Hey guys,
Today's update consists mostly of bug fixes that I felt needed to get out sooner than later, and primarily those concerning hunter as we've basically reworked the skill from the ground up! No more bugs should come up with Hunter, and the catch rate has been steeply increased as Hunter npcs are now actually attracted to your traps! We're working on some cool content behind the scenes, and we'll have a development blog out soon to keep you guys updated :)
Huge thanks to @
- NPC “walking through walls” bug fixed:
- Sometimes, larger NPCs such the Giant mole would appear to walk through walls away from you and disappear.
- This bug was visual, meaning they didn’t actually walk through walls but only appeared to be doing so (this is why you could still be damaged by them).
- Nonetheless, this bug has been fully patched and should no longer occur.
- This bug was visual, meaning they didn’t actually walk through walls but only appeared to be doing so (this is why you could still be damaged by them).
- Sometimes, larger NPCs such the Giant mole would appear to walk through walls away from you and disappear.
- Skotizo bug fixed:
- Skotizo was unspawnable in the world since the server thought he was still alive. This has been fixed.
- Skotizo can now drop totem pieces as intended.
- Usually only monsters within the Catacombs can, but Skotizo is the only exception.
- Raid formula changes:
- Small changes to balance out the formula now that we have collected data.
- Purple slayer helm will now go to the Lost items manager upon death.
- Double-action bug fix:
- A bug that allowed you to perform 2 of the same actions in 1 tick (eg. Cooking) has been fixed.
- Skilling timers fixed:
- Some skilling actions were too fast (Eg. Using bones on an altar, or crafting uncuts). The timers have been matched to OSRS.
- Combat changes: (Thanks to @
FASTCLICKS7 for suggestions)- Tele-block fix:
- You can now throw up Protect from Magic prayer while someone is tele blocking you (after they’ve started the animation) and only get half of the TB time.
- Tele-block projectile fixed (reverted from new-school gfx)
- Dragon claws are now more accurate.
- Magic formula tweaks:
- Magic defence is now more effecting, meaning proper gear will make you less vulnerable to magic attacks.
- If you have -65 or lower Magic attack bonus, you will always miss (PvM or PvP)
- Melee formula tweaks:
- Melee accuracy has been very slightly buffed overall.
- Dragon spear special fix:
- When attacking a player who was stunned for awhile with by Dragon spears, only a few (4) hits would actually damage them once they were unstunned. This special attack has been changed:
- At the end of every stun, there is 1 tick of “immunity” where the player takes damage and can eat food (1 food).
- During this period of immunity, the player cannot run, though.
- At the end of every stun, there is 1 tick of “immunity” where the player takes damage and can eat food (1 food).
- When attacking a player who was stunned for awhile with by Dragon spears, only a few (4) hits would actually damage them once they were unstunned. This special attack has been changed:
- Leaf-bladed battleaxe is now functional.
- Tele-block fix:
- PvM balancing changes:
- Ranged accuracy has been reduced across the board.
- Magic accuracy has been increased across the board.
- Classic mode changes:
- Shop changes:
- Sapphires and Emeralds have been removed from the Classic shop.
- Chaos runes have been removed from the Magic shop.
- Lost items shop changes:
- Buy-back prices are now 50% of what normal players pay due to the lower GP rate on Classic mode.
- Of course, this means that if you die in the wilderness (to any player) that player will only receive 50% of the usual GP drop for any items that are reclaimable.
- Buy-back prices are now 50% of what normal players pay due to the lower GP rate on Classic mode.
- Shop changes:
- Miscellaneous:
- Using magic on a dormant rock crab was previously buggy. It will now wake up the rock crab as intended.
- Fight caves NPCs will no longer un-aggro you after a certain distance. They will always try to follow you until blocked by an object.
- Gree-grees (and other spoof items) no longer make you invincible to NPCs.
- Clan chat fixed:
- Ranked members can now kick lower ranks in Clan chats.
- Hunter changes:
- System overhaul:
- Many people know that the hunting system was very buggy overall, sometimes box traps wouldn’t disappear, or would dupe on the ground. We’ve rewritten major parts of the code to hopefully not have any of the aforementioned issues occur again.
- Hunter accuracy (chance of catching a trappable npc) has been increased overall.
- Hunter npc will now be more likely to walk towards your trap(s). This is based on your Hunter level.
- Baby implings will now spawn more often in Puro Puro.
- System overhaul:
Enjoy!
Regards,
Omicron