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Raids Update + QoL Fixes



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Posted 29 July 2017 - 11:36 AM #1

Syntax
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I have formatted these suggestions to look like an update list, this makes it more understandable

 

These are my own suggestions, not official updates

 

Points will no longer be gained in rooms that are not currently aligned with the raid groups current progression, this should help with the issue of leeching

 

The hitpoints bar of enemies within a raid was displaying over a players point counter within raids, and has been moved onto the center of the screen to avoid overlapping 

 

When Tekton is killed, 1 overload is dropped per raid member - players were accidentally picking up multiple overloads. To avoid this issue, a player may only pick up 1 overload per raid

 

When playing in resizeable mode, killing a monster like tekton in a large raid group would cause an issue where right clicking the loot pile would prioritize the examine options. This has since been fixed to where it will prioritize the pickup options first

 

The final boss Olm was previously still damaging players even after he was dead with his use of falling stalagmite damage and debuffs to players, this has been fixed

 

Overloads had the ability to kill players if they were above 50 hitpoints, and less than 60 hitpoints. Sipping an overload would deal 60 damage, rather than 50. Overloads will now deal the correct amount of 50 damage

 

The top 2 players in 7 man raids, 3 in 14, and 4 in 25 man raids will now be given a slight boost (5%) at their chances in raids rewards to help provide an incentive in gaining points within the raids

 

Players who died on the tightrope before the olm area would previously respawn towards the start of the raid, this has since been fixed and the player will now spawn above the olm room

 

The vasa boss would often bug out, forcing raids teams to restart. This was caused by players clicking on the crystal too fast - it has since been fixed

 

The current amount of players within a raid will now display in the top right corner as players were previously having to dd or count every raid to see how many they had

 

Clanchats will now display how many players are inside so that hosting raids is much simpler



Posted 29 July 2017 - 12:00 PM #2

Yin
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Great suggestions man! +1 on this, i especially like the top people of cc to get increased chance! Providing more damage and contribution to the raid should have some incentive


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Posted 29 July 2017 - 12:16 PM #3

1
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Good suggestions, hope they all get implemented.



Posted 29 July 2017 - 12:42 PM #4

Sheep
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Support on all, solid suggestions.

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Posted 29 July 2017 - 12:58 PM #5

Lapis Lazuli
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I support all, great suggestions that would help a lot

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Posted 29 July 2017 - 11:03 PM #6

Mekkon
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Support. This was extremely well formatted and thought out.

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Posted 30 July 2017 - 12:25 AM #7

Diva
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Good job making a nice list of useful raids suggestion, I can only support these because they would help a lot and improve our experience while doing raids! :)



Posted 31 July 2017 - 09:21 AM #8

Chance

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Nice job with the suggestions Syntax. Hope these get added soon!

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Posted 31 July 2017 - 09:58 AM #9

McGravy
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So many of these are needed, Have my support!


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Posted 03 August 2017 - 10:30 AM #10

Nikkid
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Awesome and fair suggestions +1



Posted 03 August 2017 - 12:20 PM #11

Walter White
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Support all of these well thought out and detailed suggestions


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Posted 04 August 2017 - 09:24 AM #12

Harlem
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I 100% support this !! Raids needs attention.


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Posted 11 August 2017 - 02:45 PM #13

robbieibbor
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All of these suggestions are great and I fully support this, hopefully they will be implemented into the game in the future.


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Posted 23 August 2017 - 03:44 AM #14

Envys Angel
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These need to happen, support them all!




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