The Inferno, Combat Changes & More!
June 24, 2017
Hotfixes:
Fixed bugs:
- Fight caves fixed:
- Regular fight caves was kicking people out. This has been patched.
- News message saying that players had completed the Inferno when they die has been fixed.
- Obsidian plate body turning into Granite when banking has been fixed.
- Normal fight caves have been fixed (would kick you out)
- Mechanic changes:
- Sometimes, Range/Mage NPCs would be able to attack you through the pillar.
- This has been patched.
- Sometimes, Range/Mage NPCs would be able to attack you through the pillar.
- NPCs spawning in bad locations:
- Sometimes, NPCs would spawn partially inside the pillar. This should no longer happen.
- Wave 68 (Triple Jad changes):
- Attack speed has been increased.
- Pillars now collapse on wave 67 instead of wave 68.
- Fixed Inferno entrance no clipping if you were far away.
- Fire max cape support:
- Entering Mor-Ul-Rek is now possible by showing a Fire Max cape.
- Entering the Inferno is now possible by sacrificing a Fire Max cape. If you have both capes in your inventory, though, it will prioritize the Fire cape.
- Nibblers will now target the pillar they spawn closest to.
- This should stop them from getting stuck when targeting a distant pillar.
- TzHaar/Obsidian items no longer show up on rare drop yell.
- Pillar health saving on re-log:
- Pillars will no longer restore health to full if you re-log on a wave.
- If they are dead, they will remain dead, otherwise they will come back with the same hit points on logout.
- Pillars will no longer restore health to full if you re-log on a wave.
Updates:
- F2P Shop changes:
- An ironman-only version of Oziach’s shop with the Fancy boots and Fighting boots has been added.
- The regular version of the shop with all of the F2P items will be shown to non-ironman players.
- PvM record changes:
- The “Boss record lectern” has been renamed to “PvM record lectern”
- A 3rd option on this lectern has been added to list the total overall killcounts for ALL NPCs. The other two options for boss killcounts/times remain unchanged.
- The “Boss record lectern” has been renamed to “PvM record lectern”
- Miscellaneous:
- Raids tight-rope fixed:
- Players should no longer get stuck on the tight-rope.
- Donation collection box wait time reduced:
- From 1 minute to 15 seconds
- Raids tight-rope fixed:
- Trading post changes:
- Listing confirmation:
- After pressing the confirm button when listing an item, another window will show up asking you if you wish to confirm your offer (showing the price and quantity)
- Your trading post can now hold more than 2.147b GP for you to claim.
- It will show the full amount (eg. 10billion), but if the amount is > 2.147b when you try to claim, it will give you platinum instead.
- The buy-all value for an item will now show platinum if over 2.147b. This does not mean you can use platinum to buy items on the trading post, though. It only means that the value will be correctly displayed.
- Listing confirmation:
- Combat updates:
- Major combat bonus calculation fix:
- Thanks to @Dawarloch for the bug report!
- When speccing with the Granite maul and switching weapons very quickly on the spec tick, you could potentially land a hit with the bonuses of the new item you equipped. (eg. Hitting very high after equipping Dharok’s axe right after gmaul spec — although it should have used the bonuses of your Granite maul)
- This has been changed by reworking the way bonus calculations are made, and doing them on the same tick of the attack(animation), not the tick that the damage is taken. Of course, this also includes calculating your victim's defence bonuses which will be calculated earlier (when you do the animation, not when they take the hit)
- This may have small implications on hybrid combat as well and should make damage more realistic as it is using the bonuses from the armour you were wearing when attacking and/or casting a spell.
- This applies to all three combat styles.
- With this being said, the protection prayer calculation has not been changed. It is calculated on a later tick, to give the victim a bit of time to throw up their protection prayer.
- This may have small implications on hybrid combat as well and should make damage more realistic as it is using the bonuses from the armour you were wearing when attacking and/or casting a spell.
- This has been changed by reworking the way bonus calculations are made, and doing them on the same tick of the attack(animation), not the tick that the damage is taken. Of course, this also includes calculating your victim's defence bonuses which will be calculated earlier (when you do the animation, not when they take the hit)
- PJ timer corrected:
- Reduced from 6 seconds to 3.6 seconds (6 ticks)
- Void changes:
- Void damage bonuses have been nerfed to 10% following the recent OSRS update.
- Elite void now provides slightly more damage bonus than regular, at 12.5% to both accuracy and damage.
- Magic combat update:
- Multi-spell fixes:
- When performing a multi-combat spell (eg. Ice Barrage) there was previously a delay before your spell hit the surrounding enemies. It should now be instant and hit them at the same time as the main target.
- Previously, the extra enemies hit by a multi-spell would retaliate before the spell even hit them. This has been delayed.
- “Un-freeze” bug
- Previously, a bug allowed players to walk while frozen by using an item on something.
- Multi-spell fixes:
- Major combat bonus calculation fix:
- Data updates:
- We have grabbed the latest data from OSRS, including:
- NPCs, Animations and Graphics
- Maps & Objects
- Mor-Ul-Rek and the Inferno
- Items
- Obsidian armour, Infernal cape, etc.
- We have grabbed the latest data from OSRS, including:
- Client fixes:
- Mac client fix:
- The client window on Mac will no longer be unnecessarily large.
- This also fixes the empty black space at the bottom of the client on resizable mode.
- The client window on Mac will no longer be unnecessarily large.
- Resizable FPS fix:
- Some players on resizable mode were reporting low FPS — particularly those with the “transparent chatbox” setting on. This has been fixed and the FPS should be normal again.
- Sky color fix for instances/wilderness:
- Instances and caves (anywhere not above ground) should now have a black sky color as opposed to blue.
- Mac client fix:
- Mor-Ul-Rek and the Inferno:
- The city of Mor-Ul-Rek is now available to be explored by those who are worthy enough!
- To enter the city, you must show one of the guards your Fire cape to prove your worth!
- Once you have done this once, you will be able to enter the city freely whenever you desire.
- Obsidian armour can now be purchased for Tokkul in TzHaar-Hur-Zal’s Equipment Store.
- Alternatively, it can be obtained as a rare drop from TzHaar-Kets.
- When the set is fully equipped (plate body, platelegs and helmet), a 10% damage boost to melee accuracy and strength is applied to ALL obsidian weaponry. This stacks with the berserker necklace effect for a possible total of 30% increased damage with Obsidian melee weaponry.
- To enter the city, you must show one of the guards your Fire cape to prove your worth!
- The city of Mor-Ul-Rek is now available to be explored by those who are worthy enough!
- The Inferno:
- Outline:
- Located at the centre of Mor-Ul-Rek, the Inferno is an extremely challenging battle that is not for the weak.
- You must sacrifice a Fire cape to attempt it, but once you have sacrificed it once you can enter the Inferno as often as you desire.
- NOTE: Upon entry, any Purple sweets in your inventory will melt.
- Located at the centre of Mor-Ul-Rek, the Inferno is an extremely challenging battle that is not for the weak.
- Rewards:
- Infernal cape:
- If you make it through successfully, you will be awarded the exclusive Infernal cape!
- This cape can also be combined with the Max cape to create the Infernal Max Cape.
- If you make it through successfully, you will be awarded the exclusive Infernal cape!
- Jal-Nib-Rek
- A rare pet “nibbler” that can be obtained alongside the Infernal cape after completion.
- JalRek-Jad
- A custom pet that is unique to Alora, this pet can only be obtained by gambling your Infernal cape or through the webstore.
- Due to the general dislike of the nibbler pet, we’ve decided to add an alternative, yet tasteful pet which, in our opinion, is more in-line with the type of reward the Inferno should provide.
- A custom pet that is unique to Alora, this pet can only be obtained by gambling your Infernal cape or through the webstore.
- Infernal cape:
- Reward gambling:
- You can speak to TzHaar-Ket-Keh near the Inferno entrance to gamble your existing cape:
- You can gamble your cape for a slim chance at either the Jal-Nib-Rek pet, or an even slimmer chance at the JalRek-Jad.
- You can speak to TzHaar-Ket-Keh near the Inferno entrance to gamble your existing cape:
- Mechanics:
- Pillars:
- 3 pillars will be placed within The Inferno.
- These will provide safe cover from enemies within the cave.
- The locations of these pillars are randomized within 3 corners every single time a player enters The Inferno.
- Nibblers will target them to try to collapse the pillars — therefore catching aggro for Nibblers early on is crucial for survival.
- These pillars will collapse before wave 68.
- 3 pillars will be placed within The Inferno.
- Wave enemies:
- Jal-Kek
- Uses all 3 attack styles
- Splits into 3 minions on death — each in their own attack style
- Jal-ImKot
- Burrow mechanic:
- If a Jal-ImKot cannot reach the player, it will burrow into the ground and reappear next to the player to attack them.
- Burrow mechanic:
- Jal-MejRah
- Drain 3 run energy per hit — as opposed to prayer drain as in fight caves
- Jal-Zek
- Attacks with Magic
- Jal-Kek
- Wave 68:
- Three JalTok-Jads are spawned surrounding the you, and in a clock-wise order they will sequentially attack you. There is about ~3 ticks of time in between their attacks for you to switch prayers accordingly.
- Wave 69:
- The final and most challenging wave consists of a tricky battle between yourself and TzKal-Zuk, the final boss in the Inferno.
- Essentially, you must hide behind the Ancestral Glyph (the floating shield) which moves back and forth along the lava.
- If you are not behind this shield, or if it is killed, you can get one-hit by the boss quite easily.
- Periodically, enemies will spawn and target the shield to take it down. It is in your best interest to get these enemies to aggro you rather than the shield to save it.
- If you are not behind this shield, or if it is killed, you can get one-hit by the boss quite easily.
- You must juggle attacking the boss, surviving against enemies (including another JalTok-Jad), and hiding behind the shield simultaneously to defeat this boss.
- Essentially, you must hide behind the Ancestral Glyph (the floating shield) which moves back and forth along the lava.
- The final and most challenging wave consists of a tricky battle between yourself and TzKal-Zuk, the final boss in the Inferno.
- Extras:
- Jad magic/range sounds have been added
- Inferno music has been added, as well as the soundtrack for Mor-Ul-Rek!
- Your TzKal-Zuk killcount/killtime will be recorded on the PvM Lectern.
- Pillars:
- Outline:
- Fight caves changes:
- Normal TzTok-Jad fixes:
- The combat mechanics/timers for regular Jad were highly inaccurate:
- Both the magic/range delays have been matched to OSRS.
- Projectiles and graphics have also been synched with the damage, so you get hit as soon as the fireball/range attack hits your character and not 1 tick after.
- The combat mechanics/timers for regular Jad were highly inaccurate:
- Fixed Fight caves (and other mini games) “escape”
- There was previously a way to leave the mini-game while still being considered part of it, this has been fixed.
- Pet gambling has been made easier:
- There is now a higher chance to get the Ket-Rek pet from gambling your Fire cape.
- Normal TzTok-Jad fixes:
- Website update:
- Our website logo/main background have been updated for The Inferno release!
- Battle Royale changes:
- Death mechanics changed in Battle Royale:
- Your killstreak/KDR will be untouched.
- This also applies to you if you die, you will not lose your kill streak or ruin your KDR.
- The Wilderness scoreboard will no longer log your kill/death.
- You will no longer receive PKP.
- Your killstreak/KDR will be untouched.
- Death mechanics changed in Battle Royale:
- New command teleports added (Thanks to @Hexza for the suggestion)
- ::pc
- Takes you to pest control.
- ::fish
- Takes you to the fishing guild.
- ::wc
- Takes you to the woodcutting guild.
- ::pc
- Store update:
- JalRek-Jad has been added!
- Cost: 2000 tokens
- Untradable
- This pet is only obtainable through the shop OR by gambling your Infernal cape, but the Jal-Nib-Rek (nibbler pet) must be obtained in-game.
- JalRek-Jad has been added!
TP platinum:
TP listing confirmation:
Triple jads: (sped up)
Pillar collapse:
We hope that you enjoy this update as much as we enjoyed bringing it to life!
As always with a content update this large, there are bound to be some bugs. Please make a thread in the reports section and we will get to them as soon as possible. :)
Regards,
Omicron