1. I think that a hide tanner would be a cool addition.
2. Gem rocks to mine (sapphires,emeralds,rubys ... ect)
3. A flax spinner close to the bank.
4. A max hit dummy to check your max hits.
5. Move the furnace and anvil closer to mining rocks.
6. maybe an extra herb patch.
1. I don't see much use in the tanner. Getting to one is as simple as ;;home - tp wizard - al kharid and tanner is close to bank there.
2. Gem rocks I am in the middle. For donor ironmen it would make crafting just stupid easy so in that regards, I say no because its such a major advantage over non-donor ironmen. However, as far as for normal accounts, I think this would be a great idea.
3. Isn't there a working flax spinner close to a bank in lumby castle?
4. Just type ;;maxhit - no need for a dummy. However, I would support ;;slayermaxhit to show your max hit on task if you are wearing a slayer helmet.
5. Furnace in edge is like 10 steps from the ;;thieve bank chest. West varrock is super close to anvil - no need for this one
6. I could go for another herb patch. This one I support.
Not trying to be a negative nelly, I would just rather developers spend their time on things that really need fixing as opposed to "can we have these things save me 2 steps an inventory because I'm donor" kind of updates.