Hey guys,
Although we usually stick to updating on Friday/Saturday, we figured that these bug fixes were important to push out more quickly which is why we are updating in the middle of the week! Mostly PvP fixes to address the changes that were pushed last update, although it is important to keep in mind that while the new formulas are indeed quite different to the Alora combat system that you were used to, they are more similar to OSRS's overall and this is what we are going for. We'll have more updates coming in over the next few days, particularly bug fixes, and you should also keep your eye out for a development blog on a new skill that Alora doesn't have added yet
[Updates]
- Miscellaneous:
- When pulling the Edgeville lever to enter the Wilderness, your character will now face the correct location (West rather than south-west).
- Easter event has been removed.
- Trading post bug fixed:
- When clicking the "Buy all" option from the right-click menu, and then selecting "No" in the chatbox confirmation, it would still buy all.
- This has been patched to cancel the purchase.
- When clicking the "Buy all" option from the right-click menu, and then selecting "No" in the chatbox confirmation, it would still buy all.
- Combat fixes:
- Attack distance increase:
- The distance at which you can attack someone who isn't moving has increase by 1 tile
- Special attack accuracy increases:
- Godsword specials are now more accurate.
- Saradomin sword specials are now more accurate
- Heavy ballista special is now more accurate.
- Armadyl crossbow special attack is now more accurate.
- Dragon claws special attack is now more accurate.
- Dark bow special attack is now more accurate.
- Magic accuracy has been improved.
- Essentially, the opponent's magic defence has been slightly reduced to make magic more accurate.
- Dark bow special max hit has been changed:
- Previously, it was possible to hit over 48-48 with the Dark bow special attack with all of the new damage boosts in OSRS (eg. Rigour + max = 54-54 possible)
- It seems that OSRS puts a damage cap on the Dark bow now, making it so that it cannot go over 48-48 no matter what.
- We have also added this damage cap to this special attack.
- Previously, it was possible to hit over 48-48 with the Dark bow special attack with all of the new damage boosts in OSRS (eg. Rigour + max = 54-54 possible)
- Fixed PvP experience drops
- Sometimes it would show very high experience drops when in PVP combat, when it should be 1x to be similar to OSRS experience rates.
- Diamond bolt special attack fix:
- This bolt special will lower your opponent's defence by 75% when activated.
- Granite maul special attack fixes:
- Fixed bug that allowed attacks too quickly (not publicly known, but an important fix nonetheless)
- Granite maul special was sometimes not registering when trying to combo on an opponent (Eg. Blitz->Gmaul spec->Ags)
- Dragonfire shield bonuses fixed:
- The bonuses on this shield were very over powered by default.
- Although they were dependant on your # of dragonbreath charges, they started between +50 to +70, which was incorrect as this is what their fully charged bonuses should provide.
- They should start with stats similar to Mithril square shield (+20) and go up to +50 more than that (+70) depending on the # of charges.
- Although they were dependant on your # of dragonbreath charges, they started between +50 to +70, which was incorrect as this is what their fully charged bonuses should provide.
- The bonuses on this shield were very over powered by default.
- Dragon claws graphics and animation changed to OSRS:
- We were previously using the 2010 animations as they appeared smoother, but in an effort to remain as oldschool as possible we have changed back to OSRS animations. This can be reverted if the community wishes so, but it seems that most people prefer OSRS animations.
- Attack distance increase:
- Zulrah changes:
- Zulrah's magic/ranged attacks will now be fully protected (0 damage) if you are using protection prayers against the respective style.
- Looting bag fixed:
- Previously, dying with a full looting bag AND full inventory would cause you to lose some of your items.
- This is because the items lost on death were limited to 41 items (28 in inventory, 13 in equips).
- This limit has been increased to 72 (28 in inventory, 28 in looting bag, 13 in equips, 3 in rune pouch)
- No more items should be lost through looting bags from this point forward.
- This limit has been increased to 72 (28 in inventory, 28 in looting bag, 13 in equips, 3 in rune pouch)
- This is because the items lost on death were limited to 41 items (28 in inventory, 13 in equips).
- Previously, dying with a full looting bag AND full inventory would cause you to lose some of your items.