The reason behind suggesting such a game mode is to provide more variety between game modes and a harder challenge for those of us who prefer not to be iron man but also prefer not to play Oldschool RuneScape.
Classics can convert to "Elite" using an NPC that evaluates the current experience in each stat and reduces it at this ratio: 5:2.
For example - a player has 50,000,000 experience in a stat, when the classic player switches to elite mode that stat will have been converted to 20,000,000 experience.
Brief detail of elites
⦁ 2x Exp Rates
⦁ Voting provides 20 extra minutes rather than the usual hour
⦁ Same shops and restrictions as classic
⦁ Bonus slayer points (15% more or so)
⦁ Cash or Loyalty points awarded upon achieving level 99, 100M and 200M experience
⦁ Co-exists with classic economy and can trade other classics. Vise versa.
⦁ A weapon that hits as hard as a rune scimitar, but with faster speed.
⦁ This weapon can not be used in any PVP circumstance, can not be traded, and on death it will cost 10M coins to buy it back.
Master Ranks
In order to obtain these ranks, you must complete a series of supreme tasks. These tasks will be extremely challenging, and rewarded to the best of the best Skillers, PvMers, and Pkers. The reason behind the extreme requirements is to limit and showcase those who can achieve them. The requirements will be the same for each mode, this is controversial but the reason behind that is to have equality between modes.
Yes, it will be easier to obtain Skilling Master on Normal mode or Regular Ironman mode, but it will also showcase UIM, HCIM, EIM, and Classic players.
There will be NO TITLE AT ALL.
Regardless, no matter what mode you are, it would still be a nice achievement to have.
Skilling Master
([Skilling Master] or […the Skilling Master]) In-Game OR RANK / Forums rank
2,500,000,000 EXP through non-combat skills.
EXCLUDES SKILLS: ATTACK, STRENGTH, HITPOINTS, DEFENCE, PRAYER, MAGIC, and RANGED
⦁ 8 Non-Combat skills at 200M EXP
⦁ 4 Non-Combat skills at or above 150M EXP
⦁ 3 Non-Combat skills at or above 50M EXP
(Does NOT count as the first or second part for other requirements)
⦁ All Skilling-related achievements completed
(NOT the few listed below)
Perks:
⦁ Boost while skilling in ALL levels of wilderness (not only 25+ and will not stack with 25+)
⦁ A free daily 30 minutes of bonus experience - Claim by using ::dailyxp (Can stack if not claimed)
⦁ Access to the "Skilling Master's Lair" - An unused map or dungeon filled with high level skilling content. (I can customize one)
A "Banker" pet that follows you everywhere except Wilderness [Can't relog and drop it to make it go to safezone]
Banker pet can not be dropped or spawned at:
⦁ Mage Bank Safezone - Once you teleport using ;;mb, Mage Arena Exchange, or Mage Bank, Banker automatically goes to the Bank.
⦁ Edgeville Safezone - If you cross the ditch, the Banker automatically goes to your inventory.
If you die with Banker, he will be available in the "Reclaimable Store" for 25,000,000 coins.
Other players will not be able to loot "Banker". If inventory is full, Banker will go to the Bank.
⦁ Edge-PvP Safezone
⦁ Battle Royale zones
⦁ Duel Arena lobby or Arena (;;duel) (to prevent scams)
⦁ ;;event or ;;gamble (to prevent scams)
⦁ KBD Safezone
⦁ Bonus Slayer points per task
⦁ Bonus damage while doing Slayer tasks
⦁ 3% increased drop rate
⦁ 1% chance to get a double drop
⦁ Prayer drain is 50% slower
⦁ Special restore is 50% faster (Outside of wilderness)
⦁ 5,000 Kills with a 3.0 KDR
⦁ 2,500 Kills with a 6.0 KDR
If Kill-limit is exceeded, a player could obtain the title by:
⦁ 6,000 Kills overall - No KDR Requirement
Alora Master
([Alora Master] or [...Master of Alora]) In-Game RANK / Forums Rank
⦁ At least 2 Mastery titles or achievements
⦁ 1,000 Forum posts
⦁ Completionists Monkey
⦁ 150 days of in-game playtime
⦁ 100 days of Forum time
Fix the equipment boosting sets if the suggestion below gets added.
This means giving them a 15-20% boost to the corresponding skill they were made for
⦁ This page will consist of purely player in-game desires / goals and will not be required for Completionist cape.
⦁ Rewards will consist of various items relating to the achievement.
⦁ These are basically to add more content in game.
Here is a list of achievements I have thought of so far
(NOTE: IF ALREADY COMPLETED IN-GAME, YOU HAVE TO REDO THEM IN ORDER TO COMPLETE)
Spoiler
Player versus Monster
Novice Dragonkin Slayer -
⦁ 50 Green Dragon kills
Reward:
⦁ 50 noted Dragon bones
⦁ 50 noted Green Dragon hides
Intermediate Dragonkin Slayer -
⦁ 250 Brutal Green Dragon kills and 200 Blue Dragon kills
Reward:
⦁ 200 noted Green Dragon hides
⦁ 100 noted Blue Dragon hides
⦁ 200 noted Dragon bones
Expert Dragonkin Slayer -
⦁ 2000 Steel Dragon kills and 2000 Iron Dragon kills
Reward:
⦁ 500 noted Steel bars
⦁ 500 noted Iron bars
⦁ 500 noted Dragon bones
Master Dragonkin Slayer -
⦁ 1,000 Mithril Dragon kills
⦁ 500 King Black Dragon kills
⦁ 500 Rune Dragon kills
⦁ 500 Adamant Dragon kills
⦁ 200 Lava Dragon kills
Reward:
⦁ 500 noted Black Dragon hides
⦁ 200 noted Rune and Adamant bars
⦁ 2000 noted Dragon bones
Spoiler
Skilling
These are divided into 5 different tiers. The 5th tier will be the most complicated and difficult to achieve, but it will have a reward in the end.
WOODCUTTING
Lumberjack I
⦁ Successfully chop 100 logs.
Reward:
⦁ 5,000 Woodcutting experience.
Lumberjack II
⦁ Successfully chop 500 Maple logs
Reward:
⦁ 25,000 Woodcutting experience
Lumberjack III
⦁ Successfully chop 1,500 Yew logs and 1,000 Magic logs
Reward:
⦁ 125,000 Woodcutting experience
Lumberjack IV
⦁ Successfully chop 10,000 Redwood logs
Reward:
⦁ 500,000 Woodcutting experience
Master Lumberjack
⦁ Successfully chop 15,000 Redwood logs and 20,000 Magic logs
Reward:
⦁ Lumberjack set - REMOVE FROM ACHIEVEMENT STORE (15% Boost towards WC)
FIREMAKING
Pyromancer I
⦁ Light 100 logs
Reward:
⦁ 5,000 Firemaking experience
Pyromancer II
⦁ Light 500 Maple logs
Reward:
⦁ 25,000 Firemaking experience
Pyromancer III
⦁ Light 2,500 Magic logs
Reward:
⦁ 125,000 Firemaking experience
Pyromancer IV
⦁ Light 5,000 Redwood logs
Reward:
⦁ 500,000 Firemaking experience
Master Pyromancer
⦁ Light 10,000 Redwood logs AND 10,000 Magic logs
Reward:
⦁ Golden Tinderbox - 3% Boost towards Firemaking
⦁ Pyromancer Set - 15% Boost towards Firemaking
FLETCHING
Bowmaker I
⦁ Fletch 50 normal longbows (u) and 50 normal shortbows (u)
Reward:
⦁ 2,000 Fletching experience
⦁ 100 noted Bowstring
Bowmaker II
⦁ Fletch 100 oak longbows (u) and 300 willow longbows (u)
Reward:
⦁ 10,000 Fletching experience
⦁ 500 noted Bowstring
Bowmaker III
⦁ Fletch 2,000 Maple longbows (u)
Reward:
⦁ 100,000 Fletching experience
⦁ 1,000 noted Bowstring
Bowmaker IV
⦁ Fletch 10,000 Magic longbows (u)
Reward:
⦁ 500,000 Fletching experience
Master Bowmaker
⦁ Fletch 25,000 Magic longbows (u)
Reward:
⦁ 12,500 Bowstring
⦁ 500,000 Fletching experience
CRAFTING
Artisan I
⦁ Craft 100 cut Sapphires
Reward:
⦁ 5,000 crafting experience
Artisan II
⦁ Craft 250 cut Diamonds
Reward:
⦁ 50,000 crafting experience
Artisan III
⦁ Craft 1,000 cut Dragonstones
Reward:
⦁ 250,000 crafting experience
Artisan IV
⦁ Craft 5,000 Black Dragonhide Bodies.
Reward:
⦁ 500,000 Crafting experience
Master Artisan
⦁ Craft 10,000 cut Dragonstones
Reward:
⦁ 1,000,000 Crafting experience
⦁ Gem Bag (Holds x of EACH gem)
FARMING
Farmer I
⦁ Successfully "harvest" 20 allotment patches.
Reward:
⦁ 5,000 Farming experience
Farmer II
⦁ Successfully "Pick" 50 Herb patches.
Reward:
⦁ 25,000 Farming experience
.
Farmer III
⦁ Successfully "Check Health" on 10 Maple trees.
Reward:
⦁ 125,000 Farming experience
Farmer IV
⦁ Successfully "Check Health" on 50 Magic trees.
Reward:
⦁ 500,000 Farming experience
Master Farmer
⦁ Successfully "Pick" 500 Herb patches, "Check Health" on 150 Magic trees, and "Harvest" 50 flower patches.
Reward:
⦁ Farmer's Outfit [15% Farming boost]
HERBLORE
Herbalist I
⦁ Make 100 Attack potions
Reward:
⦁ 10,000 Herblore experience
Herbalist II
⦁ Make 250 Prayer potions
Reward:
⦁ 50,000 Herblore experience
Herbalist III
⦁ Make 1,000 Super Strength potions
Reward:
⦁ 100,000 Herblore experience
Herbalist IV
⦁ Make 5,000 Magic potions
Reward:
⦁ 500,000 Herblore experience
Master Herbalist
⦁ Make 10,000 Ranging potions
Reward:
⦁ Magic Secateurs [Double herbs from herb patches]
MINING
Miner I
⦁ Mine 100 Copper Ore and 100 Tin Ore
Reward:
⦁ 5,000 Mining experience
Miner II
⦁ Mine 500 Coal
Reward:
⦁ 25,000 Mining experience
Miner III
⦁ Mine 2,500 Adamantite Ore
Reward:
⦁ 125,000 Mining experience
Miner IV
⦁ Mine 5,000 Runite Ore
Reward:
⦁ 500,000 Mining experience
Master Miner
⦁ Mine 15,000 Runite Ore
Reward:
⦁ Prospector's Kit (15% Mining Boost)
⦁ Coal Bag
⦁ Dragon Pickaxe upgrade kit
SMITHING
Blacksmith I
⦁ Smelt 100 Bronze bars
Reward:
⦁ 5,000 experience
Blacksmith II
⦁ Smelt 250 Steel bars
Reward:
⦁ 25,000 experience
Blacksmith III
⦁ Smith 500 Adamant Platebodies
Reward:
⦁ 125,000 experience
Blacksmith IV
⦁ Smith 1,000 1 bar Rune items (1,000 bars)
Reward:
⦁ 500,000 experience
Master Blacksmith
⦁ Smith 5,000 1 bar Rune items (5,000 bars)
Reward:
FISHING
Fisherman I
⦁ Catch 100 Raw Shrimp
Reward:
⦁ 5,000 Fishing experience
Fisherman II
⦁ Catch 250 Raw Lobsters
Reward:
⦁ 25,000 Fishing experience
Fisherman III
⦁ Catch 1,000 Raw Monkfish
Reward:
⦁ 125,000 Fishing experience
Fisherman IV
⦁ Catch 5,000 Raw Sharks
Reward:
⦁ 500,000 Fishing experience
Master Fisherman
⦁ Catch 25,000 Raw Manta Ray
Reward:
⦁ Angler's set
⦁ Barb-tailed Harpoon
COOKING
Chef I
⦁ Cook 100 shrimp
Reward:
⦁ 5,000 Cooking experience
Chef II
⦁ Cook 250 lobsters
Reward:
⦁ 25,000 Cooking experience
Chef III
⦁ Cook 1,000 monkfish
Reward:
⦁ 125,000 Cooking experience
Master Chef
⦁ Cook 10,000 Manta Ray and 5,000 shark
Reward:
⦁ 500,000 Cooking experience
HUNTER
Huntsman I
⦁ Catch 100 Crimson Swifts
Reward:
⦁ 5,000 Hunter experience
Huntsman II
⦁ Catch 100 Red Chinchompas
Reward:
⦁ 25,000 Hunter experience
Huntsman III
⦁ Catch 500 Red Chinchompas
Reward:
⦁ 125,000 Hunter experience
Huntsman IV
⦁ Catch 500 Black Chinchompas
Reward:
⦁ 500,000 Hunter experience
Master Huntsman
⦁ Catch 2,000 Red Chinchompas and 25 Dragon Implings
Reward:
⦁ Magic Butterfly Net (15% boost to Hunter)
THIEVING
Thief I
⦁ Steal 100 Bananas
Reward:
⦁ 5,000 Thieving Experience
Thief II
⦁ Steal 500 Ruby Rings
Reward:
⦁ 25,000 Thieving Experience
Thief III
⦁ Steal 1,000 Battle staffs
Reward:
⦁ 125,000 Thieving Experience
Thief IV
⦁ Steal 2,000 Adamant Scimitars
Reward:
⦁ 375,000 Thieving Experience
Master Thief
⦁ Steal from 3,000 "Gem" stalls and pickpocket 2,000 "Hero".
Reward:
⦁ Gloves of Silence ( Never get caught pickpocketing)
⦁ Highwayman Mask
RUNECRAFTING
Runecrafter I
⦁ Craft 300 Air runes
Reward:
⦁ 5,000 Runecrafting experience
Runecrafter II
⦁ Craft 1,000 Fire runes
Reward:
⦁ 25,000 Runecrafting experience
Runecrafter III
⦁ Craft 1,000 Nature runes
Reward:
⦁ 125,000 Runecrafting experience
Runecrafter IV
⦁ Craft 3,000 Death runes
Reward:
⦁ 375,000 Runecrafting experience
Master Runecrafter
⦁ Craft 10,000 Blood runes, 5,000 Soul runes and 5,000 Wraith runes
Reward:
⦁ Ability to craft an extra rune on all altars [2x nature > 3x nature etc.].
⦁ 15,000 Runecrafting points
AGILITY
Lightfoot I
⦁ Complete 30 Gnome Agility courses
Reward:
⦁ 5,000 Agility Experience
Lightfoot II
⦁ Complete 50 Barbarian Agility courses
Reward:
⦁ 25,000 Agility Experience
Lightfoot III
⦁ Complete 251 Wilderness Agility courses
Reward:
⦁ 125,000 Agility Experience
Lightfoot IV
⦁ Complete 250 Ardougne Rooftop courses
Reward:
⦁ 500,000 Agility Experience
Parkour Master
⦁ Complete 1,000 Ardougne Rooftop courses
Reward:
⦁ 2,500 Marks of Grace
⦁ Infinite run energy
CONSTRUCTION
Builder I
⦁ Reach level 40 Construction
Reward:
⦁ 5,000 Construction Experience
Builder II
⦁ Reach level 60 Construction
Reward:
⦁ 25,000 Construction Experience
Builder III
⦁ Reach level 75 Construction.
Reward:
⦁ 100,000 Construction Experience
Builder IV
⦁ Reach level 90 Construction.
Reward:
⦁ 375,000 Construction Experience
Master Builder
⦁ Construct 2 Demonic thrones, add a Steel Dragon to your dungeon, and install a Magic Stone Cape Rack.
Reward:
⦁ Builder's outfit (15% boost while training construction)
Add ;;shop NPCs to every location that you can set as your home teleport. As well as teleport wizard and other miscellaneous NPCs.
SKILLING ADD ON SUGGESTIONS
Mining Guild Expansion
The Mining Guild, below the city of Falador, has increased in size and utility. An exclusive members-only area has been added to the guild. Level 60 Mining is still required to enter the guild.
The members-only area also has two other passive benefits. All rocks in the guild have a halved respawn timer when compared to the same rocks found elsewhere in the game. In addition to this, there is an invisible +7 boost to your Mining level. This will improve your chances at mining ores, but will not allow you to access rocks which require a higher level than you have.
Amethyst
The expansion brings with it a new mineral to mine. Amethyst is a new high-level mineral to mine with its use found in creating ranged ammunition.
The crystals can be used to create Ranged ammunition by utilising the Crafting and Fletching skills. Details of the ammunition (as well as the level requirements to make them) are listed below:
Amethyst Bolt Tips can be made with 83 Crafting.
Chiseling an Amethyst crystal yields 15 Bolt Tips and 60xp.
Level 76 Fletching is required to add the tips to Broad Bolts and grants 10.6xp per bolt.
The bolts can be used with Runite crossbows and above, and offer a ranged strength bonus of +115, equivalent to Runite bolts.
The ability to fletch broad bolts must be unlocked in order to create Amethyst Broad Bolts.
Amethyst Broad Bolts can only be used if the 65 Slayer requirement is met.
Amethyst arrowtips can be made with 85 Crafting.
Chiseling an Amethyst crystal yields 15 arrowheads and 60xp.
Level 82 Fletching is required to make Amethyst Arrows, and awards 13.5 XP per arrow.
The arrows can be used with Magic bows and above, and offer a ranged strength bonus of +55.
Amethyst javelin heads can be made with 87 Crafting. Chiseling an Amethyst crystal yields 5 javelin heads and 60xp.
Level 84 Fletching is required to make Amethyst javelins, and awards 13.5xp per javelin.
Amethyst javelins provide a ranged strength bonus of +135.
All Amethyst items are tradeable.
Mining gloves
Mining gloves can be found in two variants: standard and superior. These gloves can be purchased using Unidentified Minerals. Mining any rock within the new area of the guild offers a chance at obtaining these minerals. The effects of the gloves are as detailed below:
The standard gloves require 20 Mining to equip and provide a chance of Silver, Coal, and Gold rocks instantly respawning when worn
The superior gloves require 55 Mining to equip and provide a chance of Mithril, Adamantite, and Runite rocks instantly respawning when worn
Fishing Guild Expansion
The second of our guild expansions is here! A new method of fishing can be found on a newly constructed platform, accessible via the northern-most platform in the Fishing Guild. Along with the new method of fishing there is also an invisible +7 boost to your Fishing level. This boost is present throughout the entire guild, and it will stack with the Dragon harpoon.
If you head along to the northern-most platform of the Fishing Guild you'll encounter Kylie Minnow. She's having a spot of bother catching the minnows found within the enclosure on the lake. If you offer to help she'll transport you to the new fishing platform where you'll be able to fish for minnows. Fishing for minnows is a new click intensive method of obtaining sharks through the fishing skill. Kylie Minnow will trade raw sharks for minnow at a ratio of 1:40.
Minnow fishing
Minnow fishing, which is possible from the new platform in the Fishing Guild, has the following requirements attached to it:
Level 82 Fishing (you cannot boost to this level)
Full Angler's Outfit (only required once, to unlock access to the platform)
Minnow are caught with a small fishing net at a very fast rate and will stack within your inventory, however the location of the fishing spots move at a fast pace, and there is also the threat of flying fish to contend with. Flying fish will appear randomly within the fishing spots and will consume your minnow at a rate of 16-26 minnow with each jump.
The Wintertodt
Locked behind the Doors of Dinh for 1,000 years, the Wintertodt has worn away at their strength. With the doors weakened, the Order of the Sacred Flame must prevent the incorporeal cold from sweeping over Great Kourend.
However, the Order's resources are limited. They need all the help they can get. To help in the fight against the Wintertodt, head north of Great Kourend or use the games necklace and talk to Ignisia.
Once you have spoken to Ignisia and you make your way through the Doors of Dinh into the prison, you'll have to use your Agility, Crafting, Farming, Fletching, Firemaking, Herblore and Smithing to help the Order keep the Wintertodt weak. The Wintertodt has an affinity with the cold, so wrapping up warmly will help you ward off some damage from its attacks.
Warning: The Wintertodt's prison is a dangerous area.
If you die, your items will drop to the ground.
Bruma roots
The key tool at the disposal of those fighting against the Wintertodt is the bruma tree. The bruma tree is able to withstand the brutal chill of the Wintertodt, making it perfect for keeping the flames weakening the spirit lit.
To aid the Order of the Sacred Flame, you can chop the bruma roots found in the prison and use them to keep the large braziers around the howling storm lit. You can also cut the logs down into kindling before using them on the braziers.
Rejuvination potions
The Pyromancers tasked with channeling the power of the flames towards the Wintertodt are constantly in the line of fire. Whether or not they're injured, they must stand by their post.
Help the Pyromancers keep the Wintertodt weak by creating rejuvination potions and using them to heal the mages.
To create the potions, pick the bruma herbs sprouting from the walls of the prison and combine them with the concoction found in the supply crates by the entrance.
Through your activities within the prison of the Wintertodt you will earn a fair amount of experience in the skills you are using. If you really give it your all, the city of Great Kourend may recognise your efforts and reward you further.
Wintertodt rewards
Supply crates are received from the city of Great Kourend to recognise the work you've done to defend the city from the wintery wrath of the Wintertodt. These supply crates can provide you with some some valuable rewards, a number of which are new to Old School.
Tome of Fire
When charged to any level the Tome of Fire is an infinite source of fire runes which can be equipped in the shield slot.
The Tome of Fire also offers +8 Magic attack and Defence, as well as a 50% damage increase to elemental fire spells.
It requires level 50 Magic to equip.
To charge the Tome of Fire you must use burnt pages on it.
These are also received in supply crates when participating in the fight against the Wintertodt.
One burnt page gives the tome 20 charges.
One charge is consumed whenever an elemental fire spell is cast with the tome equipped.
When all charges are consumed the Tome of Fire will no longer act as an infinite source of fire runes.
Pyromancer outfit
The Pyromancer outfit provides a small increase to the amount of Firemaking experience you receive for each piece you have equipped.
Pyromancer hat - 3% bonus
Pyromancer top - 3% bonus
Pyromancer legs - 3% bonus
Pyromancer boots - 3% bonus
With the full set equipped you will receive an additional 0.5% experience when training Firemaking.
We've also thrown in a pair of Pyromancer gloves, just to finish off the set. They do not contribute to the experience boosting effect of the set, they just look really cool.
Bruma torch
The bruma torch is an inextinguishable, equippable light source. The torch requires level 50 Firemaking to equip.
Head north of Great Kourend to the icy prison and get involved!
Damn I can tell you put a lot of effort into coming up with all this and this is definitely all interesting. Seeing titles come into the game will be nice to see as well as Elite mode is a cool concept.
I still don't know how I about the banker pet reward even though its locked by a huge amount of requirements if the banker pet is still something you want as part of the reward I feel there should be more restrictions as to what it could do maybe a cool-down between uses? There could be a certain limit as to how many items it could bring out? Maybe you could even make it as a mini bank where you can store food/brews etc. like a pack yak in summoning.
Everything else you suggested is pretty awesome and I would love to see this come into the game. I Support :)
that a good idea but im a bit against the conver mode its like imma do early lvl on clasic then become an elite clasic and 20 minute of voting book instead of 1h every 12h i think ill make an clasic use it on it then conver in elite you need to think a bit more about detail but gl
that a good idea but im a bit against the conver mode its like imma do early lvl on clasic then become an elite clasic and 20 minute of voting book instead of 1h every 12h i think ill make an clasic use it on it then conver in elite you need to think a bit more about detail but gl
You need to read more, no offense. I said an extra 20 minutes instead of the standard 60. The conversion is well thought because regardless of what method or training style you decide to do, it will still be a lengthy grind. It's not like you're going to go grind out 32.5M experience on classic and THEN decide to convert to elite classic.
You need to read more, no offense. I said an extra 20 minutes instead of the standard 60. The conversion is well thought because regardless of what method or training style you decide to do, it will still be a lengthy grind. It's not like you're going to go grind out 32.5M experience on classic and THEN decide to convert to elite classic.
I'd love an expansion to the fishing guild and wintertodt. however, I feel like fming is already a really easy skill to level. I suppose windertodt has the advantage of giving supplies. I don't like the idea of the tome of fire having charges. the bank pet is interesting but seems sooo overpowered atm... how could we nerf that? I like the achievements list and it reminds me of another suggestion ( I think by endeavor/wreckage?) Also im a fan of the xp boost items but the xp rates you mentioned seem a little op. and the method acquire them should be fair.
Man I respect the time, thought and effort you put into this! And there is easily enough suggestions in this thread for 10 separate suggestions topic
I'd love an expansion to the fishing guild and wintertodt. however, I feel like fming is already a really easy skill to level. I suppose windertodt has the advantage of giving supplies. I don't like the idea of the tome of fire having charges. the bank pet is interesting but seems sooo overpowered atm... how could we nerf that? I like the achievements list and it reminds me of another suggestion ( I think by endeavor/wreckage?) Also im a fan of the xp boost items but the xp rates you mentioned seem a little op. and the method acquire them should be fair.
Man I respect the time, thought and effort you put into this! And there is easily enough suggestions in this thread for 10 separate suggestions topic
I was just going off of what OSRS had Tome of Fire set off as, I was recommending it more as an award if Winterodt is implemented. Also, the banker pet was a wild suggestion I wanted to throw in. Like somebody mentioned earlier, it could have a cool down to where it's only used for a certain period of time each day? 1- 2 hours or so and a cool down of 12 - 24 hours. I don't know, just a wild idea I had. The Boosted sets were more of an idea so that we could get more experience out of each stat that has a set. 12-15% is what the current experience boosting items are set at, but of course if they get implemented they could absolutely get nerfed to the easier stats! Like woodcutting per-say, Lumberjack could have a 5% or lower boost.
Also, thank you, but I prefer to have it all gathered up so it's not scattered across.
The skilling add-on suggestions would be nice to see in-game, more variety of skilling for slower XP game modes would be a positive.
No support on the others however, especially the titles... coming from RS3 I was kinda sick of seeing them and I don't really think they have a place here.
The skilling add-on suggestions would be nice to see in-game, more variety of skilling for slower XP game modes would be a positive.
No support on the others however, especially the titles... coming from RS3 I was kinda sick of seeing them and I don't really think they have a place here.
I understand but this isn't RS3, as well as RS3 related. Titles originated and began in RSPS's. RS3 implemented Loyalty Titles to get a cash flow, and they were rather bad and only showcased how much you put forth money-wise. None of RS3's title showcase a player's achievement, like they would here. Also, don't think that everyone will be running around with these titles. These are for the best of the best. And personally, I'd like to know why you would not like to see "the others" implemented in game.
I understand but this isn't RS3, as well as RS3 related. Titles originated and began in RSPS's. RS3 implemented Loyalty Titles to get a cash flow, and they were rather bad and only showcased how much you put forth money-wise. None of RS3's title showcase a player's achievement, like they would here. Also, don't think that everyone will be running around with these titles. These are for the best of the best. And personally, I'd like to know why you would not like to see "the others" implemented in game.
I don't support introducing a new game mode where you could theoretically max it in 10 seconds without ever actually playing it. I don't think having the ability to swap XP between game modes would ever be a good idea, sorry.
I don't think having the ability to swap XP between game modes would ever be a good idea, sorry.
Yes. This being in the introduction pretty much axed the entire post. This concept alone wherein classics are converted down levels is poorly concieved from a game design standpoint. In what world would any classic ever convert their exp to this mode until they are exactly 35.2m exp in every skill? Losing levels bars you from efficient leveling content, which means maxing an 'Elite' would just mean post-maxing your classic.
Custom content on RSPS' is a non-starter for me as well. Sorry.
Yes. This being in the introduction pretty much axed the entire post. This concept alone wherein classics are converted down levels is poorly concieved from a game design standpoint. In what world would any classic ever convert their exp to this mode until they are exactly 35.2m exp in every skill? Losing levels bars you from efficient leveling content, which means maxing an 'Elite' would just mean post-maxing your classic.
Custom content on RSPS' is a non-starter for me as well. Sorry.
There's no classic at all in the game with 32.5m in every skill... It's a mode that co-exists with classics.. And you're saying it axed the whole post? That segment alone is part of it's own thought. Nothing else on the post has to do with it. It's not even an introduction. By all means, if you think you can get 32.5m in every skill on classic (which you won't because you prefer to play Iron man), then go ahead. That means you have to max your classic 2 times and a half before you can even convert.
That means you have to max your classic 2 times and a half before you can even convert.
Yes. That's the flaw in your idea. If you want to suggest a 2x exp mode, do that. But having "classic conversion" means the only way to efficiently max in your theoretical gamemode is to post-max classic then convert.
By all means, if you think you can get 32.5m in every skill on classic (which you won't because you prefer to play Iron man), then go ahead.