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Show avg. KC for each drop.



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Posted 16 March 2017 - 05:37 PM #1

Starboy x
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I think it would be dope to see the average KC a person has for each drop.

For example:

 

Average kc for Abyssal whip drop: 377

 

Average kc for Armadyl hilt drop: 638

 

Average kc for Uncut onyx drop: 666

 

 

Obviously if it requires a great amount of time to code etc, there's no need for it, but if it's pretty simple to code, it would be cool to see in the game.


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Posted 16 March 2017 - 05:51 PM #2

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That would be a great idea, I support this


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Posted 16 March 2017 - 05:52 PM #3

Starboy x
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That would be a great idea, I support this

Thanks dawg


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Posted 16 March 2017 - 06:31 PM #4

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support why not...like you said "no need if it's requires more time to code"



Posted 16 March 2017 - 07:11 PM #5

Xhejm
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You got a support from me, as well. That's +3 supports. Also, nice stats on RS3.

Posted 17 March 2017 - 03:12 AM #6

Starboy x
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support why not...like you said "no need if it's requires more time to code"

Thanks. Yeah, it's not something that is very important to be added on the game, but it'd just be nice to have.

 

You got a support from me, as well. That's +3 supports. Also, nice stats on RS3.

Thanks bro. I quit OSRS for a long time, came back and flew through the levels. :D


Almost Maxed on OSRS, goml.


Posted 17 March 2017 - 08:10 AM #7

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Would be great to see indeed and of course there are other stuff that is more important at the moment, it's also not really necessary but it's always nice to see a new feature.
I will support this but I think it's better to focus on priorities right now, good luck with your suggestion @Starboy x .

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Posted 17 March 2017 - 10:48 AM #8

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Would be great to see indeed and of course there are other stuff that is more important at the moment, it's also not really necessary but it's always nice to see a new feature.
I will support this but I think it's better to focus on priorities right now, good luck with your suggestion @Starboy x .

Thank you, kind sir.

 

Yes, that is what I meant with, when I said that if it requires a great amount of effort to add on-to the game, then it can be, of course, delayed. It's not something we are missing, but it would be fun to see. :)


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Posted 24 March 2017 - 06:24 PM #9

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I think it's a cool suggestion. However, I'm not sure if I would support. Having this ability may make players lose interest in PVM. If they were to do a command and it said Average kc for Armadyl hilt drop: 638. For me personally, I'd say well F* that I'm not killing that many and it would make me not want to pvm on that monster. I think the randomness and surprise that it could happen on either your 1st kill or your 1,00th kill leads to get player anticipation. Does this make sense?


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Posted 04 April 2017 - 08:18 AM #10

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I think it's a cool suggestion. However, I'm not sure if I would support. Having this ability may make players lose interest in PVM. If they were to do a command and it said Average kc for Armadyl hilt drop: 638. For me personally, I'd say well F* that I'm not killing that many and it would make me not want to pvm on that monster. I think the randomness and surprise that it could happen on either your 1st kill or your 1,00th kill leads to get player anticipation. Does this make sense?

Yes, of course, but at the same time you already know you can get it at any KC, so it shouldn't be de-motivating. :)


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Posted 04 April 2017 - 10:16 AM #11

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Brilliant Idea! Definitely support!



Posted 13 April 2017 - 06:41 PM #12

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Brilliant Idea! Definitely support!

Thanks. :)


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Posted 21 April 2017 - 08:54 AM #13

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Refer to drop tables for average kill count required for a drop.


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