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Zeah Bug Fixes - Catacombs and other areas



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Posted 09 December 2019 - 08:55 PM #1

Real Easy
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This post will continue to be updated as we discover new bugs/fixes for the catacombs of kourend and other areas of Zeah.

This post may contain several of my older suggestions, it's just easier to compound them all into a single post instead of making multiple.

 

 

1. None of the Varient slayer creatures in Kourend Catacombs currently have slayer requirements.

This makes creatures like Brutal Black Dragons an easy method of cheating on an ironman.

 

  • Twisted Banshees need 15 slayer
  • Warped Jellys need 55 slayer
  • Greater Nechreals need 80 slayer
  • Brutal Black Dragons need 77 slayer

 

 

2. Steel, Iron and all Brutal dragons are also missing their Dragonfire Mage attack (Anti-safepsot mechanic) and makes them incredibly easy to kill

 

 

3. Shades (Level 140) Are unattackable, They should drop Shade robe Top and Bottom as a 1/4 drop chance. (+5/+4 Prayer bonus respectively) https://oldschool.ru...Shade_(monster)

 

4. Farming guild easy contracts ask you to plant herbs, which cannot be accessed until the medium tier of the guild is unlocked.

 

5. Barbarian Fishing locations near the Chambers of Xeric are currently missing.

 

6. Hunter in the Kourend Woodlands is currently missing. Would be nice to also have a level 1 hunter mob added alongside the others.

 

7. Implings - There seem to be none spawning or roaming around Zeah at all, Having some of the higher level ones spawn may attract players to Zeah to hunt them.

 

8. Shops - Zeah is currently missing all the shop NPC's, It makes the area feel very empty and makes it feel quite neglected. I have a list of Shops for each House and their NPC ID/OSRS Wiki page saved and will link below.

https://drive.google...iew?usp=sharing

 

9. Not Zeah related, But Broad Bolts do not require 55 slayer, and they should.

 

10. The woodcutting guild's gate has the Open/Close ID's switched, the gate is open and closes as you click to walk through.
 

11. Watson's house in Zeah has Sheep, Unicorns and Cows walking through walls/fences, they need to be moved a bit :)

 

12. Lovakite Mining & Shayzien Smithing - A great alternative to regular smithing, Handing in complete Shayzien sets grants smithing and mining experience based on tier of armor, Could see this being quite popular amongst Realism and ironmen - Also free's up Shayzian Armor from the ACH shop to allow for other skilling sets (Fishing & Farming Outfits) to enter the shop (150 ach each)



Posted 09 December 2019 - 11:00 PM #2

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I did not know this was a thing. Definitely needs patching

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Posted 09 December 2019 - 11:00 PM #3

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I agree. The slayer monsters there should require you to have the appropriate slayer level to attack them, and in some other cases, the appropriate equipment to be able to attack them. Would more closely reflect OSRS.

 

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Posted 09 December 2019 - 11:12 PM #4

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Makes sense to implement those requirements based on OSRS. Support.


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Posted 10 December 2019 - 12:49 AM #5

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a lot of thing osrs has that alora doesn't. don't see the big deal either way


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Posted 10 December 2019 - 08:22 PM #6

Real Easy
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Some of the suggestions and Big fixes have been updated, we are still finding quite a few odd things on zeah :D



Posted 12 December 2019 - 06:05 PM #7

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Not gonna lie, for early game Ironman, I just camped brutal black dragons. I made bank and got 99 Pray from it, all while taking no damage with an msb and rune arrows. This was way too easy lol definitely support.


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Posted 12 December 2019 - 07:11 PM #8

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First off, this is really awesome for you to compile all the issues you've found into a digestible list. I think that anyone in the community would agree that bug fixes such are these are a positive thing for the community.

Completely support.



Posted 12 December 2019 - 07:53 PM #9

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Hey, this list looks good, so nice job on building it.  I'll be using it as a reference for fixes this update, however there are two points (8 and 12) on your list that I personally think would take far too much time to implement considering the amount of use most players would actually get out of them, so for now I'm going to be setting those aside, and perhaps polling them at a later time.


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