Normal Variant;
Crawling Hand
Superior Variant;
Crushing Hand
Combat level: 45
Hitpoints: 55
~ No unique Mechanics ~
Normal Variant;
Cave Crawler
Superior Variant;
Chasm Crawler
Combat level: 68
Hitpoints: 64
~ No unique Mechanics ~
Normal Variant;
Banshee
Superior Variant;
Screaming Banshee
Combat level: 70
Hitpoints: 60
~ No unique Mechanics ~
Normal Variant;
Rock Slug
Superior Variant;
Giant rockslug
Combat level: 86
Hitpoints: 77
~ No unique Mechanics ~
Normal Variant;
Cockatrice
Superior Variant;
Cockathrice
Combat level: 89
Hitpoints: 95
~ No unique Mechanics ~
Normal Variant;
Pyrefiend
Superior Variant;
Flaming Pyrelord
Combat level: 97
Hitpoints: 126
~ No unique Mechanics ~
Normal Variant;
Infernal Mage
Superior Variant;
Malevolent Mage
Combat level: 162
Hitpoints: 172
~ No unique Mechanics ~
Normal Variant;
Bloodveld
Superior Variant;
Insatiable Bloodveld
Combat level: 202
Hitpoints: 380
~ No unique Mechanics ~
Normal Variant;
Bloodveld
Superior Variant;
Insatiable Mutated Bloodveld
Combat level: 278
Hitpoints: 411
~ No unique Mechanics ~
Normal Variant;
Cave Horror
Superior Variant;
Cave Abomination
Combat level: 206
Hitpoints: 130
~ No unique Mechanics ~
Normal Variant;
Aberrant Spectre
Superior Variant;
Abhorrent Spectre
Combat level: 253
Hitpoints: 275
~ No unique Mechanics ~
Normal Variant;
Devient Spectre
Superior Variant;
Repugnant Spectre
Combat level: 335
Hitpoints: 390
~ No unique Mechanics ~
Normal Variant;
Dust Devil
Superior Variant;
Choke Devil
Combat level: 264
Hitpoints: 300
~ No unique Mechanics ~
Normal Variant;
Kurask
Superior Variant;
King Kurask
Combat level: 295
Hitpoints: 420
~ No unique Mechanics ~
Normal Variant;
Basilisk Knight
Superior Variant;
Basilisk Sentinel
Combat level: 358
Hitpoints: 550
~ Mirror or V's shield required;
Basilisk sentinel attacks with magic & melee and also has a special attack in which they will fire a red coloured orb at your players tile. To avoid click off your current tile and let it explode before attacking again, known to hit 35s+~
Normal Variant;
Nechryael / Greater Nechryael
Superior Variant;
Currently N/a Nechryarch To be fixed
Combat level: 300
Hitpoints: 320
~ No unique Mechanics ~
Normal Variant;
Gargoyle
Superior Variant;
Marble Gargoyle
Combat level: 349
Hitpoints: 270
~ Marble gargoyles can throw a grey ball occasionally hitting up to 38 on a player and immobilizing them, can be avoided by clicking a tile away. ~
Normal Variant;
Abyssal Demon
Superior Variant;
Greater Abyssal Demon
Combat level: 342
Hitpoints: 400
~ Abyssal Demons have a unique special attack, teleportation around the player while still hitting you. Without protection prayers are known to frequently hit 20s.~
Normal Variant;
Dark Beast
Superior Variant;
Night Beast
Combat level: 374
Hitpoints: 640
~ Night beasts have a magic special attack in which resemble a fire blast covering a 3x3 square. This magic account should never actually kill you and can be avoided by clicking away, but best to just tank through it and delivery the maximum damage. ~
Normal Variant;
Smoke Devil
Superior Variant;
Nuclear Smoke Devil
Combat level: 374
Hitpoints: 640
~ No unique Mechanics ~
If you guys notice any mistakes, errors or anything I just plain missed, Send me a private inbox or a private message inbox on Gim Flex for quickest results.
Hope this guide assists you with getting to know your slayer npc's! I definitely found out some new things while even writing it up!
~ Love Flex.