Right now, you are unable to drop items worth over ~50k in the wilderness, which is good since it prevents players from dropping their expensive items before they die. However, you are still able to drop saradomin brews, sanfews, anglers, etc. In OSRS, you can drop those, but I believe they appear after 1 minute and disappear after the 2nd minute. In Alora, it takes 10 minutes for them to appear to others.
Why this is problematic: Players come into deep wilderness and drop lots of brews, sanfews, etc., and then bank and come back to the spot. This means that when my team does a teleblock fall in on players in deep wilderness, they are able to tank for 15 minutes+ and it is impossible to kill anyone with a teleblock who uses this strategy.
Possible Solutions:
1. Make dropped food appear to others 1 minute after being dropped and disappear after the 2nd minute. This still makes it possible for teleblocked players to feed each other food after it was dropped. However, this gives potential for a team to steal the brews before the targetted player does.
2. Make it impossible to pick up any consumables dropped by any player (unless the player was killed for the food as loot). The only downside I can think of is that sometimes players drop 1 consumable for inventory space when using their two-handed spec weapon, and this solution will prevent them from picking it back up.
3. My favorite: Allow dropped consumables to disappear after 1 minute. I can't think of a downside.
Wrong solutions:
1. DO NOT make it impossible to drop consumables in wildy. If this happens, when you kill someone with a full inventory of food, you will not be able to loot the items since you are stuck with food.
2. DO NOT make consumables appear instantly as this will also make it impossible to kill any player who has 1 friend dropping food for them.
TL;DR: Players abuse drop mechanic to have unlimited brews in deep wilderness for surviving teleblocks. 3 solutions are given.
Example photo of #Peeks player abusing this mechanic: