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Tier Based Bossing



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Posted 19 November 2017 - 06:44 AM #1

Jedzio
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Tier based bossing
 
How does this work you ask? Well the layout of the idea is pretty simple and unique as this is something I've never seen any modern rsps do. You get a new boss and place him somewhere somewhat accessable. You give this boss some unique restriction like ( Total level must be above 1750 to attack this boss).
You add some cool drops to this boss but you also add a key drop to him on a rare 1% chance. This key will grant you access to the next boss's lair. If you try to access the lair without the key you'd get a message saying "You cannot enter since you don't hold the key."
 
The second boss would hold powerful items at a low drop rate. You can keep expanding this by simply adding a different key drop and another boss.
 
 
 
Keys:
 
Key_%28red%29.png
 
Key_%28yellow%29.png
 
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The Keys would be untradable/undroppable/un-loseable.
 
Schematics:
 
Location of first boss:
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The first boss shouldn't be really hard to kill and a pretty fast respawn rate (30-40 seconds).
 
Location of next lair:
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Add the restriction to the door and add a trap door that leads you to the next bosses lair.
 
Location of next boss:
MyT0CHsiScyE-pGNo9RpFA.png
This boss should be very powerful with a respawn rate of 250-300 seconds.

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Posted 19 November 2017 - 06:51 AM #2

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i like the idea but I'm against any other boss being in wildy since Skotizo.


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Posted 19 November 2017 - 06:58 AM #3

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You got pvp skilling and pvm pls stop trying to mix those. 


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Posted 19 November 2017 - 07:25 AM #4

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No support , dont really like the format and the rewards would have to be really good , which is not possible unless crashing current items.

 

Also wildy.


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Posted 19 November 2017 - 08:14 AM #5

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No Support from me. I love content being added to Alora, but only content from OSRS or low-impact content (such as the Crystal Dragons).



Posted 19 November 2017 - 12:42 PM #6

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I don't think I'm going to support this one, I love the idea of making pvp more active but adding more bosses in the wilderness isn't a good idea in my eyes.


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Posted 19 November 2017 - 04:07 PM #7

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I like the concept of boss advancement but I don't like the Wilderness side of it. I do think you're on to something good here but perhaps the wild isn't the direction to take it. Neutral for now. Would like to see altnerate locations Jedzio.


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Posted 20 November 2017 - 05:54 AM #8

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Would be cool to see new bosses added, no need for them to be in wildy though tbh, no support on this idea.
adding bosses to the wildy won't make the wildy active, will just make more people complain about pvpers killing pvmers.

Would really love to see a few new bosses though


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Posted 21 November 2017 - 02:26 AM #9

Sheep
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Youre heading in the right direction but myself this just isn’t it, I don’t really want to see this added.

I don’t really mind seeing a boss added, like the new boss but this would be a lot of dev time in my eyes and you could use those dev hours on something more useful in my opinion.

 

No support.


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Posted 21 November 2017 - 09:58 AM #10

Jedzio
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alternate variable would be placing the boss outside of the wilderness then, giving him a dungeon and some mob npcs for pvm? The dev time it would take for this isn't really much.


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Posted 21 November 2017 - 12:42 PM #11

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Cool concept and then killed it entirely with the wilderness idea. No.



Posted 21 November 2017 - 01:48 PM #12

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The wilderness aspect of the suggestion has been removed. @Savitr @Sheep @Bloo2 @Wreckage @Classic Xuf @Jmich96 @Joey @Yahweh @Extremedanny


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Posted 21 November 2017 - 03:41 PM #13

Savitr
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The wilderness aspect of the suggestion has been removed. @Savitr @Sheep @Bloo2 @Wreckage @Classic Xuf @Jmich96 @Joey @Yahweh @Extremedanny

It literally says the first boss is located in the wilderness still. Lol.



Posted 23 November 2017 - 05:01 AM #14

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