I noticed a problem with clans camping wilderness boss teleports (Vet'ion, KBD)
My suggestion is adding like 5-10s protection when you teleport in...
Few problems with teleports I listen up top.
1.For example, Vet'ion teleport it's in the middle of multi if a clan of 2-3people is camping that spot it's impossible to escape... Some of u will say well yes if u are shit at the game... but what if they have d spears and there is "Teleblocker" there... you will need to tank 35+ wilderness levels while u are being chased by a clan with multiple spec weapons...
2.KBD teleport It's not that hard to escape them but when u teleport in they are standing on top of the mountain and u get an instant freeze and "Teleblocker" comes in and gives you 2.5 - 5minutes of tank test... sure there a bunch of spiders down the ladder and couple greater demons up at gate... but if there are 5 people there 2 guys with blowpipes and they can't even hit you or them.
P.S. I saw a lot of people teleporting in when they want to go to abyssal sire or smth and lose bank.
P.S. My suggestion for fixing the problem is arguably bad but still a start for fixing this problem so tell me your suggestion for this problem.
P.S.S. Thanks for taking your time to read through my suggestion...
#realcrybaby