Hello everyone!
Today’s update consists of some exciting new content along with, of course, some much needed bug fixes. Among this new content is a unique wilderness update consisting of brand new enemies to defeat, along with a rare chest in deep wilderness which you might be lucky enough to unlock!
In other news..
Many of you are also curious as to the release date of Construction which has been in the works for awhile now, and after this update we will be diving right back into it and putting nearly the entire development focus on completing Alora’s final skill to get it out as quickly as possible. The core (most difficult) part of this skill is already completed, most of what is lacking at the moment is configurations and extra functionalities to tie in with the skill and give it a sense of completeness. Keep an eye out for a developer blog soon with more details :)
Additionally, we received great feedback and support for the Classic mode which many of you have asked me to provide an ETA for, and although we are not entirely sure of a date for release yet, it is very near.
Wilderness updates:
- Wilderness/combat changes:
- Dragon claw special attack fixes:
- Dragon claws accuracy increase:
- You should now find that your claws land a hit more often (damage is unchanged)
- Fixed another bug with the claws special which may have lead to a weird damage calculation.
- Dragon claws accuracy increase:
- Dangerous teleport warnings:
- When using the teleportation interface, if the destination is in the wilderness, you will be shown a confirmation box before proceeding.
- The only place you will not be warned is the PVP page. You are already viewing PVP teleports and should assume that they are all dangerous, so there is no forgiveness there.
- This warning is also shown if you try the right-click option for the “Previous” teleport on the wizard, as well as if you click one of the previous 3 destinations.
- Dragon claw special attack fixes:
- Skotizo updates:
- You can now summon Skotizo in the Wilderness!
- You can do so by using a Dark totem on the Dark altar in at the Demonic ruins (level 44 Wilderness).
- This is in a multi-combat area, and other players can attack the Skotizo that you spawn.
- You can spawn Skotizo once every 12 hours per account. This is to throttle the existing Dark totems in the game that previously had no use.
- Dark totems are also untradable.
- You CANNOT summon Skotizo if there is already one in the world. That means if another player just spawned one, or if the world-event Skotizo is spawned, you cannot spawn another until that one is killed.
- Notes:
- World-event Skotizo upgrades any Mysterious emblems in your inventory when killed. This does not happen when you kill the player-spawned Skotizo.
- Once spawned, it will announce to the world that Skotizo has been summoned.
- Dark totems:
- Dark totems can be obtained from many different monsters in the Catacombs of Kourend. (All monsters excluding ghosts).
- You can do so by using a Dark totem on the Dark altar in at the Demonic ruins (level 44 Wilderness).
- Skotizo will now be counted as a boss (will appear in the boss killcount records and record the time it took to kill it in the case of a solo fight)
- Skotizo’s hitpoints have been nearly doubled.
- Ancient shards:
- Break-shard option to tele to Skotizo if he is summoned in the world. If not, it will teleport you to the altar. A warning will be shown before confirming.
- You can also use your Ancient shard on the Dark altar to restore prayer. (Use your shard on the altar or simply use the “Pray-to” option.
- New teleport option in PvP menu:
- You can now teleport to the “Demonic ruins” option.
- You can now summon Skotizo in the Wilderness!
Crystal enemies & Ancient chest:
- Crystal dragons and demons:
- A whole new class of enemies have descended upon the wilderness!
- Crystal dragons can be found directly south of the Red Dragon Isle in level 38 Wilderness.
- These powerful dragons are similar to Mithril dragons, and are able to use all 3 combat styles.
- Notable Drops:
- Always:
- Dragon bones
- Uncommon:
- Noted anglerfish
- Noted dark crabs
- Noted super restores
- Noted saradomin brews
- Noted super combat potions
- Rare:
- Crystal blood
- Ancient key
- Very rare:
- Dragon full helm
- Dragonic visage
- Always:
- Notable Drops:
- These powerful dragons are similar to Mithril dragons, and are able to use all 3 combat styles.
- Crystal demons can be found at the Demonic ruins in level 44 Wilderness.
- These less powerful Crystal enemies are similar to Black demons, but slightly more powerful.
- Notable Drops:
- Uncommon:
- Noted dark crabs
- Noted super restores
- Rare:
- Crystal blood (less common than dragons)
- Ancient key (less common than dragons)
- Very rare:
- Amulet of the damned
- Uncommon:
- Notable Drops:
- These less powerful Crystal enemies are similar to Black demons, but slightly more powerful.
- Crystal dragons can be found directly south of the Red Dragon Isle in level 38 Wilderness.
- Crystal enemies can now be assigned as Wilderness slayer tasks.
- A whole new class of enemies have descended upon the wilderness!
- Bloody chest
- The bloody chest can be found in deep wilderness within the Rogue’s castle.
- It can only be opened using a Bloody key.
- You can create this key by combining an Ancient key with Crystal blood.
- These two items are only dropped by Crystal enemies at the moment.
- You can create this key by combining an Ancient key with Crystal blood.
- Once opened, the world will know that a player has opened the chest as it will be announced.
- Loot:
- You will receive between 1 and 3 items as loot.
- There are over 60 unique items that can be received from the Bloody chest!
- Notable items include:
- Any tier emblem
- Noted anglerfish, dark crabs, super combat potions, etc
- Malediction/odium shards
- Mysterious emblems (t2-10)
- Ahrims or Dharoks set
- Bounty teleport scroll
- Fremennik rings
- Godswords
- Arcane spirit shield
- This is the rarest item in the chest and will likely not be found for awhile!
- And many more items!
- There are also standard junk items such as noted lobsters/sharks, bolts, etc. You are not guaranteed any rare items.
- Notable items include:
- Bonuses:
- Donators have a better chance to hit the rare loot table:
- Regular: 5%
- Super: 7.5%
- Extreme: 10%
- Legendary: 14%
- Uber: 18%
- Donators have a better chance to hit the rare loot table:
- It can only be opened using a Bloody key.
- The bloody chest can be found in deep wilderness within the Rogue’s castle.
- Items of interest:
- Ancient key:
- This item is TRADABLE.
- Crystal blood:
- This item is untradeable.
- Bloody key (combined, final item):
- This item is untradeable.
- With that being said, if you kill someone for this item it will be reverted to the Ancient key form as a drop. This means you lose the crystal blood on it, but you can still PK someone for this key.
- This item is untradeable.
- Ancient key:
General updates:
- Slayer task blocking:
- You can now block your Slayer tasks!
- Up to 5 tasks can be blocked using the Slayer interface.
- The cost to block a single task is 100 points.
- Blocking a task will also cancel your current task.
- You can now block your Slayer tasks!
- Hunter traps update:
- Birds/chinchompas should no longer “walk through” your trap without triggering anything as often.
- With this being said, a new formula for catch rate calculation has been implemented to match OSRS’s formulas as closely as possible, based on your hunter level and the requirement level for that hunter NPC.
- Thanks to @
uTorrent for working on the formula!
- Thanks to @
- With this being said, a new formula for catch rate calculation has been implemented to match OSRS’s formulas as closely as possible, based on your hunter level and the requirement level for that hunter NPC.
- Fixed an issue with some bird traps bugging out.
- Birds/chinchompas should no longer “walk through” your trap without triggering anything as often.
- Runecrafting update:
- Double runes update:
- A recent update on OSRS has increased the number of runes you can craft, so we have added this functionality to Alora:
- You can now craft double Law runes at 95 Runecrafting!
- You can now craft double Death runes at 99 Runecrafting!
- Note:
- You will not receive extra experience, only extra runes.
- A recent update on OSRS has increased the number of runes you can craft, so we have added this functionality to Alora:
- Double runes update:
- Boss record changes:
- For time records and killcount records, a maximum of 3 player names will be shown for each type.
- For example, if 20 players killed Kraken in 9 seconds, only 3 will be shown.
- For time records and killcount records, a maximum of 3 player names will be shown for each type.
- X-log fix:
- Players who x-log and are killed by another player will now drop items as intended. X-logging is no longer a safe method of logging out and getting away from a fight.
- Yell fix:
- You can now use ::, ;;, and + as well as other characters within yell!
- ::youtube command added:
- Similar to the ::hitbox and ::twitch commands, you can now type ::youtube <channelname> to visit someone’s youtube channel!
- For example, ::youtube lowkeyrsps will being me to Lowkey’s youtube page.
- Similar to the ::hitbox and ::twitch commands, you can now type ::youtube <channelname> to visit someone’s youtube channel!
- Dagannoth kings attack distance:
- Dagannoth kings (and their surrounding monsters) will no longer attack you from afar within an instance. Their attack distance is now the same as it is in the regular dungeon.
- Hardcore ironman change:
- The Zulrah instance will no longer be a safe death. Although you keep your items here, you will lose your hardcore status should you die in this area.
- HCIM will now be shown a warning before they teleport to Zulrah to warn them that it is not a safe death. This warning is shown only once per login.
- The Zulrah instance will no longer be a safe death. Although you keep your items here, you will lose your hardcore status should you die in this area.
- Item examine values:
- When examining an item, the values of the item will be shown in a separate message:
- Exchange price
- High alch
- Low alch
- When examining an item, the values of the item will be shown in a separate message:
- Bond fix:
- Once you “use” a bond on another player to trade it to them, it will become untradable as intended.
- Chatbox text fix:
- The lowest line in the chatbox would sometimes cut the bottom part of letters out. This has been fixed.
- Raids changes: (Thanks to @
Syntax
, @
The Buttplug and others for suggestions!) - Extra item reward:
- Higher donator ranks will have a chance to roll for an extra item at the following rates:
- Extreme donator: 5%
- Legendary donator: 10%
- Uber donator: 15%
- You will see a green chatbox message in-game when you obtain this extra roll.
- Higher donator ranks will have a chance to roll for an extra item at the following rates:
- Point effect changes:
- Points now have a much higher role in determining whether or not you will receive loot. Those with low points will find it harder to obtain loot, while those with higher points will have better luck.
- This update also makes it slightly easier to obtain rares if you have very high points.
- Points now have a much higher role in determining whether or not you will receive loot. Those with low points will find it harder to obtain loot, while those with higher points will have better luck.
- Scaling changes:
- The way scaling works has been changed to start at lower HP so that solo/duo teams have an easier chance.
- With this being said, teams from sizes 5-7 won’t notice much of a difference. Any team <= 4 players should be significantly easier. Teams larger than 7 people might find that hit points are slightly higher than before, though.
- The way scaling works has been changed to start at lower HP so that solo/duo teams have an easier chance.
- Overload pickup:
- You can now only pickup an Overload one time during the raids session so that every team mate has a chance to loot one.
- Overloads had the ability to kill players if they were above 50 hitpoints, and less than 60 hitpoints. Sipping an overload would deal 60 damage, rather than 50. Overloads will now deal the correct amount of 50 damage
- The final boss Olm was previously still damaging players even after he was dead with his use of falling stalagmite damage and debuffs to players. This has been fixed.
- Extra item reward:
- Completionist monkey changes:
- The cape will now be un-equipable to those who have not completed the Inferno.
- The bonuses on the cape have been fixed.
- Discord link permanently fixed:
- Thanks to @
Haris for getting a permanent link which should no longer expire!
- Thanks to @
- “Lootshare” drop announcements:
- If a boss is killed and you are in a clan chat, any nearby clan members will be shown what loot you received from the boss, regardless of its value. You must be in the same region to receive the lootshare announcements.
- To avoid spam, this will not be announced publicly if you are at the Event area (top of GE), but it will show you your own loot share announcements.
- If a boss is killed and you are in a clan chat, any nearby clan members will be shown what loot you received from the boss, regardless of its value. You must be in the same region to receive the lootshare announcements.
- Well of Goodwill update:
- You can now donate items to the Well of Goodwill rather than GP!
- Simply use an item (tradable) on the well and Brother brace will tell you how much the well will accept it for.
- You can then choose to donate 1 of that item, or all of them in your inventory.
- The value is based on the exchange price OR the high alch price, whichever is higher. It will equal HALF of the highest value.
- Simply use an item (tradable) on the well and Brother brace will tell you how much the well will accept it for.
- When clicking on the Well of Goodwill, it will now tell you how much more is needed in the dialogue where you enter your GP donation amount.
- A right-click option to show all of the information on the Well has been added.
- You can now donate items to the Well of Goodwill rather than GP!
- The Inferno changes:
- The start-wave for Inferno (previously the 1st wave) has been increased for:
- 10 - Regular players
- 15 - Donator
- 20 - Super
- 25 - Extreme
- 32 - Legendary
- 40 - Uber
- The start-wave for Inferno (previously the 1st wave) has been increased for:
- Maxing and level-up announcements/fireworks:
- When reaching level 99 in a skill, colourful fireworks will appear above your character.
- When maxing out all of your levels:
- Red/orange fireworks appear above your character
- A public announcement to tell everyone that you have maxed out will be shown to everyone
- Abyssal Sire changes:
- The Font of Consumption will now announce news to the world when a player gets rare loot from it.
- Battle Royale changes:
- Admins can now optionally disable freezes(snares, barrage, etc) within a BR. Participants will be told before they join whether freezes are allowed or not.
- You can still cast these spells, but the opponent will not get frozen.
- Admins can now optionally disable freezes(snares, barrage, etc) within a BR. Participants will be told before they join whether freezes are allowed or not.
- Exchange prices update:
- Updated exchange prices are now within the live game. They will periodically update every item’s price based on what they are sold for in-game.
- For low value items, the exchange price will not be updated.
- Updated exchange prices are now within the live game. They will periodically update every item’s price based on what they are sold for in-game.
- Trading post exchange price QOL:
- For items with an exchange price of 1gp, these will be updated to match the high alch value of the item instead (e.g. Arrows).
Miscellaneous updates:
- Fixed Saradomin boss attacking people from far away (at ::event)
- Attackable pet fix:
- Some pets were attackable with magic, this has been patched.
- Boxing gloves animations added
- All logs on the Staff Control Panel will now contain formatted numbers (e.g. 1,000,000 instead of 1000000).
- Skill of the day will now be updated earlier.
- Sometimes, it would update at 1am instead of at midnight. This should happen less often, and it will not be delayed more than 10 minutes.
- Dark totem changes:
- Previously, combining 2 pieces (instead of 3) would end up deleting your 2 pieces and not giving you anything. This has been fixed.
- Dark totems will now only drop from monsters within the Catacombs of Kourend.
- Box traps from collapsed traps will now eventually disappear.
- Also, on logout traps should disappear for the player who logged out.
- Moonclan outfit is now tradable.
- Inverted Santa hat is now tradable.
- Rogue set is now fixed/tradable.
- Black h’ween mask is now tradable.
- You are now able to kill Demonic gorillas on a Black demon task.
- Veteran color is now more readable.
Store updates:
- Imbued heart has been lowered to 100 tokens.
Website updates:
- The “Game activity” box on the homepage now auto-scrolls.
- Highscores are now fixed for searching 3 letter names.
- The max fireworks are on the left, and the level 99 fireworks are on the right.
Some activity at Demonic ruins after the update:
As usual with an update this large, there very well may be some bugs. Please report them as soon as you find them.
Enjoy! :)
Regards,
Omicron