At this point I've completed the normal and corrupt gauntlet 17 times each. I'm dry thus far - surprise surprise but that's beside the point. I've completed the corrupt gauntlet at a rate of about 1 per 3.5 attempts. Below is my general feedback.
1) As I previously suggested before release- the corrupt gauntlet is a challenge. While it's not too difficult to learn if you practice on the normal mode, it isn't easy and should be required for completion of this game. Add one corrupt gauntlet completion as a requirement for the completionist monkey.
2) There are many little things within the gauntlet that are frustrating. Among them:
- Problem: The enemy death animation is painfully slow leading to tons of wasted time waiting for loot and frustration for the player.
- Solution: If possible, speed up the death animation. If not, have the loot spawn under the player. This would allow the player to move on to his/her next action without having to stand there and wait five seconds for the loot to appear.
- Problem: "Make All" is not the default for potion making leading to extra unnecessary clicks. Make all is default outside of the gauntlet.
- Solution: Set "Make All" as default for consistency with the rest of the game and for quality of life. In the gauntlet no one ever want to make just one if they have more than one vial and herb.
- Problem: When in combat, the player cannot see the timer in the upper left. When you're in a time crunch towards the end, it is important to know exactly how much time is left.
- Solution: Move the timer to the upper right so that it can be seen over the hp overlay.
3) Problem: Weapon frame drop rate is still too low. There are many times when I'm sprinting around that map with nothing left to kill for the last 3 minutes trying to get a second weapon frame (or even a first). I shouldn't be able to clear the entire dungeon to only find one weapon frame. I shouldn't be able to kill as many monsters as I possibly can (prayer flicking and everything) and not find a single weapon frame. It's very discouraging when this happens - and it happens way too often.
Solution: Please increase the drop rate of weapon frames or add weapon frames as a build-able object for 225 shards. This gives a fail-safe for those who are really unlucky getting weapon frame drops. 225 shards is balanced as you still need to kill quite a few monsters in order to get a weapon frame that way. By the time you collect 225 shards, you deserve a weapon frame.
4) Problem: Mini-bosses drop repeat items. Mini-bosses take time to kill especially if you don't have a weapon yet.
Solution: Guarantee different item drop from mini-bosses after you have an item already. This is already in OSRS.
Please feel free to comment your feedback on my ideas, or add your own ideas in the comments. I'll incorporate any good / popular ones into the thread above.