Raggers carelessly PJ, Non stop attack you, risk absolutely nothing and are just bare annoying.
A previous suggestion stated by "Mourhino", who is a ragger himself; and I quote.
"Ragging is subjective, by what method is there is a distinction among players who attack others with no intention of receiving there items then a player whose attacking a player with no intention to kill them? I cannot fathom this."
Yes, I agree you would at first think what are raggers gaining out of this, why won't raggers stop? But it goes further. Alora PKP system is based on how much damage a player does to the other. If you do the most damage, you get the drop. So what raggers do is constantly attack people and over time build up their damage towards that player. When that player then gets a serious fight with another Pker and was to die. Despite being pked by a player, the ragger would receive the loot due to damage adding up over time. Thus, raggers will be receiving every loot without actually delivering finishing blows. I realized this after fighting a player for a few minutes, yet the drop still was not mine. Something needs to be done about this, as it is ruining the only constant pking Alora seems to have, deep wilderness. My suggestion, is to help implement some sort of system to make sure this does not happen.