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Thieving: Post-99 Pickpocket Failure Rate



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Posted 17 February 2018 - 12:41 AM #1

Phixt
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Introduction:

 

 As it currently stands it is inefficient to pickpocket the Hero and Paladin NPCs, thus my suggestion is to change the pickpocket failure rate of the 'Hero' and 'Paladin' NPCs. This would be strictly for players who are over a certain level as a method of increasing exp/h, while decreasing gp/h. Please note that I am unsure if the tick rates I found are exact, however a slight tweak in the math should still provide you with accurate estimations of the new exp/h.

 

Second Note: The pickpocketing rates below are under the assumption that you would not fail post 99, however that is not what I am suggesting.

 

                                                                               Current Rates

 

Gem Stall:

 

Time:     Base exp(includes well)     Max exp(well, cape, bonus skill, vote)    Base EXP/H     Max EXP/H      GP/H

7 ticks               2742                                              6307                                      2.35m             5.406m         8.57m

 

Hero:

 

Time:     Base exp(includes well)     Max exp(well, cape, bonus skill, vote)    Base EXP/H     Max EXP/H      GP/H

3 ticks               2778                                              6391                                    5.558m             12.782m         4m

 

Paladin:

 

Time:     Base exp(includes well)     Max exp(well, cape, bonus skill, vote)    Base EXP/H     Max EXP/H      GP/H

3 ticks               4990                                             11478                                    9.982m           22.956m          6m

 

 

 

                                                                              Suggestion

 

Hero:

   I suggest that we change the hero failure rate to 50% once a player has achieved 90 thieving. Under the assumption that the above numbers are correct and you fail exactly half of your pickpockets in an hour, the player would receive slightly under 1m exp/h more than using stalls, 6.391m exp/h, and theoretically 2m gp/h.

 

Paladin: 

   I suggest that we change the paladin failure rate to 60% once a player has achieved 99 thieving. Under the assumption that 40% of my pickpockets succeed, I should receive 9.18m exp/h and 2.4m gp/h. 

 

 

 

                                                                         Math

(60 Minutes * 60Seconds) (5/3) = 6000 ticks per hour, where (5/3) is the conversion rate of 10 ticks per 6 seconds. (10/6) = (5/3).

 

(6000 ticks/h)/(ticks per action) * exp -> Calculates exp/h (base and max)

(6000 ticks/h)/(ticks per action) * gp -> Calculates gp/h

 

 

 

 

Conclusion: 

   I would like to state that the following link: http://oldschoolrune...uneScape_clock 

   suggests that there are only 5940 ticks per hour, thus my math might be slightly off. The ratio of the rates should stay exact however.

 

   Thank you for taking the time to read this, and if you have any suggestions, corrections, or constructive criticism please let me know. I believe this will be my first suggestion of many,             hence the need to improve for future use.

 


It might be helpful to note that reducing the exp and changing success rate to 100% would be most enjoyable to the players. Also, if 9m exp/h is too much, a slight reduction to .35% success rate will change that to 8.035m.

 

-Phixt



Posted 17 February 2018 - 01:12 AM #2

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Would be nice to have some diversity whilst grinding thieving. Not sure exactly how to balance the numbers but I'm sure @Omicron would be able to come up with something. Definite support.



Posted 17 February 2018 - 01:32 AM #3

Multiverse
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nice and organized just how I like my information. HQ post

+1



Posted 17 February 2018 - 05:20 AM #4

Classic fam
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Support, the ticks for stalls are aids as fuck and Master Farmer isn't even a viable method until 75 or so.



Posted 17 February 2018 - 02:31 PM #5

Austin Post
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A very in-depth and well written suggestion, good job and thanks for sharing, Phixt. I support this suggestion. 



Posted 23 February 2018 - 09:16 AM #6

Pacmale
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Good job doing the math.

 

I'd say we need to stop failing if wearing the thieving cape, gives use to that aswell. 

 

Support!


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Posted 22 April 2018 - 09:02 PM #7

Another Cow
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Through my preliminary testing, the failure rates seem similar to OSRS. The OSRS wiki does not provide exact numbers on how often you fail at heroes and paladins however it does say

 

"Unlike most thievable NPCs, players can be stunned frequently when pickpocketing heroes even at level 99 Thieving."

 

While this does mean it is an inefficient training method on Alora, the success/failure rates seem accurate to me.


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