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My Suggestions/Fixes



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Posted 25 December 2017 - 07:49 PM #1

Chipper
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Suggestions:
- Unobtainable Music (Remove all unobtainable music so we can try to unlock all of the available music for the cape rather a certain amount)
- Make Holiday Items Retrievable from Diango
- List of Items that can be Claimed upon death Topic 24701 (Savitr)
- Make it so you can drink Antifire Potions before they run out (Currently have to wait till the Antifire Potion Effect has worn off before drinking)
- Make Wildy Altar like OSRS Wildy Altar so that you can use bones on it for best xp in game
- Minnow Fishing for Sharks like in OSRS

- Make Ancient Shards/Dark Totem/Pieces Tradeable

- Make Ice Giant Bones Usable in some way (Something as simple as Prayer XP possibly)

- Make Chewed Bones Usable (To have a small chance of obtaining a Dragon Full Helm like in OSRS)

- Give a Use for Ancient Pages

- Make Wines with Jug of Water and Grapes for Cooking XP

 

QOL Suggestions:
- Magic Teleports under Magic Tab should always be Lit up as if you had the available runes in your inventory to see where the teleports are easier
- Make the Fishing Guild Door/Crafting Guild Door Stuck Open for easier access in and out (Fishing for Farm Runs/Crafting for Shooting Star)
- Add a "Last Visited" click option when joining a friends POH
- "Smelt All" Option

- Drag items out of bank to drop them instead of having to note them and drop them.

Fixes:
- Redwoods (Sometimes are unable to be seen as if they have not rendered in and therefore cannot be cut)
- Birds Nests with Seeds at Redwoods (Was unable to pick up this type of Birds Nest, Unsure why; Left Bottom Floor Redwood) Bug Report
- Magic Seed and Dragon Scimitar Protects over Slayer Helm upon Death in the Wilderness (Can this be changed?)

- Flax Spin Spell does not work (Could be under Suggestions if this is intended)

I will add to this as I find more things to add. Please feel free to comment on what you agree on/disagree on as I may take off some if they are disagreed on by the majority.


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:)Chipper :) 


Posted 25 December 2017 - 07:59 PM #2

Classic Hxza
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Not a bad list mate, i do think some of the points you made should be gone into with more detail. 

For instance, magic seeds and dragon scimitar protects over slayer helm? either i am way too tired or i have no idea what this means.

 

Support the rest though.  


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Posted 25 December 2017 - 08:04 PM #3

Savitr
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First 4:

1) Yes, but you need to find out which ones don't work. The majority of them actually do surprisingly. I only ran into a few that didn't.

2) Support

3) I can probably work on this + how much they cost.

4) Support, fair enough.

 

Next 2:

1) Seems sort of useless. How often do you have the teleport runes in your inventory? If anything, keep them lit always.

2) Fair enough.

 

Next 3:

1) Gonna have to elaborate.

2) Like they aren't able to be picked up? Post a bug report.

3) Fair enough.



Posted 25 December 2017 - 08:07 PM #4

BAMF Pinoy
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Next 2:

1) Seems sort of useless. How often do you have the teleport runes in your inventory? If anything, keep them lit always.

 

 

I think you misunderstood what he's trying to say...@Savitr

 

 

That is a nice little list of some improvements we could use for convenience...

 

Why not, support :)

 

 

 


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Posted 25 December 2017 - 08:15 PM #5

Chipper
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Not a bad list mate, i do think some of the points you made should be gone into with more detail. 

For instance, magic seeds and dragon scimitar protects over slayer helm? either i am way too tired or i have no idea what this means.

 

Support the rest though.  

When in the Wildy, if you get a Magic Seed drop or Dragon Scimitar drop and pick it up and die you will protect the Magic Seed and/or the Dragon Scimitar over a Slayer Helm. A Slayer Helm is worth roughly 10m due to the Black Mask whereas the Magic seed is worth 300-700k and the Dragon Scimitar is worth roughly 80-100k so these items should not protect over the Slayer Helm on death.


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:)Chipper :) 


Posted 25 December 2017 - 08:19 PM #6

Savitr
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Next 2:

1) Seems sort of useless. How often do you have the teleport runes in your inventory? If anything, keep them lit always.

 

 

I think you misunderstood what he's trying to say...@Savitr

 

 

That is a nice little list of some improvements we could use for convenience...

 

Why not, support :)

 

 

 

 

How? He said: "Magic Teleports under Magic Tab be Lit up as if you had the available runes in your inventory to see where the teleports are easier"

 

So: If you have the runes in your inventory, the teleports should light up. How did I misinterpret that?

 

My response is, they should be lit up all the time for ease. It's rare you actually have the runes in your inventory for them to light them.



Posted 25 December 2017 - 08:22 PM #7

Chipper
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First 4:

1) Yes, but you need to find out which ones don't work. The majority of them actually do surprisingly. I only ran into a few that didn't.

2) Support

3) I can probably work on this + how much they cost.

4) Support, fair enough.

 

Next 2:

1) Seems sort of useless. How often do you have the teleport runes in your inventory? If anything, keep them lit always.

2) Fair enough.

 

Next 3:

1) Gonna have to elaborate.

2) Like they aren't able to be picked up? Post a bug report.

3) Fair enough.

I have no motivation to find the music tracks as I already have the cape so it would be a waste of time imo. If you could do the list of claimable items that would be awesome! I am mainly wondering if ROW (i) protects as I do a lot of wilderness slayer and still don't want to test it. For the teleport option that's what I meant, I didn't mean for when you have the runes I meant always lit as I never have the runes in my inventory haha. For redwoods, when you climb up the ladder to cut them sometimes the locations you cut them at are not rendered and therefore cannot be clicked on to cut. As for the nest yes, I was unable to pick up this one nest but it was only one nest and of that kind so this can be a result of many reasons. 


How? He said: "Magic Teleports under Magic Tab be Lit up as if you had the available runes in your inventory to see where the teleports are easier"

 

So: If you have the runes in your inventory, the teleports should light up. How did I misinterpret that?

 

My response is, they should be lit up all the time for ease. It's rare you actually have the runes in your inventory for them to light them.

I meant what you meant sorry for the confusion.


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:)Chipper :) 


Posted 25 December 2017 - 08:22 PM #8

BAMF Pinoy
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How? He said: "Magic Teleports under Magic Tab be Lit up as if you had the available runes in your inventory to see where the teleports are easier"

 

So: If you have the runes in your inventory, the teleports should light up. How did I misinterpret that?

 

My response is, they should be lit up all the time for ease. It's rare you actually have the runes in your inventory for them to light them.

He's suggesting that they should be lit up even without the runes so they're easier to see because you can use them to teleport without the runes anyway....basically, like what you just said. 


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Posted 25 December 2017 - 08:52 PM #9

Not Salter
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You have my support for most of this. 


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Posted 25 December 2017 - 09:20 PM #10

Ultimate Sol
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I think these are all great suggestions for fixes and implementations. Support from me



Posted 25 December 2017 - 09:53 PM #11

Wreckage
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Suggestions:

  • Support for unavailable music track removal
  • Support for Diango's Holiday items
  • Support for claimable items list
  • Support for Anti-fire Potions before they run out

QOL Suggestions:

  • Support for Magic Teleports sprites
  • Support for Fishing Guild + Crafting Guild doors open for easier access

Overall, I support these suggestions. If it'll make the QOL a bit easier for everyone, I'm for it.


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Posted 26 December 2017 - 02:09 AM #12

Dante
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I love the suggestions and the QoL changes you are suggesting. 

 

Support.


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Posted 27 December 2017 - 01:49 AM #13

Sheep
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Support on all from me, sounds good.

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Posted 22 January 2018 - 02:00 PM #14

Dante
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A lot of these suggestions/fixes have either been added or are on the to add list.


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