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Posted 16 October 2018 - 02:52 AM #1

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First off I'm not 100% sure where to post this thread, so I'm making a post here in General Discussion. 

 

There are several topics I'd like to discuss about Alora ingame that I've noticed that some may not have noticed and I'm sure some have. I will split the topics into three main sections, but figured it would be appropriate to put three in the same thread because it's sort of a suggestion, but sort of a general discussion. 

 

The overall gameplay (tick box radius)

 

Ever noticed you misclicked an npc, food, any object, prayers, etc.? That's because the overall cursor box is smaller than actual Osrs and Rs3/2 tick boxes. Just put two clients side by side, you can noticeably see the difference how much bigger the tick box is compared to Alora's tick box. Ctrl + scroll wheel adjusts the zoom in/out feature, which would make it easier to click certain objects if you were to zoom in. However we as players shouldn't have to play like that considering how much easier it is to click on Osrs or Rs3/2. I'm not asking for some rework to be done here or anything; I just want to inform the players/staff/Omicron aware of this (I'm sure some if not most of the community already knows about this). 

 

Prayer protection against NPC's

 

I believe prayer protection against almost all monsters should prevent 100% damage from the foe you're fighting against excluding some NPC's such as Corporeal beast, Zuk (inferno boss), Venenatis, Chaos Ele, Thermonuclear smoke devil, Callisto, Vet'ion etc. (establish the same system as Osrs). For example: General Graardor (Bandos boss) can hit through prayer regardless, which in Osrs cannot hit through prayers. Furthermore the same argument can be brought up about other monsters such as Demonic Gorillas hitting through prayer as well. Now if this cannot be done at least adjust the drop rates for those NPC's maybe instead of 0.24% change it to something like 0.50%? 

 

Drop rates

 

Drop rates of uniques or rares aren't meant to be easy or a short task for anybody unless of course the donation benefits of those with higher donator rank. I will argue to some sense though that the drop rates should be tweaked a bit.. maybe not the item itself, but rather better chances if you have a high dry streak on that NPC. The current 100 and reoccuring 250th kc increased rarity is a good system, however I wouldn't mind seeing something better. Instead what if it was created whereas soon as you obtain a rare drop your rng(random number generator) get's reset. For example: Pvm God get's a valuable drop Armadyl Crossbow at 200 kc; his rng would then become in the 'reset' state. His kc wouldn't reset, but rather just the rng.

My suggestion: Remove 'every 250th kill gets you a drop rate increase' and implement a new system. 'Every kill your chance will increase by 1% stacking up until you've received a drop in the unique table'. 10 kc: 10% increased chance, 20 kc: 20% increase, 30 kc: 30% increase etc. If no unique has been drawn in 100 kills then every kill thereafter give an additional 1% on top of the adding 1%. Example: 100 kc: 100% chance, 101 kc: 102% chance, 125 kc: 150% chance, 150 kc: 200% chance, 200 kc: 300% chance etc. 

 

Example of new system: Zenyte shard is currently 0.41% chance of dropping 1/243 chance. 

With 100 kc 100% increase would now be 0.82% chance or 1/122 chance. Now take in account 100 kills no Zenyte shard and you still have a 1/122 chance after 100 kills dry already. 

Now obviously these are just rates I thought of with the examples I gave, but can easily be modified.. just using them as examples. 

 

You can use 650m's explained drop rate here: https://www.alora.io...?hl=+drop +rate

 

Shortcut if you don't wish to visit the link (explanation of drop rates and how percentage boosts work): 

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What are your thoughts? You don't have to comment on each section if you don't want to. These are just some things that have crossed my mind and feel like they could use some additional work or attention. This took me a while to make! Thanks for reading  :) 


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Posted 16 October 2018 - 03:53 AM #2

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Tick box: i cannot compare as i dont have osrs or rs3 accounts, but i indeed noticed sometimes clicking is very off. If this is indeed true, it should be fixed imo.

 

Prayer protection: i disagree on this. 99% of the bosses are already way too easy considdering you can bank in 1 min. Some bosses hitting through prayer only balances things out. Sure compared to osrs its wrong, but compared to osrs banking is also very wrong. This middleway of quick banking + still getting hit a bit is perfect imo.

 

Drop rate: please no, its called RNG for a reason. The whole idea of Runescape is the grind without you knowing when you get something. The milestone kc system is not in place to compensate for drystreaks, its here to show the server you killed x boss x times. The added chance during that kill is only a fun small extra feature. 
Im 99.9% sure this suggestion will never get implemented, as it is completely unbalanced and goes completely against the idea of RS. (not even mentioning it would completely ruin the eco)



Posted 16 October 2018 - 04:14 AM #3

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Hey I've moved this to Suggestions, I feel that is the best place for this topic.


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Posted 16 October 2018 - 05:31 AM #4

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First suggestion: If that's true and something can be done to easily improve it, I'd support it.

 

Second: Most of the bosses here don't have the same mechanics as OSRS, so they don't require much skill aside from being forced to eat a certain amount of food due to RNG. Making protection prayers 100% effective would remove pretty much all difficulty and bossing would be even more of a cake walk than it is now. No support.

 

Third: Partial support, I don't like the idea of threshold RNG boosts for all items in the way you've suggested (and especially for items that are only 1/243). Like it or not, RNG is a large part of the game and should stay that way. The drop rates in Alora are generally a bit better than OSRS across the board (except for pets).  However, I'd be okay with implementing RS3's threshold boosts for boss pets, as those only kick in after you've already killed a significant number of the boss. It'd benefit pet hunters without adding tons of additional uniques into the economy, but I don't expect it to pass anyway.


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Posted 16 October 2018 - 10:36 AM #5

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I am all for the tick box re-work! Not sure if I agree with the protection prayers and the rng boost though , good post none the less

Posted 16 October 2018 - 11:50 AM #6

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I could support the tick box rework suggestion as long as it isn't too intensive in terms of using Omicron's development time because I feel there are plenty of other areas that he could spend his time on that would be more beneficial. I personally don't have too many issues with the tick boxes and if misclicks happen they usually don't have that much of a negative impact. 

 

As for the second two suggestions, I definitely do not support them. Like @Sassafras already pointed out, bossing on Alora is already substantially easier than OSRS  due to a lot of the mechanics not being the same. Banking and getting to and from the bosses/NPCs is also much easier to do so altering pray protections would make camping and farming much too easy and thus bring more items into the game, altering the economy. If the bosses were to be reworked to be more similar to OSRS mechanics I could see the changes to pray protection added but until that happens I see this having negative effects on the game.

 

Like @My love pointed out, drops are based on rng for a reason. And if you want the game to be more similar to OSRS, like you claim in your first two suggestions, this change simply makes no sense. Adopting a system like the one you suggested would bring far too many items into the game and tank the economy. Not to mention, the whole point of grinding for an item is to get the satisfaction of finally receiving it. And if you prefer not to have to grind for each individual item, then play a normal or classic account and simply purchase it. The current system, however frustrating it may be at times, is fine how it is. 



Posted 16 October 2018 - 12:18 PM #7

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Tick box, couldn't care less, I personally barely miss-click, and when I do it's not from them boxes being small.

 

Prayers blocking 100% is no support from me. For things like Bandos it would be nice, but considering the mage minion doesn't go into hitting range (take a lot less damage), I see no added benefit from this. As Sass mentioned above, bossing is quite a bit easier here than OSRS, and making it easier is a no go.

 

Seriously? OSRS/RS/Alora are RNG games. "his rng would then become in the 'reset' state. His kc wouldn't reset, but rather just the rng." This is something you said. You can't "reset" RNG, it's literally random, you have the same chance to get a BCP/DWH/Ely/Etc on 1kc as you do on 1000kc. Just picture everytime you kill something you're rolling a 416, 512, 5000, or 10000 sided die, that's what the RNG system is, and IMO it's working fine.

 

Overall no support for anything.



Posted 16 October 2018 - 05:13 PM #8

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Tick box: Support, this is a minor issue but nonetheless if it is able to be fit in with a QOL update would be nice.

Prayer Protection: I support this as well even though the majority do not. I like that in OSRS you use protect melee for example and do not get hit against the monster you’re fighting that uses melee. It was like that pre-EOC and I liked it a lot. Unpopular opinion but idc.

Drop rates: No support. Drop rates are meant to be just that, random. We already have drop boosters and that’s enough in my opinion and high level donators get even more of a chance. It’s really not needed.

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Posted 16 October 2018 - 07:29 PM #9

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I will agree the tick box is slightly off as I've had some dead clicks, so this would be nice to see fixed.
 
As far as the praying issue, I only have a problem that prayer switching is delayed. I don't really have an issue that certain bosses may 'hit' through prayer, hasn't effected my trips. I wouldn't mind seeing it updated though. 
 
Now for the RNG suggestion, no support. The whole point of the game is to grind for items, and some rates are better than OSRS. Also only two donator ranks get an increased drop rate, and there are drop boosters. Also you have the current system confused, it is not in increase for every drop after say 250 etc, it is only for that one drop when you hit those numbers.

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Posted 16 October 2018 - 09:15 PM #10

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 Also you have the current system confused, it is not in increase for every drop after say 250 etc, it is only for that one drop when you hit those numbers.

 

I don't have it confused I'm already aware of how the current system works. Hence the reason I said this: "The current 100 and reoccuring 250th kc increased rarity is a good system, however I wouldn't mind seeing something better".

 

Also another thing most of the readers probably didn't read or look at: "Now obviously these are just rates I thought of with the examples I gave, but can easily be modified.. just using them as examples." By this I mean the rates could be adjusted to work with the old system in math terms. 


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Posted 16 October 2018 - 09:37 PM #11

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I don't have it confused I'm already aware of how the current system works. Hence the reason I said this: "The current 100 and reoccuring 250th kc increased rarity is a good system, however I wouldn't mind seeing something better".
 
Also another thing most of the readers probably didn't read or look at: "Now obviously these are just rates I thought of with the examples I gave, but can easily be modified.. just using them as examples." By this I mean the rates could be adjusted to work with the old system in math terms. 


The increased rarity is for that one kill, than it goes back to the original rate (unless you are using drop boosters or have uber/master).
Either way at the end of the day our rate is better than OSRS, and it will not be changed. That much I can tell you, as far as the other two would be a cool fix in the future.

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Posted 16 October 2018 - 10:00 PM #12

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The increased rarity is for that one kill, than it goes back to the original rate (unless you are using drop boosters or have uber/master).
Either way at the end of the day our rate is better than OSRS, and it will not be changed. That much I can tell you, as far as the other two would be a cool fix in the future.

Yes I already knew that.. "I don't have it confused I'm already aware of how the current system works."  

 

I understand the rate is better than OSRS already. I also understand that the drop rate change will probably not happen given by what most of the replies have voiced their opinions on. These were just things that randomly came across my mind and figured I'd post it. 


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Posted 27 February 2019 - 06:14 AM #13

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