Could you just increase the token cost of mboxes then?
That's not the answer, thats simply trying to control the market. We need to let the economy adjust - as I mentioned in my post.
The more people who attempt to attain ranks, means more mystery boxes (prayer scrolls/mithril seeds/ etc.. This means mystery boxes lower in price.
Hence, no need to adjust the points for mystery boxes, not to mention players can purchase mithril seeds and prayer scrolls as well (often for better profit).
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Understand that by setting "x cost" for donor items, it in turn sets a price for the item on the server.
When @Omicron introduced Dragon war hammers into the shop for 600 tokens (without asking the community), He essentially set the maximum price at 180m (600 tokens = 6 bonds (6x30m=180m)). Now any smart player who is well informed, would never buy a dragon war-hammer for 180m, they would rather purchase 6 bonds at 30m each, and receive the dragon war hammer, along with $60 in donations onto their account.
Generally speaking, for every 1 bond redeemed, a player should lose roughly 6-10m (mys boxes @ 12m ea). This means that if a player were to spend 6 bonds on a dragon war hammer, they should expect to take a loss of 6x6 which is 36m, we'll round to 40m at the minimum since having the ability to get rid of 6 redeemed bonds in 1 item is highly beneficial for the player trying to reach higher ranks. Ultimately - the dragon war hammer's set price is 140m maximum (was 400m~ before being put in the shop. Keep in mind that I used the minimum amount lost for bond, if we assumed 10m loss it would 110-120m - which it was for quite some time, until gamblers controlled most of the market, and liquidated them for cheap prices ~80m).
Omicron should never add items like that onto the server, especially without consulting with the community. Not only does he frustrate the player base by doing so, he also makes it so that lizardman shaman become dead content.
I continue to applaud both @Jare, and @uTorrent for the last 2 topics like these (previous was pvp ragging discussion) which are community feedback driven. For the success of the server, I hope you continue to do so. I would like the two of you to respond more on discord- but that's besides the point.
While I haven't spent enough time clearly outlining what I'm trying to convey - it should be clear that the economy will create the answers, regardless of the attempts to adjust token prices.
Part 2 -
This is a bit of a stretch, so please understand that the information below may very well be misinformed, I am simply trying to make a conjecture
Let's ask ourselves why bonds are 30m ea shall we?
- The most consistent form of money making is thieving stalls (not affected by the market).
- Thieving on the level 90 stall for arguments sake will be 8m an hour
Bonds are purchased for $10, thus $10 is 30m (assuming the donor doesn't spend higher amounts of $ at once, for discounts)
-Minimum wage in the United States is ~$8-10. If a player were to thieve in game it would take at least 3-4 hours to reach 30m~ for a bond.
If the loss of trying to achieve higher donor ranks is more in game wealth (mystery boxes becoming untradeable), the bond prices go down as a result.
While this may not seem like an issue, it's important to realize that a well informed spender (players who spend irl money to the server) is less likely to donate when the prices of bonds go down in value. This would only cut down on the amount of $ coming into the server @Omicron
-- I wrote this pretty fast and my idealogies could be well off, as there are an immense amount of confounds in which I'm sure aren't being factored into my argument.
TLDR - The higher/stronger prices of bonds (in game value) leads to more in game donations.