Hello everyone,
Just a quick update following the previous one to patch up some of the bugs and balance things out.
Edit: We've put off the exchange price calculation update for the time being.
Exchange guide price / protection value of items updated:As many of you know, our exchange prices were quite broken for awhile as they were based on OSRS prices, so the 3rd age pieces were highly overvalued for example.We’ve written a script to analyze all of the past trading post transactions to obtain a suitable price for every single item that has been bought or sold on the TP.We’ve attempted to make it so that this price is not easy to manipulate, and we’ve done this by excluding outliers. If the item typically goes for 100m but there are a few transactions going for 2b, it will not affect the price.This price list is now in effect and is calculated based on over 800,000 transactions.NOTE: These new prices will also affect your risked wealth for the risk protection system.
- Risk protection changes:
- When we pushed this update, the intent was to stop the extreme cases of ragging where someone with a dragon dagger would rag someone in max mage, but it seems to be too restrictive. To combat this, here’s what we’ve changed:
- 1. Instead of being able to attack anyone up to 5x your wealth, we’ve upped this number to 10x your wealth.
- This means you only need to risk 100k to attack someone with 1m of risk.
- This change also applies to the bounty hunter target system — you can be matched with someone up to 10x your risked wealth.
- This means you only need to risk 100k to attack someone with 1m of risk.
- 2. Additionally, if you’re risking over 7.5m, anyone is free game. This means that even if someone is carrying 2b worth of risk, you’ll be able to attack them. The last thing we wanted was to introduce invincibility into the wilderness. We only wanted to contain ragging.
- 3. Lastly, flicking protection prayer will no longer affect your risk. The calculation will automatically *assume* that your protection prayer is on. That means if you have an AGS and black dragon hide, the AGS won’t be calculated in your risk.
- 1. Instead of being able to attack anyone up to 5x your wealth, we’ve upped this number to 10x your wealth.
- When we pushed this update, the intent was to stop the extreme cases of ragging where someone with a dragon dagger would rag someone in max mage, but it seems to be too restrictive. To combat this, here’s what we’ve changed:
- Discord link fixed:
- We’ve updated the link when you type ::discord to join the chatroom as it was broken.
- Trading post QOL:
- To better show the final price that the buyer, when listing an item you will be able to see the price you put in, and the price the buyer would pay.
- In the top left corner, “Your price” will be shown. This is the price you have set, and ultimately the GP you will receive for selling your item.
- In the centre, you will now find “Buyer pays” which is essentially the final price that the buyer pays (your price + tax).
- To better show the final price that the buyer, when listing an item you will be able to see the price you put in, and the price the buyer would pay.
- Bloodhound pet can now be purchased from the ironman shop (was previously bugged)
- Monkey completionist cape bonuses fixed:
- From +11 defensive bonuses to +12
- Infernal harpoon now consumes the raw fish, no longer providing the cooked version.
- Fire at the gamble zone has been turned green, in honour of the money that has been burnt away in that area.
As always, please report any other bugs you come across and we'll get to them ASAP. :)
Regards,
Omicron