Hotfixes[31/8/2019]:
- Miscellaneous bug fixes:
- Fixed Ironmen/Realism not being able to see item spawns, such as Snape grass.
- Fixed Dwarf cannon loading with cannonballs (use cannonball item on cannon)
- Fixed Zalcano crashes
- Fixed Dragon Slayer 2 quest bug with Gypsy not being able to continue.
- Fixed coal mining in resource area in wilderness
- Fixed Dragon thrown axe requirements
- 40 Attack requirement removed
- 40 Ranged requirement increased to 61.
- Website changes:
- Vote system fixed
Hello everyone,
This week's update wraps up the final major component of Prifddinas… Zalcano! We're very excited to announce that Alora is the first server to release this content and The Gauntlet, which we hope you've been enjoying since the last update! This skilling mini-game focuses on defeating Zalcano without the use of combat, which is different from most bosses. There's also a cool looking new pet, Smolcano, which can be obtained from the boss. On top of this, we've been listening to your Theatre of Blood loot feedback and have made some adjustments based on what we've heard.
- Regional compost bins:
- Compost bins now each operate as independent bins which players can use.
- The following bins are currently functional:
- Catherby
- Ardougne
- Falador
- Port Phasmatys
- Hosidius
- The following bins are currently functional:
- Compost bins now each operate as independent bins which players can use.
- Theatre of Blood loot changes:
- As requested by many of you, we've modified the loot mechanics in the Theatre of Blood.
- Just over a month ago, we matched OSRS's loot mechanics for ToB, which made it so that only one player on the team could get a unique item.
- Many of you have expressed dislike on this aspect of the update, especially considering Alora's version of ToB always had a chance for every player on the team to receive a purple chest.
- Considering this, we've tweaked the loot system to remove the limitation on only one player receiving loot. With the tweaks we've made, the drop rate is slightly better than before, but with a chance for multiple players to obtain rare loot which seems to be the main complaint that we've heard.
- Many of you have expressed dislike on this aspect of the update, especially considering Alora's version of ToB always had a chance for every player on the team to receive a purple chest.
- Just over a month ago, we matched OSRS's loot mechanics for ToB, which made it so that only one player on the team could get a unique item.
- As requested by many of you, we've modified the loot mechanics in the Theatre of Blood.
- Prifddinas pickpocketing QOL:
- All of the talk options on pickpocketable Prifddinas NPCs (over 35+ NPCs) have been removed, making the Pickpocket option the first and only option for an easy left-click pickpocket.
- Ultimate Ironman drop fixes:
- Ultimate Ironmen's items when dying will now stay on the ground for 60 minutes as intended. This was previously bugged.
- Collection log additions:
- Dragon chainbody will now properly be counted in 3 categories:
- Slayer
- Kalphite queen
- Thermonuclear smoke devil
- Sarachnis has been added to the bosses page.
- The Gauntlet has been added to the bosses page.
- Zalcano has been added to the bosses page.
- Additions to Pet page:
- Sraracha
- Youngllef
- Smolcano
- Dragon chainbody will now properly be counted in 3 categories:
- Sarachnis QOL:
- Sarachnis respawn time has been heavily reduced. (From 1 minute to ~15 seconds).
- Bug fixes:
- Mind/cosmic altars have been 'cheapfixed' for the time being. They are functional, but the maps are broken and will be fixed in the next update.
- Fixed a bug where dark essence fragments wouldn’t show up in your inventory right away if you tried to chisel dark essence blocks.
- Crystal armor body/Crystal armor body(basic/attuned/perfected) visual bug fixed.
- Cannon loading/picking up has been fixed.
- Fixed a bug with a bank booth in Varrock West Bank not functioning.
- Added proper requirements for D'hide (g) and d'hide (t) items.
- Fixed accurate attack animation on swords/longswords.
- This includes, among other weapons, the Blade of Saeldor, leaf-bladed sword, and dragon sword.
- Varrock guards are now attackable.
- Added 40 range requirement on Robin Hood Hat.
- Sandicrahb can no longer be attacked by multi-spells.
- Slayer helmets now require 10 defense(instead of 13) to equip.
- Fixed a shortcut in the Falador mine that previously took players near the Falador wall.
- Cure me now turns your venom into poison if you are Venomed.
- It can be used twice to turn Venom->Poison->Normal
- Teleport crystals now function properly.
- Fixed a tile just outside the cyclops room that was causing players tokens to drain.
- The xp counter will now properly display “Lots!” If the player has over 2.147b experience.
- Staff of light attack speed changed from 5 ticks to 4 ticks.
- Stamina potion (2) can now longer be worn from the equipment stats interface.
- Implings no longer spawn at Puro Puro (they should only spawn in Prifddinas).
- You can no longer obtain a pet in The Gauntlet (through skilling actions).
- Barrage orb gfx (when a player is already frozen) has been fixed.
- The number of Clue boosters that you could receive from an Ultimate mystery box was previously 1, but has been increased to 3-6 as intended.
- Skeletal wyvern staircase has been fixed.
- The rock barriers at the ::1v1 tournament area have been fixed.
- Ores no longer disappear (go invisible entirely) after running out of ores.
- The staircase in the Brimhaven dungeon which takes you to the upper level (Greater demons) has been fixed.
- Leaf bladed weaponry:
- Leaf-bladed battle-axe and leaf-bladed sword animations have been updated.
- All leaf bladed weapons, when used against Kurasks or Turoths, will now provide a 17.5% damage boost.
- Leaf-bladed weaponry now requires 55 slayer to equip.
- Web slashing changes:
- Any weapon with a slash bonus can now cut through webs (throughout the whole world).
- Justiciar armour set effect tweaks:
- The set effect has been tweaked to be more accurate, and will always reduced incoming damage (except for in PvP situations) by a minimum of 1.
- Arianwyn has been re-enabled to convert crystal seeds into weapons:
- Due to many requests, Arianwyn has been re-enabled with the following changes:
- Instead of 1m and 3m GP cost, it is now 2m/5m.
- This is due to the addition of the Crystal bowl in Prifddinas which allows you to create Crystal weapon with shards, and keeping the GP cost the same would devalue the Crystal singing bowl.
- Instead of 1m and 3m GP cost, it is now 2m/5m.
- Due to many requests, Arianwyn has been re-enabled with the following changes:
- Zalcano:
- Description:
- Zalcano is a demon imprisoned beneath Prifddinas that is fought using skilling rather than conventional combat. Being immune to traditional combat damage, players must use their Mining, Smithing and Runecrafting skills to create imbued tephra capable of destroying her stone armour. Once her armour has been destroyed, they must damage her by mining her with a pickaxe.
- Access:
- You can reach Zalcano through the Teleport wizard in the Mini-game menu, or by typing in ::zalcano.
- Unlike the rest of Prifddinas, you do NOT need the same requirements that you need to enter the city to fight Zalcano.
- The only requirements are:
- 70 Mining and Smithing
- Higher hit points are helpful.
- The only requirements are:
- Unlike the rest of Prifddinas, you do NOT need the same requirements that you need to enter the city to fight Zalcano.
- You can reach Zalcano through the Teleport wizard in the Mini-game menu, or by typing in ::zalcano.
- Loot mechanics:
- To receive loot from Zalcano players must contribute to the fight by dealing a certain amount of damage.
- Players who do not contribute enough, or only contribute by either mining Zalcano(and not throwing tephra) will not be eligible to receive loot.
- When Zalcano dies, she will always 1-3 crystal shards, as well as 1 roll on her loot table.
- Each fight, 1 player(the one that dealt the most damage) will be named the MVP, and will receive an extra roll on the loot table, as well as Zalcano’s ashes.
- The more damage done by a player, the higher the chance to receive better loot. This also applies to rare drops(including Smolcano).
- To receive loot from Zalcano players must contribute to the fight by dealing a certain amount of damage.
- Fight mechanics:
- Golem spawn:
- Zalcano will periodically spawn a golem in the south east part of the prison, which will walk up to Zalcano and heal him for the remaining amount of hp that it has.
- The golem can be attacked by players who throw imbued tephra at it, and if it is killed, Zalcano will not be healed for anything.
- The player who deals the most damage to the Golem when it dies will receive 16-24 imbued tephra.
- The golem can be attacked by players who throw imbued tephra at it, and if it is killed, Zalcano will not be healed for anything.
- Zalcano will periodically spawn a golem in the south east part of the prison, which will walk up to Zalcano and heal him for the remaining amount of hp that it has.
- Symbols:
- Zalcano will periodically spawn a number of red/blue symbols on the ground.
- Players who stand on the blue symbol will gain significantly increased damage/accuracy when throwing imbued tephra at Zalcano.
- Players who stand on the red symbol will take significant damage and reduced run energy every game tick that they are on the symbol.
- Note: Players who are wearing the complete graceful set will receive 25% reduced damage and run energy drain while standing on the red portal.
- Zalcano will periodically spawn a number of red/blue symbols on the ground.
- Rockfall:
- Every so often, Zalcano will spawn 3-5 large boulders that fall from the ceiling close to target players.
- Once these boulders hit the ground, any players that are on the same tile as a boulder will take a considerable amount of damage.
- Every so often, Zalcano will spawn 3-5 large boulders that fall from the ceiling close to target players.
- Pebble attack:
- Zalcano will periodically stomp her feet, and then pebbles will fall on all players in the prison, causing a low amount of damage.
- This attack is unavoidable.
- Zalcano will periodically stomp her feet, and then pebbles will fall on all players in the prison, causing a low amount of damage.
- Weak phase mechanics:
- When Zalcano is in her weak phase, players will need to beware of being too close to her.
- Any player(s) standing under Zalcano in her weak phase will take a small amount of damage each tick that they are under her.
- When Zalcano rises from her weak phase, any players who are still next to her will be thrown back, taking damage in the process.
- Zalcano will rise from her weak phase after a given period of time, or if 380+ damage is dealt to her.
- When she rises, any tephra in players’ inventory will be destroyed by her shockwave.
- When Zalcano is in her weak phase, players will need to beware of being too close to her.
- Golem spawn:
- Glowing ore:
- There will always be 1 glowing ore present, which provides double tephra when mined.
- Every so often, Zalcano will send a fire blast to the glowing ore, destroying it, and causing a new ore to glow.
- Any players near this ore when it is destroyed will take a significant amount of damage.
- Death:
- All tephra will be lost upon death, and players will be teleported outside of the prison.
- They may re-enter and continue where they left off, however they will need to mine/refine/imbue more tephra.
- Dying at Zalcano is a safe death for all participants, including Hardcore Ironmen.
- All tephra will be lost upon death, and players will be teleported outside of the prison.
- Description:
- Prifddinas Agility course tweaks:
-
- The ladder to start the agility course now gives experience, as intended.
- The exp rates overall have been slightly raised to match the base rates as OSRS, since there was a recent increase in experience per hour.
- The largest increase was on the final obstacle in the agility course, which was increased from 968 base experience, to 1037 base experience.
-
- Store updates:
- Gauntlet Booster:
- Gauntlet boosters are now available in the store!
- The cost per booster is 15 tokens.
- Effect:
- The booster offers a +25% boost to your loot from The Gauntlet for 1 hour.
- Assuming 10 minutes each run, you will have a drop boost for up to 6 runs total. If you are running the corrupted gauntlet, you will have the boost for up to 8 runs.
- The booster offers a +25% boost to your loot from The Gauntlet for 1 hour.
- Other notes:
- These boosters can be obtained from Super/Ultimate mystery boxes (in varying quantities).
- Certain game modes (EIM/GIM/Classic/Realism/HCIM) can only open a scroll once every 3 hours. Every other game mode can open scrolls back to back as many times as they'd like.
- EIM/GIM cannot open a Gauntlet booster if they are still under the effect of one.
- Normal accounts can 'use' these scrolls on trade-locked players (eg. GIM) to transfer them (if they have tokens on their main account, it is essentially the same as moving tokens from a donation).
- Gauntlet boosters are now available in the store!
- Gauntlet Booster:
We hope you enjoy this update! :) Please report any bugs that you encounter as soon as possible.
Regards,
Omicron