Hey guys,
I figured I'd keep everyone updated on recent developments on Alora, especially considering we haven't had a development blog in quite some time! As many of you are already aware, we've been working on finishing the final skill that is missing: Construction. This is a huge, huge task with many complexities that I'm currently in the process of understanding, but I'm very excited to complete this skill and to get it into the game as soon as possible for everyone to enjoy!
At this point, we're still technically in the early stages of development for the skill, as we're learning about how a lot of it is done and designing the project properly so that we have a clean, scalable and bug-free system. The focus at the moment is on the generation of the landscape, rooms/walls (including orientation) and objects such as furniture, doors, windows, trees, plants, etc. From there, we will focus on player-interactions to actually create these landscapes/rooms/objects and modify them. Finally, we'll focus on saving/loading, and the extras such as making sure that certain objects (teleport portals) function as intended, and that house options (eg. kicking players, building mode, etc) all work.
As mentioned earlier, we're still in the early stages and there is currently no ETA, but we're working at full speed to get this out as quickly as humanly possible :)
Of course, this will delay content update frequency, and we'll likely see more bug-fixes and small updates while we work on getting Alora's last skill finished and released.
Some media is shown below, although it is very basic and code-generated. This means that I didn't actually "create" the trees/house portal in-game. Nonetheless, we've made great progress so far and I can't wait until we've got more to show you guys!
Enjoy :)
Regards,
Omicron