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[6/15/17] Killcount milestones, Snakeskin crafting, and more pre-inferno bug fixes!


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Posted 15 June 2017 - 04:02 AM #21

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Very nice, thanks.



Posted 15 June 2017 - 05:08 AM #22

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Another set of fantastic updates! Keep up the good work team, looking forward to Inferno!  :lol: 


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Posted 15 June 2017 - 05:58 AM #23

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Great update, thanks

Posted 15 June 2017 - 06:00 AM #24

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Keep in mind it's only for that one kill! 

 

For example, kill #250 will have a bonus, kill #251 will not :)

With this is mind. it's pretty similar to just wearing a RoW (i) for one kill theoretically? Does RoW (i) stack on top of it? Very balanced - does this mean before 2,000 KC I will finally get a whip...  :(

 

Gotta say - amazing update and love knowing the server is developing so greatly behind the scenes. I am sure it gives a lot of players confidence although you yourself do not have a big in-game presence, that there are these epic balancing and content updates.

 

Props to you and those who helped out in it.

 

On the way to #1! 


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Posted 15 June 2017 - 06:14 AM #25

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@Omicron does the increased drop rate also work with raids? Since it's supposed to be ''points'' based.


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Posted 15 June 2017 - 07:10 AM #26

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Great updates Omicron.
Looking forward to inferno


Posted 15 June 2017 - 07:36 AM #27

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Wow! Thanks so much for the updates Omi! Awesome stuff!


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Posted 15 June 2017 - 08:16 AM #28

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Snakeskin crafting is lit!
The increased drop chance for Killcount milestones is a real interesting idea as well. Kind of an odd feature, but I like it. It's unique. Yet again another great list of small updates, can't wait to see the inferno.

 

 

 

 

@Omicron does the increased drop rate also work with raids? Since it's supposed to be ''points'' based.

 
I believe the points only alter non-unique drops and tbows/pet/anc and all that good stuff actually has a drop rate and isn't based on points? /shrug 

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Posted 15 June 2017 - 08:34 AM #29

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@Omicron does the increased drop rate also work with raids? Since it's supposed to be ''points'' based.

At the moment it doesn't, but I will try to squeeze that into the next update :)



Posted 15 June 2017 - 09:08 AM #30

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Thank you for the updates now my snakeskins have a purpose and the drop increase should help against the prices on items rising way too quickly . For example blow pipe is about 50m now that's a 20 m increase from just like 3 weeks lol . Also how soon is soon on that inferno :D

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Posted 15 June 2017 - 09:21 AM #31

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Omg great update and now @Morgen finally has a chance on his pet looool

 

WOOOT finally


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Posted 15 June 2017 - 11:39 AM #32

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This was an update that was needed. Very glad you've done it, good work!


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Posted 15 June 2017 - 11:59 AM #33

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@Omicron

If someone were to already have 500 corp kills does that mean they automatically get 33% increased drop rate?


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Posted 15 June 2017 - 12:12 PM #34

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Looks awesome @Omicron, thanks once again. ;)

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Posted 15 June 2017 - 12:14 PM #35

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@Omicron

If someone were to already have 500 corp kills does that mean they automatically get 33% increased drop rate?

Nope, your next boosted kill will be #750. #501 through #749 will all be normal without any boost.



Posted 15 June 2017 - 12:35 PM #36

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Thanks for the updates!


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Posted 15 June 2017 - 04:01 PM #37

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Thanks for some incredible helpful updates.

Posted 15 June 2017 - 04:13 PM #38

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Great work guys!!



Posted 15 June 2017 - 07:38 PM #39

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good update. cant wait for inferno 



Posted 15 June 2017 - 11:15 PM #40

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omi working his magic again, thanks!






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