*This post excludes PVP weapons. We can save that for another discussion.
1. The cost to charge PVP armors is currently unaffordable
Currently, it costs 2 PKP for each charge on each PVP armor. This cost is, in my opinion, way too high. To put that into perspective for players who don't use PVP armors, think of charges on bracelets of ethereum. 250 charges (from uncharging 1 bracelet) nullifies all revenant damage and last for 250 hits. To get 250 charges on any PVP armor, that would cost a player 500 pkp. If a player were using a set (3 pieces), that cost would jump to 1500 pkp. For reference, a Tier 8 emblem only grants 1382 pkp. Furthermore, tanking multiple entities, like in wilderness slayer or in unfortunate situations in PVP, causes the charges to drain proportionately faster. In addition, many players who receive these armors as drops can't even afford to use them, since they now come completely uncharged.
2. PVP armor use should be encouraged in the wilderness
PVP armors are made for the wilderness. We should be encouraging their use like how we do with revenant weapons (mace, bow, and sceptre). Personally, I would like PVP armors (not including weapons) to be affordable for use in both wilderness PVM and PKP. What do you think?
3. New suggested cost to charge
I would recommend the new cost to charge be changed to 10 charges per PKP (as opposed to 1 charge per 2 PKP). This seems like a more reasonable cost, but further testing would be needed. What cost would you support?
4. Vary cost to charge by game mode?
Normies have a major advantage in the wilderness. They not only level up faster, but also have access to the PKP store as a source of equipment. Harder game modes do not have this luxury. Perhaps we could give harder game modes a lower cost to charge to even out the playing field a tiny, tiny bit.
5. On a scale of 1-10, how useful do you think PVP armors are currently? (1 = junk/can't use)