Hello everyone,
Note: Abyssal tentacle degrading was originally in this update, but has since been removed and may be polled at a later date.
As promised, our second batch of weekly updates is now live! We've taken some time to adjust the Theatre of Blood drop rates, as they were recently released by the OSRS development team. On top of this, we've got plenty of new content such as ZMI Runecrafting, another low-level Draynor Rooftop Agility Course and fully treatable and enchantable Silver Jewellery. We hope you find can all find something to enjoy in this update! :)
- ZMI Runecrafting:
- Players can now access and use the ZMI altar!
- Players must run through the long/safe path, or dangerous/short path to get the altar, and can craft pure essence on it. The altar rewards all runes except for Wrath runes, and has no level requirement to use. With that being said, the higher your Runecrafting level is, the more likely you are to get a better rune.
- Players will receive 1 rune per pure essence they craft, or 1-2 runes if they are donator+.
- Players can't teleport out of the ZMI area, unless they use the Ourania teleport in the Lunar spell, which is free to use, as all spellbook teleports are.
- Players must run through the long/safe path, or dangerous/short path to get the altar, and can craft pure essence on it. The altar rewards all runes except for Wrath runes, and has no level requirement to use. With that being said, the higher your Runecrafting level is, the more likely you are to get a better rune.
- Access:
- You can teleport to the ZMI area through the Teleport Wizard, or through the Ourania teleport in the Lunar spell book.
- Players can now access and use the ZMI altar!
- Blood Runecrafting change:
- Blood runes are now crafted with Dense essence blocks, similar to soul runes, rather than pure essence.
Abyssal tentacles dissolving:The Abyssal tentacle now degrades. When you create one, it has 10,000 uses, and once the uses are up, your tentacle consumers your abyssal whip, and returns a tentacle to the player.Players who have a tentacle in-game currently will have 10k uses automatically added to their accounts.
- Trader Stan's charter shop has been added:
- Trader stan is in Port Sarim, and he sells general items, including glassblowing pipes, buckets of sand, seaweed, and soda ash, and is accessible by all game modes.
- His stock, unlike other shops in Alora, goes down in number when people purchase items. These items slowly restock over time (2 per 30 seconds).
- Trader stan is in Port Sarim, and he sells general items, including glassblowing pipes, buckets of sand, seaweed, and soda ash, and is accessible by all game modes.
- Barehanded impling catching:
- Players can now catch implings barehanded. If the player has the necessary level (see hunter guide), they can catch implings barehanded without any net required.
- Silver jewellery crafting and enchanting:
- You can now craft Silver jewellery by using your Silver bars on any furnace while having the appropriate mould (and gem) in your inventory.
- Jewellery that can currently be created and enchanted:
- Opal Necklace:
- Requires level 16 crafting to make, using a silver bar and a necklace mould. Players can use the level 1 enchant spell on an Opal Necklace to create the Dodgy Necklace, which provides a 25% chance to succeed with a pickpocket if you were going to fail it.
- The necklace has 10 charges, and will break after the uses are used. Players can right click the necklace to check the uses left, and break it to reset their uses.
- Requires level 16 crafting to make, using a silver bar and a necklace mould. Players can use the level 1 enchant spell on an Opal Necklace to create the Dodgy Necklace, which provides a 25% chance to succeed with a pickpocket if you were going to fail it.
- Opal bracelet:
- Requires level 22 crafting to make, using a silver bar and a bracelet mould. Players can use a level 1 enchant on an Opal Bracelet to create the Expeditious bracelet, which provides a 25% chance to decrease the monsters left on a task by 2, as opposed to 1.
- The bracelet has 30 charges, and will break after the uses are used. Players can right click the bracelet to check the uses left, and break it to reset their uses.
- Requires level 22 crafting to make, using a silver bar and a bracelet mould. Players can use a level 1 enchant on an Opal Bracelet to create the Expeditious bracelet, which provides a 25% chance to decrease the monsters left on a task by 2, as opposed to 1.
- Opal amulet:
- Requires level 27 crafting to make, using a silver bar and an amulet mould. Players can use a level 1 enchant an Opal amulet to create the Amulet of Bounty, which provides a 25% chance of not using a seed when farming.
- The amulet has 10 charges, and will break after the uses are used. Players can right click the amulet to check the uses left, and break it to reset their uses.
- Requires level 27 crafting to make, using a silver bar and an amulet mould. Players can use a level 1 enchant an Opal amulet to create the Amulet of Bounty, which provides a 25% chance of not using a seed when farming.
- Jade necklace:
- Requires level 25 crafting to make, using a silver bar and a necklace mould. Players can use a level 2 enchant on a Jade necklace to create the Necklace of Passage, which provides various teleports around the game.
- The necklace has 5 charges, and will break after they are used.
- Requires level 25 crafting to make, using a silver bar and a necklace mould. Players can use a level 2 enchant on a Jade necklace to create the Necklace of Passage, which provides various teleports around the game.
- Jade amulet:
- Requires level 34 crafting to make, using a silver bar and an amulet mould. Players can use a level 2 enchant on a Jade amulet to create the Amulet of Chemistry, which provides a 5% chance to receive an extra dose when creating potions.
- The amulet has 5 charges, and will break after the uses are used. Players can right click the amulet to check the uses left, and break it to reset their uses.
- Requires level 34 crafting to make, using a silver bar and an amulet mould. Players can use a level 2 enchant on a Jade amulet to create the Amulet of Chemistry, which provides a 5% chance to receive an extra dose when creating potions.
- Topaz necklace:
- Requires level 32 crafting to make, using a silver bar and a necklace mould. Players can use a level 3 enchant on a Topaz necklace to create the Necklace of Faith, which will boost a players prayer by 10% if their hitpoints fall below 20%, and they are wearing the necklace.
- The necklace will turn to dust when the perk is used.
- Requires level 32 crafting to make, using a silver bar and a necklace mould. Players can use a level 3 enchant on a Topaz necklace to create the Necklace of Faith, which will boost a players prayer by 10% if their hitpoints fall below 20%, and they are wearing the necklace.
- Topaz bracelet:
- Requires level 38 crafting to make, using a silver bar and a bracelet mould. Players can use a level 3 enchant on a Topaz Bracelet to create the Bracelet of Slaughter, which provides a 25% chance to not decrease the monsters left on a task.
- The bracelet has 30 charges, and will break after the uses are used. Players can right click the bracelet to check the uses left, and break it to reset their uses.
- Requires level 38 crafting to make, using a silver bar and a bracelet mould. Players can use a level 3 enchant on a Topaz Bracelet to create the Bracelet of Slaughter, which provides a 25% chance to not decrease the monsters left on a task.
- Topaz amulet:
- Requires level 45 crafting to make, using a silver bar and an amulet mould. Players can use a level 3 enchant on a Topaz amulet to create the Burning Amulet, which provides various wilderness teleport options.
- The amulet has 5 charges, and will break after the uses are used. Players can right click the amulet to check the uses left, and break it to reset their uses.
- Requires level 45 crafting to make, using a silver bar and an amulet mould. Players can use a level 3 enchant on a Topaz amulet to create the Burning Amulet, which provides various wilderness teleport options.
- Opal Necklace:
- Draynor Rooftop Agility course:
- The Draynor Rooftop course is now available for low-level Agility training!
- With a requirement of 10 Agility, players now have an alternative to the Gnome agility course for low-level training.
- The full course will give 120 experience (before multipliers) as well as 1-2 Marks of grace upon completion of a lap.
- The Draynor Rooftop course is now available for low-level Agility training!
- Cape changes:
- Max cape update:
- The 'Features' right-click option while the Max cape is in your inventory can now be used to swap your spell book.
- Max cape options have been added to the following combination capes:
- Fire max cape
- Saradomin max cape (+imbued variant)
- Zamorak max cape (+ imbued variant)
- Guthix max cape (+imbued variant)
- Ava's max cape
- Ardougne max cape
- This cape has only been given some of the options (notably the Spellbook swap) as it already has its own options.
- Infernal max cape
- Assembler max cape
- Monkey (completionist) cape options update:
- The Monkey has been given the same right-click options in the inventory and equipment tab as the Max capes.
- Previously, it only had a Teleport option in your inventory. It will now feature the Spellbook swap option as well, and both options will be available in the equipment tab right-click.
- The Monkey has been given the same right-click options in the inventory and equipment tab as the Max capes.
- Max cape update:
- Vote reward shop price fixes:
- We intended to make the Rogue outfit 2,000 points (and 1,000 for restricted game modes), but following the previous update it was 2,250 points.
- We've corrected this to 2,000/1,000 by reducing the price of the Rogue mask to 350 from 500, and the price of the top/bottom to 575 from 625.
- We intended to make the Rogue outfit 2,000 points (and 1,000 for restricted game modes), but following the previous update it was 2,250 points.
- Slayer vote book bonus fix:
- Due to the Slayer bonus from Vote books only being a 25% increased, this means that if you receive 2 points, 25% more is 2.5, which the server would then round down and keep at 2.
- This is now fixed, and the server will round upwards instead, to give you 3 points (effectively a 50% bonus in this case).
- Due to the Slayer bonus from Vote books only being a 25% increased, this means that if you receive 2 points, 25% more is 2.5, which the server would then round down and keep at 2.
- Miscellaneous:
- The Wilderness supply chest would spawn about 2 seconds before the announcement was made, but it will now spawn simultaneous to the announcement.
- Edgeville dungeon / Varrock sewer obstacle pipe:
- Players with 51 Agility can now use the pipe to cross between these two areas, which should speed up Red spiders' eggs collecting.
- Client updates:
- The zoom buttons in the Settings tab have been fixed to properly zoom in and out. The middle button resets the zoom to the default.
- Wesley the Crusher:
- Wesley is now standing near Zahur by the Edgeville Furnace to crush your Herblore items for you!
- He can crush any item that requires a Pestle and Mortar, such s:
- Unicorn horns
- Blue dragon scales
- Bird nests
- Chocolate bars
- Goat horns
- Kebbit teeth
- Lava scales
- Superior dragon bones
- Wesley charges 500 coins per item, and is able to crush noted items. (except for Bird nests which are un-notable)
- This price is reduced for Donator ranks:
- Normal: 500
- Regular Donator: 475
- Super: 450
- Extreme: 425
- Legendary: 375
- Uber: 325
- Master: 275
- Immortal: 200
- This price is reduced for Donator ranks:
- He can crush any item that requires a Pestle and Mortar, such s:
- Wesley is now standing near Zahur by the Edgeville Furnace to crush your Herblore items for you!
- Sand crabs:
- Sand crabs can now be fought in Zeah!
- These crabs are located on a sandy shore south of Zeah, which can be accessed by using the Teleport wizard and going Monsters -> Sand Crabs.
- They have more hitpoints than Rock crabs, and there are more of them, making it a prime area for combat training.
- Seaweed spawns:
- There are now a whopping 28 seaweed spawns along this shore, making it the best area for collecting seaweed at the moment. There is also a bank chest on the shore.
- Crabclaw Isle:
- A private island to fight crabs is available to the south of the shore, for a fee of 100k GP.
- You can stay here as long as you'd like, but if you leave, you'll have to pay another 100k to revisit.
- A private island to fight crabs is available to the south of the shore, for a fee of 100k GP.
- Sand crabs can now be fought in Zeah!
- Theatre of Blood changes:
- Killtime record QOL:
- The killtime records will now display the full team for ToB, whereas it usually shows 3 players maximum for other bosses/mini-games.
- Points system / Loot rate matching OSRS:
- OSRS recently released the exact formulas (# of points given for different actions in the raid, and how the affect the loot rates) which we've taken the time to implement into Alora's Theatre of Blood.
- We now have near-100% accurate rates for the reward system in the Theatre of Blood.
- This also means that Lil Zik is completely separate from the loot table, and is rolled at a 1/650 rate but does not affect your rare loot whatsoever.
- Here's how it works in a nutshell (full image below with more details):
- An 'invisible' point system in the background keeps track of your progress:
- Dying reduces your points.
- Dealing the most damage in a room/phase gives you more points.
- Participating in each room gives you points. (AFKing will not)
- Raid boosters increase the # of points you can obtain.
- At the end, 1 player will be chosen as the MVP, which will be eligible for the rare loot.
- The MVP is chosen based on how many points you have out of the team total.
- For example, if you have 30% of the team's points, you have a 30% chance of being the MVP.
- The MVP will then roll for the rare loot, which has an 11% chance. This 11% chance is reduced by deaths in your team, but is also increased by the vote bonus, server bonus on weekend events and drop scroll boosters.
- Once you hit the rare drop table, you will be guaranteed one item at the following rates:
- 1/19 - Scythe of Vitur
- 2/19 - Ghrazi rapier
- 2/19 - Sanguinesti staff
- 2/19 - Justiciar face guard
- 2/19 - Justiciar chest guard
- 2/19 - Justiciar leg guards
- 8/19 - Avernic defender hilt
- Once you hit the rare drop table, you will be guaranteed one item at the following rates:
- The MVP is chosen based on how many points you have out of the team total.
- An 'invisible' point system in the background keeps track of your progress:
- OSRS recently released the exact formulas (# of points given for different actions in the raid, and how the affect the loot rates) which we've taken the time to implement into Alora's Theatre of Blood.
- Killtime record QOL:
- Store updates:
- Clue booster:
- Clue boosters can now be purchased from the donation store!
- These will boost the chance of obtaining super rare loot from opening Clue scroll caskets by 20% for 1 hour, at the cost of 15 tokens.
- Ideally, you'd complete your caskets and save the clues before using one of these boosters to maximize the benefit.
- The booster will also increase your chance of receiving the Clue hunter outfit pieces.
- These can be purchased by any game mode, but have the same restrictions a well:
- EIM/GIM cannot open another booster if there is still time remaining on the current one.
- EIM/GIM/HCIM/Classic/Realism can only open 1 Clue booster every 3 hours.
- These will boost the chance of obtaining super rare loot from opening Clue scroll caskets by 20% for 1 hour, at the cost of 15 tokens.
- Clue boosters can now be purchased from the donation store!
- Clue booster:
Make sure to report any bugs that you find as soon as you encounter them!
Best Regards,
Alora Staff Team