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Raids 1 QOL Changes



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Posted 21 July 2018 - 04:12 PM #1

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Raids 1 QOL Changes

 

This has been put together by Deviant Warriors in an attempt to make Chambers Of Xeric balanced.

 

What is wrong with raids? - At the moment there is a lot of things wrong with raids and this has resulted in Chambers of Xeric being essentially dead content and no one wants to do it anymore. I have to say after doing 80 Theatre of Blood kills that the Verzik boss is much easier than Olm and this is why it needs balancing here are mine and Deviant Warriors suggestions to Omicron on how to balance it.

 

How it can be fixed

 

End Crystals - Once Olm's hands have died every time the crystals start dropping into the room, the crystals do way too much damage and they are supposed to do the same damage as the red portal attack that olm gives to the people killing him. I suggest that you make these crystals do the same damage as the crystals that drop once you have that red ring around you because this is how it is meant to be. Another thing about the crystals would be that they drop way too fast, slow down the attack so that it drops a lot slower. The crystals should drop where the player is also standing and not randomly, on OSRS you are able to dodge the crystals this way and I hope that this can all be changed.

 

Olm's head animation - At the moment in Chambers of Xeric the olm head doesn't move and it just attacks everyone in the room but on OSRS the olm head moves on a rotation and attacks the players that are infront of it or in a certain radius. This is so that the players can "run the head" which means that they will be able to dodge Olm's attacks easily and this will help with solo players. Be aware that this isn't the main problem with Olm at the moment but would make it a lot more appealing for players to do.

 

Olm's Right Hand - At the moment the way to kill Olm's right hand is to range it down with ruby bolts and blowpipe. As ruby bolts were nerfed and probably won't be reverted I propose that we make the hand better by making mage more accurate on it like it is in OSRS, this would make the ruby bolt problem gone and there wouldn't be many complaints about them as rubies are only really good at Chambers of Xeric anyway.

 

Trident - To go with the mage accuracy Quality of Life change I propose that we make the trident the same as it is in OSRS because at the moment the trident attacks a lot slower than it should and the animation is different to OSRS. This would make the trident a lot better and would give mage much more of a use on Alora. This isn't really a change towards raids but it is a general update that would help raids as such.

 

Scavengers Respawning - At the moment Scavengers in the Chambers of Xeric don't respawn and there is only a certain amount of them you can kill per raid. I say that we make the scavengers have a respawn timer which would help with the "unlucky" drops you will get throughout the raid such as at ice demon you would get 2-3 brews and get unlucky but if scavengers can respawn you can go back and kill those, this would make the raid take longer than it should which in my eyes makes up for the lack of your own brews being needed for the raid.

 

Overload Potions - At the moment overload potions are only dropped by tekton but maybe we can change this by giving every boss in raids  a slim chance to drop some overloads so that you might get lucky and get yourself an overload before you get to tekton which would make it a lot better, only make the bosses drop 1-2 and not drop one for everyone to make it balanced.

 

Tekton - Currently Tekton is way too defensive in Chambers of Xeric and this has a big impact on solo raids especially because it slows down the raid a lot and in general is just a pain to deal with. I suggest that we lower Tekton's defence to make it a lot better for the solo raids and raids in general. Also, Tekton on OSRS is made so that the user can dodge the melee attack that it does and I think this should be added to alora which would make Chambers of Xeric a lot less afk than it is right now. There is currently a lot of downtime in raids and with this and all the other olm changes it should be fixed.

 

Raids Chest - With the recent update storage boxes were added inside of raids  but you aren't able to build these at the moment and I think you should be able to build them with planks that should drop from Savengers or the chests should already be built throughout the raid and all of the chests in the raid should be linked so you can open any of them and still have the same items in them as you did at Ice Demon for example.

 

Loot Chest - Once the raid has been completed you are able to loot the final chest to receive your loot but currently it doesn't have a purple glow when someone gets an item, I suggest that we either make it so that the glow above the chest goes purple when someone gets a drop or the chest should go completely purple like in raids 2.

 

Worm Dropping - In the thieving room of Raids 1 when you try to drop a worm you get a notice saying are you sure you want to drop this, this should be removed because it isn't necessary to warn you.

 

 

Thanks for reading this suggestion thread and I hope everyone will be able to support this and these things get into game!


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Posted 21 July 2018 - 04:24 PM #2

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Full support. its nicknamed Aids 1 for a reason and this would help.



Posted 21 July 2018 - 04:26 PM #3

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An overall great suggestion, I don't really see a reason to why the scavengers don't respawn anways.. Support.


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Posted 21 July 2018 - 04:32 PM #4

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Support for sure. All of these changes should be welcomed by everyone, great suggestions Willz.


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Posted 21 July 2018 - 04:44 PM #5

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Most of the suggestions in your post could be solved by just having a Tbow (I kid).

I especially support the crystals and the loot chest suggestions.


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Posted 21 July 2018 - 04:45 PM #6

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Save raids one, support for sure
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Posted 21 July 2018 - 06:02 PM #7

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Full Support. 

really gotta change something cause you can do 2 Theatre of Blood runs before you complete one Chambers of Xeric now with the recent Ruby bolt nerf.


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Posted 21 July 2018 - 08:04 PM #8

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I love all the Suggestions in this post and im not sure on the ammount of effort needed to make this all possible but i support this


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Posted 21 July 2018 - 11:25 PM #9

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These are small changes. But they'll help alot. In Solos you have to use over 14-20 brews depending if your range is accurate or not and you're able to dodge the random crystals that are falling. Tekton I feel like is still a bit too defensive, in OSRS it's not as tanky. This is no problem in team raids, but in solos this is still a problem even with the nerf that we've had. Actually, I don't feel like the defence is the problem, it's most likely it's hitpoints :) it can take either all of your supplies including boosting potions and brews, leaving you with nothing to kill Olm with. All of these small changes connect, as even respawning scavangers can fix that, you can simply go back and collect more supplies.

 

These updates are really needed for Alora, Ironmen and new Alora players need to be able to do raids 1 without twisted bow, while twisted bow still being good but not mandaroy. you'd use it just for faster raids


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Posted 22 July 2018 - 12:41 AM #10

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Support. Raids 1 needs some life again. Past few days I've thought of doing raids 1 and remember how much more of a pain olm is than Verzik in TOB and just go to raids 2 instead, and it must be even worse for those using ruby bolts with the recent nerf.


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Posted 22 July 2018 - 01:29 AM #11

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Fully support. There is a lot of raids 2 action now but the players that have stared playing recently (like myself) still need to do raids 1. This suggestion would definitely help with player retention as currently it feels like there’s a bit of a cap on how far recent players can go.

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Posted 22 July 2018 - 08:00 AM #12

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Raids 1 really need a rebalance after ruby bolts (e) nerf, not to mention olm is op here in comparison to osrs


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Posted 22 July 2018 - 08:18 AM #13

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I agree with pretty much all these changes, excluding the overload potion one. I think that these changes should be put in place as the community seem to comment on bugs within it all of the time. I support this post.



Posted 22 July 2018 - 10:55 AM #14

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Definite support. Even making a few of these changes will bring more people back to the Chambers of Xeric. I understand it is meant to be challenging but a majority of players don't even attempt it because they are unable to solo or raid efficiently in teams. Revisions like these could be a good way to rebalance Raids 1.



Posted 23 July 2018 - 02:45 PM #15

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Almost full support with the exception of tektons nerf because its defence was lowered some time ago.

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Posted 25 July 2018 - 11:24 PM #16

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At the moment Olm is harder than the whole ToB ;)

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Posted 26 July 2018 - 03:17 AM #17

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At the moment Olm is harder than the whole ToB ;)

Supply wise it is. It is because you can't do anything to dodge attacks, it's always maging and you take damage even using prayer against that. If we could run head, or even have it switch prayer and being able to pray against it 100%, it would become so much easier, not the fight, but just having enough supplies to even kill him.

But I'll will be curious what Omicron plans to do with raids 1, he did mention having a QoL update after ToB around raids 1 aswell. I really hope it will be included in next update. 


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Posted 03 August 2018 - 10:29 AM #18

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I wonder if all of these raids posts people have made recently are going to have an impact on future decisions made to alora. Probably not  ^_^


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Posted 05 August 2018 - 02:21 PM #19

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I wonder if all of these raids posts people have made recently are going to have an impact on future decisions made to alora. Probably not  ^_^

I hope so. It would greatly improve end game content which would improve the server as a whole aswell. I have been speaking with the OG raiders with 1,000+ KC and these updates are long overdue and need to be adapted immediately, IMO.


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