Highrisking Area:
Pretty simple, an area (e.g. ::edgepvp, which is added but currently has no purpose) where the protect item prayer is disabled for people that want to do highrisk fights. Also maybe disable the use of overhead prayers here.
Complete PKP Shop rework:
Currently the PKP shop is extremely outdated and practically useless. The prices are all off (e.g. ags is 18k PKP, Torture is 9K however torture is currently more expensive.) My suggestion is to fill the pkp shop with items that are not easily obtainable through PVM/Common PK items to make the PKP shop have an actual purpose. Im not entirely sure what these items could be, but as an example things like:
- An x amount anglerfish pack
- Dharoks armor set
- Common untradeable PK items (Dragon defender, Fighter Torso/Hat, Fire cape) I know these are already in there but maybe lower the prices, 3.5k for a fire cape has no purpose since it takes 1/5 of the time of that to just go and get a fire cape.
- Some cosmetics only obtainable through PKing (For bragging rights or w.e)
Obviously these are just a few suggestions and just examples.
(PLEASE SUGGEST MORE I CANT THINK OF GOOD IDEAS)
- Change the cost of ring imbuement from 3500 to 2500 (3500 just seems a bit too much for a single ring imbuement).
- When turning in a tier 10 emblem to the PKP Shop, add a small (25%?) Chance of getting a random item from the PKP shop along with the PKP and Cash rewards
Deep Wild/High Risk PKP Rewards:
Possibly make it so you get more pkp (e.g. extra 50%)for Pking at either:
- Hotspots (Mage bank, Ardy Lever, Resource area, Chaos elemental, etc.)
Or
- Anywhere above x wilderness(Perhaps 30 since this is max tele spot)
Also more PKP for killing somebody with atleast High+ risk above 30 wilderness(This will generally mean that they are not a skiller and an actual pker, obviously with some exceptions).
Quality of Life Target System:
An option for PKers to alter their target system so they get no targets with "very low" (or whatever they want to change it to) risk, this both stops pkers getting annoyed by getting "very low" risk targets which reward no PKP/Emblem upgrades and stops skillers getting annoyed by pkers coming and killing them for nothing.
Risk Protection:
-Risk Protection:
Players with say less than 1m Risk cannot attack players with more than 1m risk outside of edgeville, players with under 20m risk cannot attack players over 20m etc. This makes deep wild ragging practically impossible (Thanks chris for suggestion.)
Other Small Updates/Bugs:
- Dark bow spec seems to hit through prayer (I got hit 44-38 on range prayer, Yes i was praying, I checked. Also i've seen hits with a dark bow way above what it should hit on prayer.)
- Zamorak Flames castable with SOTD
- Combination runes (Thanks Smoked for last 2 suggestions)
I WILL UPDATE THIS WHEN I THINK OF MORE THINGS, PLEASE SUGGEST ANYTHING ELSE YOU THINK WOULD BE A GOOD IDEA. FEEDBACK APPRECIATED.