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In regards to 'bloody keys' and wildy activity



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Posted 28 August 2018 - 03:35 PM #1

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Hello, 

 

Recently i thought about @ Horror posting a thread on 'PvMers/Skillers, why don't you PK' (thread 39809), therefore something popped to my mind.

 

 

What is your suggestion?: Other than having revenants drop bloody keys at certain rates regarding combat level, an idea came to mind about other NPC's in wildy. Instead of having just revenants drop bloody keys, why not make all NPC's in wildy drop them? 

 

1. NPC's in wildy 30+ or above to drop bloody keys at a certain rate regarding combat level and slightly more frequently if on task? (i can imagine nobody considers doing tasks such ice giants or hellhounds etc, but if there was a chance of a better reward, this would increase activity) - This would be more challenging as 30+ or above you can get tbed and you'll have to figure a way out to escape. 

 

2. Make all NPCs drop bloody keys at rates regarding combat level (increased chance if on task). Maybe lower rate if below 30 wildy. 

 

3. If you pick up a bloody key, you will be tbed for 1/2mins and get skulled if you wanna spice things up a bit more (optional on 3)

 

So for instance an ice giant would have a drop rate of 1/400, whilst a wildy boss may have a 1/100 or 1/150 chance, that could be decided on.

 

Topic 26358 if you're new and not sure what bloody keys are.

 

(please leave your thoughts on 1 and 2 (3 is optional so think about it))

 

Is this in OSRS?: N/A

 

Has this suggestion been accepted already?: N/A

 

How would this benefit Alora?: Increase wildy activity for sure and would make a lot of pkers happy i imagine. A lot more people would consider killing wildy NPC's if there was better rewards.

 

Please leave an opinion, as it's annoying when people say 'wildy is dead', lets work on it to make it better. 

 

if you've read this far, thank you.

 

 

 

Regards

 

Eim Creamy x



Posted 28 August 2018 - 03:42 PM #2

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Love this idea lad, brings positive things to both parties.


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Posted 28 August 2018 - 03:47 PM #3

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+1 great suggestion!


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Posted 28 August 2018 - 03:49 PM #4

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Maybe just wilderness bosses? Not all wildy NPC, as some can easily be farmed so the rate wouldn't matter. I do like this idea though.  


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Posted 28 August 2018 - 03:50 PM #5

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Could it be an entirely different key that Introduces the new RedSkull and a half tb, because i still feel like your going to get those players that make 70 range pures 1 everything else just to sit there doing those tasks as a money maker.



Posted 28 August 2018 - 03:58 PM #6

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Maybe just wilderness bosses? Not all wildy NPC, as some can easily be farmed so the rate wouldn't matter. I do like this idea though.  

 

If you feel like it could be farmed, make it even a smaller chance of receiving a bloody key, so instead of it being 1/400, make it 1/800. This will prevent the farmings, or come in a team and kill the farmer if there is more than 1 aggro NPC.


Could it be an entirely different key that Introduces the new RedSkull and a half tb, because i still feel like your going to get those players that make 70 range pures 1 everything else just to sit there doing those tasks as a money maker.

Could be a new money maker for sure, but why not take that opportunity to kill that person? Thats exactly what people want, more people in wildy, you'll get people singly pking for these farmers and you may get a more advanced pker who will be looking for someone to fight in general. (think of it as a hierarchy) 



Posted 28 August 2018 - 04:22 PM #7

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not bad at all! SUPPORT


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Posted 28 August 2018 - 05:25 PM #8

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I support that only wildy bosses drop and the tb for so long after looting 1 is a good idea too tbh support


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Posted 28 August 2018 - 05:47 PM #9

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I support that only wildy bosses drop and the tb for so long after looting 1 is a good idea too tbh support

Thanks for input, personally i would like to see all NPCs brought to use, not just main ones. (creates a bit more adventure if you're pking, not just camp the same spots)


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Posted 28 August 2018 - 06:10 PM #10

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Fantastic idea. +1 

 

I love the idea of not only expanding this to other monsters (so bosses & other things like wolves/ scorps/ hellhounds) drop them. But also adding more hotspots for pkers to be active in.


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Posted 28 August 2018 - 06:43 PM #11

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My input:

I'd vote against the TB for 1 or 2 minutes after picking up a bloody key. This would basically serve as a "pre tb" at areas like ice plat, axe hut, etc. Where if someone were to bring dhides, a few brews and a bulwark they could easily tank back to 44s, kbd spiders, lever, etc within a span of 1 or 2 minutes, and then have the TB immunity restricting them from getting fulled. Meaning they'd basically be invulnerable to death if they're not absolutely braindead.

 

I'd suggest maybe making it a requirement that people have to risk a certain amount, or be wearing 9 items (some people might not want to bring ammo & rings if they're just going in tank) to pick up bloody keys. If people knew there would be people in actual risk going to keys, that would incentivize more players to go and pick off the players who would be trying to pick up keys. 

 

Support on wildy NPC's dropping bloody keys though. This would get more ironmen to do wilderness slayer, which would bring more pkers looking for these ironmen.

 

Also a suggestion: Other servers, not going to name which, have keys in which you cant tele while carrying, and therefore must tank down to level 1 to get out with. How would you guys feel about this? So if the key spawns at rogue's castle, the player who picks it up would have to run to new gate, down through single strip, east drags, and the east side of varrock multi while carrying the key. Upon death maybe there would be an announcement "Player _______ has died while carrying the Bloody Key at level __ Wilderness! Good Luck!" or the like. Opinions?


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Posted 28 August 2018 - 08:10 PM #12

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Totally support your idea and @ Horror the “while having a key in your inventory not being able to teleport” idea, is fantastic. Support to both.

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Posted 28 August 2018 - 11:18 PM #13

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Thanks for input, personally i would like to see all NPCs brought to use, not just main ones. (creates a bit more adventure if you're pking, not just camp the same spots)

True i agree but there would be way too many bloody keys coming into the game then, i mean theres already a bunch from the regular spawns and people going crazy at revs, the other NPC's already have a great wildy slayer bonus but people dont take advantage of it, i personally do alot of wildy slayer its great but i feel everything dropping bloodykeys would be abit much unless the drop rate was similiar to boss pets or something i feel like itd have to be low so you dont go there expecting 1 but get lucky once in a great while, but wildy bosses dropping at w/e rate would be cool because the bosses have good traffic and would spice it up a bit just my opinion man but still i wouldnt complain either way tbh bloody key rewards are low enough that itd balance


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Posted 29 August 2018 - 12:31 AM #14

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I definitely support the overall Idea. Great stuff, and maybe buff the bloody key chest droprates as well slightly. (or not depending how many more bloody keys will be into the game) But as of now the chest needs a slight buff imo which would bring more activity.


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Posted 29 August 2018 - 12:35 AM #15

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Great suggestion. Support.

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Posted 29 August 2018 - 01:47 AM #16

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My input:

I'd vote against the TB for 1 or 2 minutes after picking up a bloody key. This would basically serve as a "pre tb" at areas like ice plat, axe hut, etc. Where if someone were to bring dhides, a few brews and a bulwark they could easily tank back to 44s, kbd spiders, lever, etc within a span of 1 or 2 minutes, and then have the TB immunity restricting them from getting fulled. Meaning they'd basically be invulnerable to death if they're not absolutely braindead.

 

I'd suggest maybe making it a requirement that people have to risk a certain amount, or be wearing 9 items (some people might not want to bring ammo & rings if they're just going in tank) to pick up bloody keys. If people knew there would be people in actual risk going to keys, that would incentivize more players to go and pick off the players who would be trying to pick up keys. 

 

Support on wildy NPC's dropping bloody keys though. This would get more ironmen to do wilderness slayer, which would bring more pkers looking for these ironmen.

 

Also a suggestion: Other servers, not going to name which, have keys in which you cant tele while carrying, and therefore must tank down to level 1 to get out with. How would you guys feel about this? So if the key spawns at rogue's castle, the player who picks it up would have to run to new gate, down through single strip, east drags, and the east side of varrock multi while carrying the key. Upon death maybe there would be an announcement "Player _______ has died while carrying the Bloody Key at level __ Wilderness! Good Luck!" or the like. Opinions?

Thanks for replying, the more opinions the better.

 

Wearing '9 items' is a good idea, but keep in mind people might just wear cheap welfare gear, in all fairness easier kills for pkers.

 

I do love the idea with the new key suggestion and the idea to run down to level 1 wildy. Are you implying a new chest with new rewards or just bloody key in general?

 

If in reference to bloody keys, it would be a bit hard to escape from revenant cave and such but sure why not. ( Lets say they announced your location on yell, unless you're with a team camping and can then run down together)

 

If a new key, would the chest be in wildy or non-wildy? Case scenario; if you supposably were going to teleport to a certain location in wildy to open the chest, but you've ran into a clan, but you couldn't get out unless you ran down again (considering you've got key on you). Or have the chest in edge, to show you've escaped and potentially have NPCs in wildy 40+ or above dropping these new keys. (Maybe announced your location on yell or specify the wildy level you're in to all pkers that this player has received this key). This would bring in the pkers to the wilderness for potential 'key pk' or get caught out by a bigger predator. 



Posted 29 August 2018 - 02:25 AM #17

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cba running into spastics in the wild is why i dont pk total waste of time imo

pking is not what it was just make peace with it, I did years ago



Posted 29 August 2018 - 09:30 AM #18

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cba running into spastics in the wild is why i dont pk total waste of time imo

pking is not what it was just make peace with it, I did years ago

Not sure whats up with the negativity, but i can guarantee the pkers are sick of people like you also.



Posted 29 August 2018 - 10:16 AM #19

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i support this idea for sure I feel would bring the wilderness more activity, Good luck.


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Posted 26 October 2018 - 04:53 PM #20

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Although this is an interesting idea, I think since we had the new addition of PvP Armours and Weapons that this isn't completely necessary. The wilderness as it is in terms of PvM is very profitable and I think the amount of bloody keys we see already is at a good rate.

 

Because of this I am going to decline the suggestion.


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