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Development Blog #6: Castle wars and more!


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Posted 24 May 2019 - 12:29 PM #1

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Hey guys,

 

We decided to bring this section back to life to keep you updated on what @Omicron is working on, and to give us some ideas on how to make the next update as good as possible.

 

This update is planned to go live in 7 days, but we all enjoy a little preview of what is coming!

 

To start it off, we have the "Superglass make" spell:

 

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We are open to ideas on how to make seaweed more accessible to get. Don't forget to leave a comment if you have any ideas.

 

The second update @Omicron is working on is the minigame "Castle Wars". This will unlock a lot of fun activities and events for us to do.

 

We already have some great suggestions for the Castle Wars shop so that it will always be worthwhile for you to play the minigame itself, and reward you for being good at it. If you have any ideas for the Castle wars point shop, don't forget to leave a comment about it!

 

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Last but not least, we will be bringing the deadman supply chests to Alora. We have a solid plan when it comes to the loot, but we are always open to suggestions in the comment section of this topic.

 

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Thank you for reading this, hope you have a wonderful day!  <3


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Posted 25 May 2019 - 02:54 PM #2

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Oh how I cannot wait for these updates. Very interested to see what is in that deadman chest. 


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Posted 25 May 2019 - 02:54 PM #3

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suggestion : plz add that u need an amount of risk to open the dmm chests :)


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Posted 25 May 2019 - 02:54 PM #4

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Oioi looking forward to castle wars


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Posted 25 May 2019 - 02:55 PM #5

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Nice! hopefully string jewelry spell will be next! ;)


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Posted 25 May 2019 - 02:57 PM #6

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divine leak Kappa


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Posted 25 May 2019 - 02:57 PM #7

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Castle wars has great potential for sure. I think it's the only minigame to be introduced that could actually become an active minigame. However it also holds the same risk to be as hard as it is to get enough people to play PC.

The rewards are going to have to be impactful enough to not just fall into the same place. Hopefully as a community we can gather enough information to be able to poll different ideas before the release :)
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Posted 25 May 2019 - 03:27 PM #8

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Superglass Make is something I’m definitely looking forward to towards stocking up on molten glass for crafting gains. Castle Wars looks fun as it’s like a “Capture The Flag” kind of game versus just just killing the enemy team. As for the deadman chests, I hope to see what’s in store for that in terms of increasing activity in the wilderness.

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Posted 25 May 2019 - 03:39 PM #9

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Great to see this section being used again, I really look forward to hearing the feedback about these updates.

Castle Wars will need to have some nice rewards, otherwise it'll be just like LMS - dead at all times except during events.

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Posted 25 May 2019 - 05:13 PM #10

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Looking forward to these updates! especially Castle wars and glass make. Bringing this thread back to life is nice so players can see what is in the works.


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Posted 25 May 2019 - 08:14 PM #11

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Cant wait for superglass make!


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Posted 25 May 2019 - 10:35 PM #12

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That's very good, thanks @Omicron & @kp

 

Can't wait for the GE update :D


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Wow stuff, just wow.

 

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Posted 26 May 2019 - 12:09 AM #13

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Thank you for the thread king purple. Really love these BTS threads and looking forward to see all these implemented to the game.


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Posted 26 May 2019 - 01:18 AM #14

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Super excited to see this! I don't think I've seen a dev blog since ive started playing so this is a nice treat! 

 

Castle Wars - Needs to be a good reward system for playing like others have stated above

 

DMM Chests - Needs to be an amount risked to open it

 

Seaweed - Add it to the Konar table as well as the barrows table. It is "basically" a secondary ingredient, just not for Herblore


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Posted 27 May 2019 - 08:43 AM #15

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cant wait for this update! and especially the deadman chest :P


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Posted 27 May 2019 - 12:18 PM #16

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I can't wait for the glass-make spell! It's going to cut down the time making molten glass tremendously.

 

With that being said, I feel that Kraken being the only reliable source for seaweed should stay as such as far as NPCs go. It has a 1/43 chance of dropping 125 noted at a time. 2 other drops Kraken has that I'll combine for the sake of this argument is 50x unpowered orbs (1/64 chance) and 10x battlestaffs (1/32 chance) drops. The reason I put these 2 drops together is because Glass-Make is heavily used for making unpowered orbs, which leads to making elemental battlestaffs. This is a hearty crafting experience method, and I'll show as such using the HCIM exp rate of X6 with no bonuses active:

 

Making 1x molten glass = 120 exp

 

Making 1x unpowered orb = 315 exp

 

That is already 435 exp without making any staffs.

 

However, I would support a way of obtaining seaweed similar to how snape grass is collected along the shore by the Crafting Guild.

 

Can't wait for the other updates and the many more to come! Keep up the awesome work, @Omicron


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Posted 27 May 2019 - 06:15 PM #17

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Amazing updates as always omicron! :D Can't wait to see what else is in store!


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Posted 28 May 2019 - 07:08 AM #18

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Looking forward to the deadman chest, interesting to see what kind of loot you get from it. Good work keep it up.


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Posted 28 May 2019 - 10:43 AM #19

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Damn thats very dope updates cant wait.


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Posted 30 May 2019 - 03:00 PM #20

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Sick updates coming


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