Hello,
After @
If it were to be added:
- Any sort of combat continues/reactivates the timer
- Any user input reactivates the timer
- Any exploit used to avoid activating the timer is rewarded with an account suspension/ban
Another idea for this: Locking your accounts XP stops the timer.
(I realize that this would mean creating a way to lock skilling XP. Again, if it's easy enough, I feel like this update would be a neat touch to the bonus XP.)
Or:
::locktimer command: Stops the bonus xp timer, as well as deactivating it's effects.
Let me know what you think about this, I feel like it would be a big +1 from players spending their vote books on bonus XP as opposed to selling them :)