Hey guys,
This weeks update features plenty of new wilderness content, including the Revenant caves and the Mage Arena II mini-quest! You’ll be able to unlock those cool new imbued god capes, or explore the Revenant caves in pursuit of profit or bloody keys. It’s also officially December, and that means Christmas is right around the corner! As always, we’ll be working on a Christmas event for all of you to enjoy over the holidays.
- Bloody key update:
- Similarly to emblems, bloody keys can no longer be protected on death. They will always be dropped on the ground.
- This makes things more interesting if a player with no risk ( items and not skulled) manages to pick up a key in the wilderness, as the looter is still at risk of losing their key.
- Tradable:
- Considering the previous mechanic (where you can obtain bloody keys by killing a player), it only makes sense that these keys become tradable.
- Bloody key risk:
- A value of 500,000 has been given to each key to increase your risked wealth (or your victim’s) for PKP calculation purposes.
- Similarly to emblems, bloody keys can no longer be protected on death. They will always be dropped on the ground.
- Mage Arena II:
- Kolodion has a new challenge for those powerful enough to participate — players with level 75 Magic can embark on a new mini-quest by visiting the Mage Arena.
- You’ll be tasked with finding and defeating God demons that are hidden throughout the wilderness, with the help of an enchanted symbol which will help you locate them.
- The locations of these demons often changes, and anyone in the wilderness carrying the enchanted symbol will be notified of this change. Refer to the chart below for approximate possible spawn locations:
- After defeating all 3 Demons(Light, Darkness and Balance), you’ll be able to upgrade your God cape to an Imbued God cape which provides the best bonuses of all 3 regular God capes.
- Note: You’ll have to use the specific spell for that god:
- Demon of Light — Saradomin Strike
- Demon of Darkness — Flames of Zamorak
- Demon of Balance — Claws of Guthix
- The demons are very powerful. They can hit up to 43, can use Ice barrage to freeze you, and can even tele-block you for 1 minute.
- You can also use a Twisted bow on these demons. Any other spell/weapon will prove to be nearly impossible at harming these demons.
- Note: You’ll have to use the specific spell for that god:
- You’ll be tasked with finding and defeating God demons that are hidden throughout the wilderness, with the help of an enchanted symbol which will help you locate them.
- With this new quest, you won’t be able to purchase/wear the Quest cape until it is completed.
- Imbued capes:
- You can convert your Imbued god capes to Imbued Max capes by using the cape on a max cape.
- Kolodion has a new challenge for those powerful enough to participate — players with level 75 Magic can embark on a new mini-quest by visiting the Mage Arena.
- God spell changes:
- You are no longer required to wear god capes to cast god spells. Only the staff for each respective spell.
- Miscellaneous:
- Fixed a Herblore bug where you could not see the error message stating your level is too low to make a potion.
- Staff update:
- ::giverandom will no longer work on staff members.
- Revenants cave:
- A new wilderness cave has been uncovered! Spanning between wilderness levels 17 and 40, this multi-combat cave is home to dangerous Revenants with some interesting rewards for those who are brave enough to enter.
- The cave is large and contains many normal NPCs such as Hellhounds, dragons, demons and more, but venture deeper into the cave and you will find an area haunted by Revenants waiting to claim lives.
- Entrances:
- Two entrances exist in the wilderness:
- 1. Level 17 Wilderness, slightly north-east of the Dark Warrior’s Fortress.
- Can be reached by way of Revenant teleport scroll
- 2. Level 40 Wilderness, slightly south-east of the Lava Maze.
- 1. Level 17 Wilderness, slightly north-east of the Dark Warrior’s Fortress.
- Two entrances exist in the wilderness:
- Revenants:
- Revenants are dangerous enemies that can attack with all three combat styles.
- They also have the ability to heal themselves at low health, as well as being able to freeze their opponents. These are dangerous enemies and should be treated as such!
- Salve amulets (both the regular and (e) version) will provide Attack/Strength boosts against these creatures (15/20% respectively), as they are indeed undead.
- Revenants are dangerous enemies that can attack with all three combat styles.
- Shortcuts:
- The dungeon is filled with shortcuts to get around more quickly and to make for escapes. These shortcuts all required higher Agility levels, ranging from level 65 to 89.
- Drops:
- Bloody key:
- Unlike the OSRS revenants, Alora’s revenants have a chance at dropping a full bloody key! Heightening the rewards for these creatures, as well as the risk. Remember, keys will always drop on death if you are killed.
- Revenant teleport scroll:
- A scroll which teleports you to the level 17 Wilderness entrance.
- Revenant ether:
- Used to charge the Bracelet of Ethereum. Tradable.
- Bracelet of ethereum:
- A bracelet which can be charged with Revenant ether (can hold up to 16,000 charges) and protects you from damage from revenants while equipped. (1 charge = 1 attack) Tradable.
- Ancient emblems/totems/statuettes:
- These ancient artifacts can be exchanged with the Revenant Cave Emblem trader, who roams around the northern part of the Revenants cave, for (all halved on Classic mode):
- Emblem: 2.5m
- Totem: 5m
- Statuette: 10m
- These ancient artifacts can be exchanged with the Revenant Cave Emblem trader, who roams around the northern part of the Revenants cave, for (all halved on Classic mode):
- Ancient crystal:
- Can be used to create an Obelisk within a Superior garden of your Player-Owned House.
- Other:
- Dragon skirt, platelegs, dagger, longsword, 2h sword
- Rune equipment
- Noted battlestaffs
- Noted supplies
- Magic seeds
- Bloody key:
- Slayer tasks:
- Krystilia can now assign revenants as a Slayer task. Any revenant can be killed to satisfy this task.
- A new wilderness cave has been uncovered! Spanning between wilderness levels 17 and 40, this multi-combat cave is home to dangerous Revenants with some interesting rewards for those who are brave enough to enter.
- House update:
- Obelisks can now be created in your Superior garden by using four Ancient crystals (Revenant drop) along with 4 Marble blocks.
- You must have level 80 Construction to build this.
- Grotesque Guardians display:
- Using the Jar of Stone drop from Grotesque Guardians (and the other requirements), you can now set up a new Display case in your Achievement room!
- Obelisks can now be created in your Superior garden by using four Ancient crystals (Revenant drop) along with 4 Marble blocks.
- Client fix:
- Some dungeon entrances were showing up on the minimap as battlestaff icons. These have been fixed and you should now see the dungeon icon with a blue arrow.
Enjoy :) Please report any bugs that you may come across.
Regards,
Omicron