fixed a bug with the explorers ring interface not showing the proper items.
- The Kalphite queen now gives the proper amount of slayer experience.
- The cake stall now has a chance to give Cake, Chocolate cake, Chocolate bars, or Bread.
- Fixed a bug where the elysian spirit shield required 75 range to equip as opposed to 75 prayer.
- Fixed a bug where some kills wouldn't count when killing lizardmen in the lizardman canyon on a Konar slayer assignment.
- All pizza's now have a 1 tick delay, as opposed to just anchovy pizza.
- Fremennik cloaks can now be banked properly.
- Fixed Paul NPC being treated as an Emblem trader.
- Fixed Paul walking animation
- Dagannoth Supreme now counts towards the waterbirth dagannoth slayer task.
- The Basic decorative sword requires 5 attack to wield.
- The Detailed decorative sword requires 20 attack to wield.
- The Intricate decorative sword requires 30 attack to wield.
- The cave that links the wilderness to the wilderness GWD is no longer a multi-zone.
- Fixed a bug with bowls in the Trader Stan shop.
- The Lizardman Shaman temple is no longer a multi-zone.
- Fixed a bug that caused the wrong item set to be put together/opened when using it on the Trading post.
- Fixed a bug where people would get stuck inside of the Godwars dungeon doors on an alternate account to tank the minions.
- The placeholder for Death runes in the bank has been fixed.
- Paul will no longer despawn and will be facing the correct direction.
- The Wilderness emblem trader in the Revenant caves was changed to Paul since last update, and has now been changed back to the correct NPC.
- Mysterious emblems have been renamed on OSRS to Archaic emblems, and we have updated Alora's emblem dialogues / items to match.
- Quality of Life:
- Replaced the seaweed spawns on Waterbirth with Snape grass spawns.
- Added 2 more golden warbler spawns.
- Added a confirmation dialogue to clear all item overlay filters.
- The rope at demonic gorillas now takes you back home when you go up it.
- Clicking on the bonus skill in the quest tab will now open a link to the bonus skill thread so players can see the bonus skills for each day.
- Deathly Rangers are no longer aggressive.
- Deathly Magers are no longer aggressive.
- Salve amulet damage boosts now work on Skeletal mystics.
- Wilderness bosses and Demi-bosses now have a respawn timer of 18 seconds.
- Blowpipes can now hold up to 16,383 zulrah scales, the same as OSRS, rather than the previous limit of 2,500.
- Added Lizardmen as a hard task from Nieve.
- Players can receive between 90-120 Lizardmen.
- Spectre changes:
- Aberrant, Abhorrent, Deviant, and Repugnant spectres now use magic to attack instead of melee.
- Deviant/Repugnant spectre animations are now correct.
- Repugnant/Abhorrent spectres now require level 60 Slayer to attack.
- Players who attack any type of spectre will now have all of their combat stats drained heavily if they are not using a Slayer helmet or Nose peg.
- Abhorrent/Repugnant/Deviant spectres are now classified as undead, allowing players to gain a boost from attacking them with a salve amulet equipped.
- Toxic staff of the dead changes:
- The toxic staff of the dead now requires Zulrah scales to be loaded into it to be used.
- If there are no scales in the staff, it will revert to a Toxic Staff of the Dead(uncharged).
- Players can load up to 11,000 scales into the staff.
- The toxic staff of the dead now requires Zulrah scales to be loaded into it to be used.
- Bounty Hunter Changes:
- Players can now attack their Bounty Hunter targets with priority if their targets are in level 25+ wilderness and are actively getting the wilderness bonus experience.
- Costume Room Expansion:
- Magic Wardrobe:
- Players can now access the magic wardrobes that are in their Player-owned houses.
- There are 7 types of wardrobe, each deciding how many items/sets can be stored in the magic wardrobe:
- Oak magic wardrobe can store 1 item/set, and requires level 42 construction to build.
- Carved Oak magic wardrobe can store 2 items/sets, and requires level 51 construction to build.
- Teak magic wardrobe can store 3 items/sets, and requires level 60 construction to build.
- Carved Teak magic wardrobe can store 4 items/sets, and requires level 69 construction to build.
- Mahogany magic wardrobe can store 5 items/sets, and requires level 78 construction to build.
- Gilded magic wardrobe can store 6 items/sets, and requires level 87 construction to build.
- Marble magic wardrobe can store all items/sets, and requires level 96 construction to build.
- There are 39 items/sets that can be stored in the magic wardrobe, the exhaustive list can be found here:
- https://oldschool.ru..._magic_wardrobe
- We’ve also included the dark/light infinite sets, as well as the dusk mystic set, and excluded the bounty hunter hats.
[*]Armour Case:
- Players can now access the Armour Cases that are in their Player-owned houses.
- There are 3 types of armour cases, each deciding how many items/sets can be stored in them.
- Oak armour case can store 2 items/sets, and requires level 46 construction to build.
- Teak armour case can store 4 items/sets, and requires level 64 construction to build.
- Mahogany armour case can store all items/sets, and requires level 82 construction to make.
- The list of items that can be stored in the Armour case can be found in the link below:
- https://oldschoolrun...iki/Armour_case
- All items except for the camouflage gear and white knight armour are available to add.
[/list][/list][*]Broad arrows:
- Broad arrows can now be fletched.
- They require 52 fletching, and provide 10 base experience for each arrow made.
[/list]
We'd like to add that due to the breadth of this update, there are certainly bound to be some bugs. We did some beta testing (thanks to the staff team!), but we ask that any bugs you run into are reported immediately.
We hope you enjoy this update as much as we've enjoyed putting it together for you guys :)
Regards,
Omicron & Chad