Jump to content


Photo

moving skotizo, making dark totems useful



  • This topic is locked This topic is locked
9 replies to this topic

Poll: skotizo and dark totem (22 member(s) have cast votes)

should the skotizo boss be moved into the catacombs? make dark totems useful

  1. yes (20 votes [90.91%])

    Percentage of vote: 90.91%

  2. no (2 votes [9.09%])

    Percentage of vote: 9.09%

introduce archlight?

  1. introduce (16 votes [72.73%])

    Percentage of vote: 72.73%

  2. don't introduce (6 votes [27.27%])

    Percentage of vote: 27.27%

Vote

Posted 17 June 2017 - 08:18 PM #1

Edin
Super Donator

Edin
Posts: 1
Likes: 0


  •  Member since:
    04 Nov 2016

    • Time spent:
      1h 49m 47s

  •  Total level:
    1,248

so i was thinking since there is the great kourend and dark totems are useless. You can move the skotizo boss into the catacombs and introduce the archlight. This will make things more similar to rs and make the dark totems more useful.

 



Posted 17 June 2017 - 08:24 PM #2

Hexza
User

Hexza
Posts: 279
Likes: 229
Clan: Help & Alora Clan Chats.


  •  Member since:
    04 Jun 2017

    • Time spent:
      13d 13h 3m 28s

  •  Total level:
    2,277

  •  1 bugs found

This is a great suggestion and i think it needs serious support, personally i have never liked how Skotizo has been implemented into the server and that along with a few nicks are the only things i really do not like.

Making the catacombs fully functional with Arclight would be great!

Deffo support +1 


Lr7DKYZ.jpg


Posted 17 June 2017 - 08:25 PM #3

Iron Divine
Ex-Staff

Iron Divine
Posts: 150
Likes: 97
Location: Norway



  •  Member since:
    07 Apr 2017

    • Time spent:
      22d 20h 33m 53s

  •  Total level:
    2,277

  •  2 bugs found

I support this! 

Tho i am pretty sure this is something that Omicron has been thinking about implementing, and i hope he does =) 


Posted Image

Posted 17 June 2017 - 08:35 PM #4

uTorrent
Super Donator

uTorrent
Posts: 639
Likes: 1,417


  •  Member since:
    19 Jul 2016

    • Time spent:
      164d 17h 18m 57s

  •  Total level:
    2,277
    Awards

  •  2 bugs found

We have a plan on dark totem uses for the future. Skotizo was reworked to be a wilderness boss, so we'd have to completely revert it (drop table -> OSRS) if we were to change it. 


Posted Image


Posted 17 June 2017 - 08:36 PM #5

Mewtwo
Veteran

Mewtwo
Posts: 999
Likes: 1,079


  •  Member since:
    14 Nov 2016

    • Time spent:
      157d 20h 10m 56s

  •  Total level:
    2,277
    Awards

  •  3 bugs found

I support this.

 

It would be useful being a good money making method, most of new players don't know how to find it at wilderness and don't have such the correct gear to kill it, it would be good for everyone as it has an pretty nice drop table.


Part of Alora's Dream Staff Team

Oldschool Inc.

 

classic_large.png Classic Mew 1.2/4.6B

hcim.png Death Loc

 

 


Posted 18 June 2017 - 01:35 AM #6

MatzOnOrbik
User

MatzOnOrbik
Posts: 15
Likes: 22


  •  Member since:
    09 Mar 2017

    • Time spent:
      11d 17h 27m 53s

  •  Total level:
    2,179

I don't think we should change Skotizo. I like it being a rare wilderness boss. It sure keeps wildy alive. I think we should just rework dark totems, give them some sort of a use.


mS5ikcU.png


Posted 18 June 2017 - 01:53 AM #7

sklp
Donator

sklp
Posts: 607
Likes: 238
Clan: Ironman OG
Location: Vet'ion


  •  Member since:
    18 May 2017

    • Time spent:
      10d 9h 39m 48s

  •  Total level:
    2,277

  •  6 bugs found

Sure - I hate dead content like this and hate when I get Skot related drops doing PvM.

 

They need some purpose, I haven't been saving for nothing and wish to cash in on it.

 

Why not have two Skot spawns, an instance as well as the wild boss? Or change the wild boss to another NPC? We don't need to lose the wild boss - but we definitely have a need for the instance and use of totems.

 

Fully support - would like arclight to if not too much hassle to implement but not really fundamental I would say focusing on getting a use of totems is the biggest priority. 

 

Whatever will come will be the best though - I have full faith in dev team to always implement the best things. 


IGN : Sklp

CC: Ironman OG

 

:ph34r:


Posted 18 June 2017 - 02:57 AM #8

Tywin
Super Donator

Tywin
Posts: 73
Likes: 23
Clan: House Lannister
Location: Casterly Rock


  •  Member since:
    14 May 2017

    • Time spent:
      8d 21h 56s

  •  Total level:
    1,971

  •  5 bugs found

Support, I understand what uTorrent said, but I would like to see a use for the totems aswell. 


tumblr_n76mjmmzzD1qiyullo1_500.gif

7940cdca186dd37754ed673957fbcc2a.png


Posted 18 June 2017 - 05:11 AM #9

SnoepDraak
User

SnoepDraak
Posts: 49
Likes: 51
Clan: Dutch Unity
Location: Nederland ;3


  •  Member since:
    09 Jun 2017

    • Time spent:
      4d 17h 51m 42s

  •  Total level:
    1,983

I feel like we should skip the point of having to run in the wildernes every now and then
Everyone should have a chance of that juicy pet 'Skotos'

 

I voted Yes to put it in an instance, this will make Dark Totems, Ancient shards very useful.

 

Goodluck with this suggestion, I hope it pulls trough.


logo.png

 

  Guides - Rules - Report a Player - Bug Report - Clan Base - Clan Events 

 

 


Posted 01 September 2017 - 06:22 PM #10

2 swords
Classic

2 swords
Posts: 374
Likes: 287



  •  Member since:
    19 Aug 2017

    • Time spent:
      12d 22h 49m 34s

  •  Total level:
    1,645

Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.


Main Account - Syntax




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


This topic has been visited by 16 user(s)