Hello, I have 48 hours ingame and I feel like sharing some of my suggestions.
I know there is a classic mode, but from my experience....The trading post removes the hand to hand tranding and exchanging that let people know the server is alive and the economy is fine... I rarely see players selling inhand at home, and when I do they stand there getting flamed for trying to make a bit of profit by raising their prices 1-5m above the trading post. I don't have a suggestion for this opinion but I hope it is acknowledged by not only myself.
More cash: SERIOUSLY, why do i see banks full of items but not cash? Don't tell me Thieving is an acceptable money making method when the ags, dfs, blowpipe, acb, etc.. is all above 30m+, thats 4+ hours of thieving giving that you make 8m an hour. Nobody enjoys thieving for profit, better yet for 4 hours for a single item. The skilling content is poor and offers next to no alternatives apart from thieving for money.
Solution: coins while fishing, woodcutting, mining, firemaking, etc.. let the people have some cash. I know we get clues, but it's unreliable. Pvmers get monsters that drop items and clues, why should skillers not have a profitable source of income as well?
Monsters: Can we get some armor drops to exchange for cash? Rune armor, dragon scims, nezzy helms, dds's,... small things to give excitement and incentive for new players to continue the grind? Make the buy back from shops half priced or something.
Sorry for the sloppy read.